object{ Pyramid2  
        scale<1,1,1>*2.1
        texture{ pigment{ color rgb<0.8,0.65,0.5>}
                 normal { granite 0.5 scale <1,0.15,1> }
                 finish { phong 1}
               }
        scale<1,1,1>   rotate<0,0,0> translate<0, 0.5, 0>
       } // end of object --------------------------------- 
