Bullet Collision Detection & Physics Library: Member List

Bullet Collision Detection & Physics Library

btDynamicsWorld Member List

This is the complete list of members for btDynamicsWorld, including all inherited members.

addAction(btActionInterface *action)=0 | btDynamicsWorld | pure virtual
addCharacter(btActionInterface *character) | btDynamicsWorld | inlinevirtual
addCollisionObject(btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter) | btCollisionWorld | virtual
addConstraint(btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false) | btDynamicsWorld | inlinevirtual
addRigidBody(btRigidBody *body)=0 | btDynamicsWorld | pure virtual
addRigidBody(btRigidBody *body, int group, int mask)=0 | btDynamicsWorld | pure virtual
addVehicle(btActionInterface *vehicle) | btDynamicsWorld | inlinevirtual
btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration) | btCollisionWorld |
btDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphase, btCollisionConfiguration *collisionConfiguration) | btDynamicsWorld | inline
clearForces()=0 | btDynamicsWorld | pure virtual
computeOverlappingPairs() | btCollisionWorld | virtual
contactPairTest(btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback) | btCollisionWorld |
contactTest(btCollisionObject *colObj, ContactResultCallback &resultCallback) | btCollisionWorld |
convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const | btCollisionWorld |
debugDrawObject(const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color) | btCollisionWorld | virtual
debugDrawWorld()=0 | btDynamicsWorld | pure virtual
getBroadphase() const | btCollisionWorld | inline
getBroadphase() | btCollisionWorld | inline
getCollisionObjectArray() | btCollisionWorld | inline
getCollisionObjectArray() const | btCollisionWorld | inline
getConstraint(int index) | btDynamicsWorld | inlinevirtual
getConstraint(int index) const | btDynamicsWorld | inlinevirtual
getConstraintSolver()=0 | btDynamicsWorld | pure virtual
getDebugDrawer() | btCollisionWorld | inlinevirtual
getDispatcher() | btCollisionWorld | inline
getDispatcher() const | btCollisionWorld | inline
getDispatchInfo() | btCollisionWorld | inline
getDispatchInfo() const | btCollisionWorld | inline
getForceUpdateAllAabbs() const | btCollisionWorld | inline
getGravity() const =0 | btDynamicsWorld | pure virtual
getNumCollisionObjects() const | btCollisionWorld | inline
getNumConstraints() const | btDynamicsWorld | inlinevirtual
getPairCache() | btCollisionWorld | inline
getSolverInfo() | btDynamicsWorld | inline
getSolverInfo() const | btDynamicsWorld | inline
getWorldType() const =0 | btDynamicsWorld | pure virtual
getWorldUserInfo() const | btDynamicsWorld | inline
m_broadphasePairCache | btCollisionWorld | protected
m_collisionObjects | btCollisionWorld | protected
m_debugDrawer | btCollisionWorld | protected
m_dispatcher1 | btCollisionWorld | protected
m_dispatchInfo | btCollisionWorld | protected
m_forceUpdateAllAabbs | btCollisionWorld | protected
m_internalPreTickCallback | btDynamicsWorld | protected
m_internalTickCallback | btDynamicsWorld | protected
m_solverInfo | btDynamicsWorld | protected
m_worldUserInfo | btDynamicsWorld | protected
objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | static
objectQuerySingleInternal(const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionObjectWrapper *colObjWrap, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | static
performDiscreteCollisionDetection() | btCollisionWorld | virtual
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const | btCollisionWorld | virtual
rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback) | btCollisionWorld | static
rayTestSingleInternal(const btTransform &rayFromTrans, const btTransform &rayToTrans, const btCollisionObjectWrapper *collisionObjectWrap, RayResultCallback &resultCallback) | btCollisionWorld | static
removeAction(btActionInterface *action)=0 | btDynamicsWorld | pure virtual
removeCharacter(btActionInterface *character) | btDynamicsWorld | inlinevirtual
removeCollisionObject(btCollisionObject *collisionObject) | btCollisionWorld | virtual
removeConstraint(btTypedConstraint *constraint) | btDynamicsWorld | inlinevirtual
removeRigidBody(btRigidBody *body)=0 | btDynamicsWorld | pure virtual
removeVehicle(btActionInterface *vehicle) | btDynamicsWorld | inlinevirtual
serialize(btSerializer *serializer) | btCollisionWorld | virtual
serializeCollisionObjects(btSerializer *serializer) | btCollisionWorld | protected
setBroadphase(btBroadphaseInterface *pairCache) | btCollisionWorld | inline
setConstraintSolver(btConstraintSolver *solver)=0 | btDynamicsWorld | pure virtual
setDebugDrawer(btIDebugDraw *debugDrawer) | btCollisionWorld | inlinevirtual
setForceUpdateAllAabbs(bool forceUpdateAllAabbs) | btCollisionWorld | inline
setGravity(const btVector3 &gravity)=0 | btDynamicsWorld | pure virtual
setInternalTickCallback(btInternalTickCallback cb, void *worldUserInfo=0, bool isPreTick=false) | btDynamicsWorld | inline
setWorldUserInfo(void *worldUserInfo) | btDynamicsWorld | inline
stepSimulation(btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0 | btDynamicsWorld | pure virtual
synchronizeMotionStates()=0 | btDynamicsWorld | pure virtual
updateAabbs() | btCollisionWorld | virtual
updateSingleAabb(btCollisionObject *colObj) | btCollisionWorld |
~btCollisionWorld() | btCollisionWorld | virtual
~btDynamicsWorld() | btDynamicsWorld | inlinevirtual