%%%%
Abyssal Knight

Abyssal Knights worship Lugonu, and are sent from the Abyss into the Dungeon to
spread corruption and chaos.
%%%%
Air Elementalist

Air Elementalists have learned the Shock spell. Later on, their book of Air
provides them with the flexibility to survive.
%%%%
Arcane Marksman

Arcane Marksmen carry ranged weapons, and use magic to make their foes more
vulnerable to attacks from afar.
%%%%
Artificer

Artificers start with a few magical devices and are competent at using such
tools.
%%%%
Assassin

Assassins carry a blowgun with poisoned needles, as well as a small number of
nasty curare needles.
%%%%
Berserker

Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a
raging berserker early on, apart from hubris.
%%%%
Chaos Knight

Chaos Knights are playthings of the unpredictable Xom, and are subject to the
god's constantly changing moods.
%%%%
Conjurer

Conjurers confront problems with damaging spells from the book of Conjurations.
%%%%
Earth Elementalist

Earth Elementalists know the Sandblast spell, and carry stones to fuel the
spell. More earthen spells are in their book of Geomancy.
%%%%
Enchanter

Enchanters use spells from the book of Maledictions to incapacitate their foes,
and are equipped with an enchanted dagger.
%%%%
Fighter

Fighters are equipped with armour and shield, as well as a weapon of their
choice and a potion of might.
%%%%
Fire Elementalist

Fire Elementalists start with the book of Flames and know the Flame Tongue
spell. The other spells in their book focus on destruction as well.
%%%%
Gladiator

Gladiators are ready for the arena with light armour, nets, and a weapon of
their choice.
%%%%
Hunter

Hunters carry a ranged weapon of their choice, and are also equipped with light
armour and a short sword.
%%%%
Ice Elementalist

Ice Elementalists start with the book of Frost and the Freeze spell. The book's
other spells are quite versatile.
%%%%
Monk

Monks start with a simple weapon of their choice, and gain additional piety
with the first god they worship.
%%%%
Necromancer

Necromancers are wizards specializing in the practice of death magic. They
start out with the Pain spell.
%%%%
Skald

Skalds are melee fighters who can boost themselves in battle with spells from
the book of Battle.
%%%%
Summoner

Summoners start with the book of Callings and are able to cast Summon Small
Mammal from the start.
%%%%
Transmuter

Transmuters start with the book of Changes. They can learn spells to shift
their form, as well as to turn sticks into snakes.
%%%%
Venom Mage

Venom Mages start with the Young Poisoner's Handbook and the Sting spell, and
their poison magic is very effective against susceptible foes.
%%%%
Wanderer

Wanderers start with random equipment and skills.
%%%%
Warper

Warpers start with a weapon of their choice and a scroll of blinking. They can
learn spells from the book of Spatial Translocations.
%%%%
Wizard

Wizards start with a book of Minor Magic, containing a wide range of spells.
%%%%
