0.9.9 API documenation: handed_coordinate_space.hpp Source File

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handed_coordinate_space.hpp
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1
13 #pragma once
14
15 // Dependency:
16 #include "../glm.hpp"
17
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
24 #endif
25
26 namespace glm
27 {
30
33 template<typename T, qualifier Q>
34 GLM_FUNC_DECL bool rightHanded(
35 vec<3, T, Q> const& tangent,
36 vec<3, T, Q> const& binormal,
37 vec<3, T, Q> const& normal);
38
41 template<typename T, qualifier Q>
42 GLM_FUNC_DECL bool leftHanded(
43 vec<3, T, Q> const& tangent,
44 vec<3, T, Q> const& binormal,
45 vec<3, T, Q> const& normal);
46
48 }// namespace glm
49
50 #include "handed_coordinate_space.inl"
glm::leftHanded
GLM_FUNC_DECL bool leftHanded(vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
Return if a trihedron left handed or not.
glm
Definition: common.hpp:20
glm::rightHanded
GLM_FUNC_DECL bool rightHanded(vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
Return if a trihedron right handed or not.