﻿<?xml version="1.0" encoding="utf-8"?><Type Name="TextMark" FullName="Gtk.TextMark"><TypeSignature Language="C#" Maintainer="duncan" Value="public class TextMark : GLib.Object" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit TextMark extends GLib.Object" /><AssemblyInfo><AssemblyName>gtk-sharp</AssemblyName><AssemblyPublicKey></AssemblyPublicKey><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Base><BaseTypeName>GLib.Object</BaseTypeName></Base><Interfaces></Interfaces><Docs><summary>
      A <see cref="T:Gtk.TextMark" /> is like a bookmark in a text buffer; it preserves a position in the text.
    </summary><remarks><para>
        A GtkTextMark is like a bookmark in a text buffer; it
        preserves a position in the text. You can convert the mark to
        an <see cref="T:Gtk.TextIter" /> iterator using <see cref="M:Gtk.TextBuffer.GetIterAtMark(Gtk.TextMark)" />. Unlike
        iterators, marks remain valid across buffer mutations, because
        their behavior is defined when text is inserted or
        deleted. When text containing a mark is deleted, the mark
        remains in the position originally occupied by the deleted
        text. When text is inserted at a mark, a mark with left
        gravity will be moved to the beginning of the newly-inserted
        text, and a mark with right gravity will be moved to the
        end.
      </para><para>
        Marks optionally have names; these can be convenient to avoid
        passing the <see cref="T:Gtk.TextMark" /> object around.
      </para><para>
        Marks are typically created using the
        <see cref="M:Gtk.TextMark.CreateMark(Gtk.TextMark)" /> function.
      </para></remarks></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected TextMark ();" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ReturnValue /><Parameters /><Docs><summary>Default constructor</summary><remarks /></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected TextMark (GLib.GType gtype);" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype GLib.GType gtype) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>System.Obsolete</AttributeName></Attribute></Attributes><ReturnValue /><Parameters><Parameter Name="gtype" Type="GLib.GType" /></Parameters><Docs><param name="gtype">a <see cref="T:GLib.GType" /></param><summary>Protected Constructor.</summary><remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public TextMark (IntPtr raw);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ReturnValue /><Parameters><Parameter Name="raw" Type="System.IntPtr" /></Parameters><Docs><param name="raw">Pointer to the C object.</param><summary>Internal constructor</summary><remarks><para>This is an internal constructor, and should not be used by user code.</para></remarks></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public TextMark (string name, bool left_gravity);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string name, bool left_gravity) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><Parameters><Parameter Name="name" Type="System.String" /><Parameter Name="left_gravity" Type="System.Boolean" /></Parameters><Docs><param name="name">To be added.</param><param name="left_gravity">To be added.</param><summary>Public constructor.</summary><remarks>To be added.</remarks><since version="Gtk# 2.12" /></Docs></Member><Member MemberName="Buffer"><MemberSignature Language="C#" Value="public Gtk.TextBuffer Buffer { get; }" /><MemberSignature Language="ILAsm" Value=".property instance class Gtk.TextBuffer Buffer" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Gtk.TextBuffer</ReturnType></ReturnValue><Docs><summary>
          Gets the buffer where this mark is located
        </summary><value>The buffer where this mark is applied</value><remarks><see langword="null" /> is returned if the mark has been deleted.
        </remarks></Docs></Member><Member MemberName="Deleted"><MemberSignature Language="C#" Value="public bool Deleted { get; }" /><MemberSignature Language="ILAsm" Value=".property instance bool Deleted" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>Whether or not the mark has been removed</summary><value>Returns <see langword="true" /> if the mark has been removed from its buffer.</value><remarks><para>
            Returns <see langword="true" /> if the mark has been
            removed from its buffer with <see cref="M:Gtk.TextBuffer.DeleteMark(Gtk.TextMark)" />. Marks
            can't be used once they are deleted.
          </para></remarks></Docs></Member><Member MemberName="GType"><MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" /><MemberSignature Language="ILAsm" Value=".property valuetype GLib.GType GType" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>GLib.GType</ReturnType></ReturnValue><Parameters /><Docs><summary>GType Property.</summary><value>a <see cref="T:GLib.GType" /></value><remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.TextMark" />.</remarks></Docs></Member><Member MemberName="LeftGravity"><MemberSignature Language="C#" Value="public bool LeftGravity { get; }" /><MemberSignature Language="ILAsm" Value=".property instance bool LeftGravity" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.Property("left-gravity")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>Whether or not the mark has left gravity</summary><value><see langword="true" /> if the mark has left gravity,
          <see langword="false" /> otherwise.
        </value><remarks>
          "left" and "right" here refer to logical direction (left is
          the toward the start of the buffer); in some languages such
          as Hebrew the logically-leftmost text is not actually on the
          left when displayed.
        </remarks></Docs></Member><Member MemberName="Name"><MemberSignature Language="C#" Value="public string Name { get; }" /><MemberSignature Language="ILAsm" Value=".property instance string Name" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.Property("name")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Docs><summary>The name of the mark</summary><value>
          Returns the name of the mark and <see langword="null" /> if
          it's an anonymous mark
        </value><remarks /></Docs></Member><Member MemberName="Visible"><MemberSignature Language="C#" Value="public bool Visible { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance bool Visible" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters></Parameters><Docs><summary>The visibility of the mark</summary><value><see langword="true" /> if the mark is visible (i.e. a cursor is displayed for it)</value><remarks><para>
            The insertion point is normally visible, i.e. you can see
            it as a vertical bar. Also, the text widget uses a visible
            mark to indicate where a drop will occur when
            dragging-and-dropping text. Most other marks are not
            visible. Marks are not visible by default.
          </para></remarks></Docs></Member></Members></Type>