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# 幾何デザイン

Adjusts the shape of the selected 3D object. You can only modify the shape of a 3D object that was created by converting a 2D object. To convert a 2D object to 3D, select the object, right-click, and then choose Convert - To 3D, or Convert - To 3D Rotation Object.

このコマンドの見つけ方

3D オブジェクトのコンテキストメニューを開き、3D 効果 → 幾何デザインタブを選択

## 幾何デザイン

選択した立体オブジェクトの幾何属性を指定します。

### 角を丸くする

Enter the amount by which you want to round the corners of the selected 3D object.

### 奥行きの深さ

Enter the amount by which to increase or decrease the area of the front side of the selected 3D object.

### 回転角度

Enter the angle in degrees to rotate the selected 3D rotation object.

### 奥行き

Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects.

## 切片

立体回転体オブジェクトを描くために使用する切片の数を変更できます。

### 水平

Enter the number of horizontal segments to use in the selected 3D rotation object.

### 垂直

Enter the number of vertical segments to use in the selected 3D rotation object

## 法線

立体表面の描画スタイルを変更します。

### オブジェクト特性

Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface.

オブジェクト特性

### 平面

Renders the 3D surface as polygons.

平面

### 球状

Renders a smooth 3D surface.

球状

### 法線を逆転させる

Inverts the light source.

法線を逆転させる

### 両面照明

Lights the object from the outside and the inside. To use an ambient light source, click this button, and then click the Invert Normals button.

両面照明

### 両面

Closes the shape of a 3D object that was created by extruding a freeform line (Convert - To 3D).

両面