<!-- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -->
<!-- %% -->
<!-- %W  weakptr.tex              GAP documentation               Steve Linton -->
<!-- %% -->
<!-- %H  @(#)<M>Id: weakptr.tex,v 4.13 2006/06/28 15:32:35 gap Exp </M> -->
<!-- %% -->
<!-- %Y  Copyright 1997,  The GAP Project -->
<!-- %% -->
<!-- %%  This file describes the use of weak pointers -->
<!-- %% -->

<!-- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -->
<Chapter Label="Weak Pointers">
<Heading>Weak Pointers</Heading>

This chapter describes the use of the kernel feature of <E>weak pointers</E>.
This feature is primarily intended for use only in &GAP; internals, and
should be used extremely carefully otherwise.
<P/>
The GASMAN garbage collector is the part of the kernel that manages memory in
the users workspace.  It will  normally only reclaim  the storage used by  an
object when the object cannot be reached as a subobject of any &GAP; variable,
or from any reference in the kernel.
We say that any link to object <M>a</M> from object <M>b</M>
<Q>keeps object <M>a</M> alive</Q>, as long as <M>b</M> is alive.
It is occasionally convenient, however, to have a link to an object
which <E>does not keep it alive</E>, and this is a weak pointer.
The most common use is in caches, and similar structures,
where it is only necessary to remember how to solve problem <M>x</M>
as long as some other link to <M>x</M> exists.
<P/>
The  following section <Ref Sect="Weak Pointer Objects"/> describes
the semantics of the objects that contain weak pointers.
Following sections describe the functions available to manipulate them.


<!-- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -->
<Section Label="Weak Pointer Objects">
<Heading>Weak Pointer Objects</Heading>

A <E>weak pointer object</E> is similar to a mutable plain list,
except that it does not keep its subobjects alive during a garbage collection.
From the &GAP; viewpoint this means that its entries may become unbound,
apparently spontaneously, at any time.
Considerable care is therefore needed in programming with such an object.


<ManSection>
<Func Name="WeakPointerObj" Arg="list"/>

<Description>
<Ref Func="WeakPointerObj"/> returns a weak pointer object which contains
the same subobjects as the list <A>list</A>,
that is it returns a <E>shallow</E> weak copy of <A>list</A>.
<P/>
<Example><![CDATA[
gap> w := WeakPointerObj( [ 1, , [2,3], fail, rec( a := 1) ] );
WeakPointerObj( [ 1, , [ 2, 3 ], fail, rec( a := 1 ) ] )
]]></Example>
<P/>
After some computations involving garbage collections
(but not necessarily in the <E>first</E> garbage collection after
the above assignment),
&GAP; will notice that the list and the record stored in <C>w</C>
are not referenced by other objects than <C>w</C>,
and that therefore these entries may disappear.
<P/>
<Log><![CDATA[
gap> GASMAN("collect");

... (perhaps more computations and garbage collections) ...

gap> GASMAN("collect");
gap> w;
WeakPointerObj( [ 1, , , fail ] )
]]></Log>
<P/>
Note that <C>w</C> has failed to keep its list and record subobjects alive
during the garbage collections.
Certain subobjects, such as small integers and elements of small finite
fields, are not stored in the workspace,
and so are not subject to garbage collection, while certain other objects,
such as the Boolean values, are always reachable from global variables
or the kernel and so are never garbage collected.
<P/>
Subobjects reachable without going through a weak pointer object do not
evaporate, as in:
<P/>
<Example><![CDATA[
gap> w := WeakPointerObj( [ 1, , , fail ] );
WeakPointerObj( [ 1, , , fail ] )
gap> l := [1,2,3];;
gap> w[1] := l;;
gap> w;
WeakPointerObj( [ [ 1, 2, 3 ], , , fail ] )
gap> GASMAN("collect");
gap> w;                
WeakPointerObj( [ [ 1, 2, 3 ], , , fail ] )
]]></Example>
<P/>
Note also that the global variables <C>last</C>, <C>last2</C> and <C>last3</C>
will keep things alive &ndash;this can be confusing when debugging.
</Description>
</ManSection>

</Section>


<!-- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -->
<Section Label="Low Level Access Functions for Weak Pointer Objects">
<Heading>Low Level Access Functions for Weak Pointer Objects</Heading>

<Index>ElmWPObj</Index>
<ManSection>
<Func Name="SetElmWPObj" Arg="wp, pos, val"/>
<Func Name="UnbindElmWPObj" Arg="wp, pos"/>
<Func Name="ElmWPObj" Arg="wp, pos"/>
<Func Name="IsBoundElmWPObj" Arg="wp, pos"/>
<Func Name="LengthWPObj" Arg="wp"/>

<Description>
The functions <Ref Func="SetElmWPObj"/> and
<Ref Func="UnbindElmWPObj"/> set and unbind entries in a weak pointer object.
<P/>
The function <Ref Func="ElmWPObj"/> returns the element at position
<A>pos</A> of the weak pointer object <A>wp</A>, if there is one,
and <K>fail</K> otherwise.
A return value of <K>fail</K> can thus arise either because
(a) the value <K>fail</K> is stored at position <A>pos</A>, or
(b) no value is stored at position <A>pos</A>.
Since <K>fail</K> cannot vanish in a garbage collection, these two cases can
safely be distinguished by a <E>subsequent</E> call to
<Ref Func="IsBoundElmWPObj"/>,
which returns <K>true</K> if there is currently a value bound at position
<A>pos</A> of <A>wp</A> and <K>false</K> otherwise.
<P/>
Note that it is <E>not</E> safe to write:
<P/>
<C>if IsBoundElmWPObj(w,i) then x:= ElmWPObj(w,i); fi;</C>
<P/>
and treat <C>x</C> as reliably containing a value taken from <C>w</C>,
as a badly timed garbage collection could leave <C>x</C> containing
<K>fail</K>.
Instead use
<P/>
<C>x := ElmWPObj(w,i); if x &lt;> fail or IsBoundElmWPObj(w,i) then . . .</C>.
<P/>
Here is an example.
<P/>
<Example><![CDATA[
gap> w := WeakPointerObj( [ 1, , [2,3], fail, rec() ] );   
WeakPointerObj( [ 1, , [ 2, 3 ], fail, rec(  ) ] )
gap> SetElmWPObj(w,5,[]);
gap> w;
WeakPointerObj( [ 1, , [ 2, 3 ], fail, [  ] ] )
gap> UnbindElmWPObj(w,1);
gap> w;
WeakPointerObj( [ , , [ 2, 3 ], fail, [  ] ] )
gap> ElmWPObj(w,3);      
[ 2, 3 ]
gap> ElmWPObj(w,1);
fail
]]></Example>
<P/>
Now after some computations and garbage collections <M>\ldots</M>
<P/>
<Example><![CDATA[
gap> 2;;3;;4;;GASMAN("collect"); # clear last, last2, last3
]]></Example>
<P/>
<M>\ldots</M> we get the following.
<P/>
<Log><![CDATA[
gap> ElmWPObj(w,3);          
fail
gap> w;
WeakPointerObj( [ , , , fail ] )
gap> ElmWPObj(w,4);
fail
gap> IsBoundElmWPObj(w,3);
false
gap> IsBoundElmWPObj(w,4);
true
]]></Log>
</Description>
</ManSection>

</Section>

    
<!-- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -->
<Section Label="Accessing Weak Pointer Objects as Lists">
<Heading>Accessing Weak Pointer Objects as Lists</Heading>

Weak pointer objects are members of <C>ListsFamily</C>
and the categories <Ref Func="IsList"/>
and <Ref Func="IsMutable"/>.
Methods based  on  the low-level functions in  the previous
section, are  installed for the list  access operations,  enabling them to be
used as lists.    However, it is  <E>not recommended</E>  that  these be used   in
programming. They   are  supplied mainly as   a convenience  for  interactive
working, and   may not be   safe, since functions  and methods  for lists may
assume that after <C>IsBound(w[i])</C> returns <K>true</K>,
access to <C>w[i]</C> is safe.

</Section>


<!-- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -->
<Section Label="Copying Weak Pointer Objects">
<Heading>Copying Weak Pointer Objects</Heading>

A <Ref Func="ShallowCopy"/> method is installed,
which makes a new weak pointer object
containing the same objects as the original.
<P/>
It is possible to apply <Ref Func="StructuralCopy"/>
to a weak pointer object, obtaining
a new weak  pointer object containing copies of  the objects in the original. 
This <E>may not be safe</E> if a badly timed garbage collection occurs during
copying.
<P/>
Applying <Ref Func="Immutable"/> to a weak pointer object
produces an immutable plain
list containing immutable copies of the objects contained in the weak pointer
object. An immutable weak pointer object is a contradiction in terms.
 
</Section>
 
 
<!-- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -->
<Section Label="The GASMAN Interface for Weak Pointer Objects">
<Heading>The GASMAN Interface for Weak Pointer Objects</Heading>

The key support for weak pointers is in the files <F>src/gasman.c</F> and
<F>src/gasman.h</F>.
This document assumes familiarity with the rest of the operation of GASMAN.
A kernel type (tnum) of bags which are intended to act as weak pointers to
their subobjects must meet three conditions.
Firstly, the marking function installed for that tnum must use
<C>MarkBagWeakly</C> for those subbags, rather than <C>MarkBag</C>.
Secondly, before any access to such a subbag, it must be checked with
<C>IS_WEAK_DEAD_BAG</C>.
If that returns <K>true</K>, then the subbag has evaporated in a recent garbage
collection and must not be accessed.
Typically the reference to it should be removed.
Thirdly, a <E>sweeping function</E> must be installed for that tnum
which copies the bag, removing all references to dead weakly held subbags.
<P/>
The files <F>src/weakptr.c</F> and <F>src/weakptr.h</F> use this interface
to support weak pointer objects.
Other objects with weak behaviour could be implemented in a similar way.

</Section>
</Chapter>


<!-- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -->
<!-- %% -->
<!-- %E -->

