//----------------------------------------------------------------------------------
#include "shapes3.inc"
//----------------------------------------------------------------------------------
object{ Facetted_Sphere( 6, 16 )// ( Quarter_Meridian_Segments, Equatorial_Segments)
        texture{ pigment{ color rgb<1,1,1> }
                 //normal { bumps 0.5 scale 0.0125}
                 finish { phong 1 reflection{ 0.15 } }
               } // end of texture
         
        scale <1,1,1>*1 
        rotate <0,0,0>
        translate< 0, 0, 0>
      } // end of object  //-------------------------------------------------------- 
//----------------------------------------------------------------------------------
  