/*
 * This file is part of the Code::Blocks IDE and licensed under the GNU Lesser General Public License, version 3
 * http://www.gnu.org/licenses/lgpl-3.0.html
 */

#ifndef COMPILERCOMMANDGENERATOR_H
#define COMPILERCOMMANDGENERATOR_H

#include <map>

#include <wx/string.h>
#include <wx/dynarray.h>
#include "settings.h"
#include "compiletargetbase.h"

class cbProject;
class ProjectBuildTarget;
class ProjectFile;
class Compiler;

typedef std::map<ProjectBuildTarget*, wxString> OptionsMap;
typedef std::map<ProjectBuildTarget*, wxArrayString> SearchDirsMap;

/** Generate command-lines needed to produce a build.
  * This pre-generates everything when Init() is called.
  *
  * This is used by compilers to generate the needed
  * command lines for a build.
  */
class DLLIMPORT CompilerCommandGenerator
{
    public:
        CompilerCommandGenerator();
        virtual ~CompilerCommandGenerator();

        /** Initialize for use with the specified @c project. */
        virtual void Init(cbProject* project);

        /** Get the command line to compile/link the specific file. */
        virtual void GenerateCommandLine(wxString&          macro,
                                         ProjectBuildTarget* target,
                                         ProjectFile*        pf,
                                         const wxString&     file,
                                         const wxString&     object,
                                         const wxString&     flat_object,
                                         const wxString&     deps);

        /** @brief Get the full include dirs used in the actual command line.
          *
          * These are the actual include dirs that will be used for building
          * and might be different than target->GetIncludeDirs(). This is
          * because it's the sum of target include dirs + project include dirs +
          * build-script include dirs.
          * @note This is only valid after Init() has been called.
          */
        virtual const wxArrayString& GetCompilerSearchDirs(ProjectBuildTarget* target);

        /** @brief Get the full linker dirs used in the actual command line.
          *
          * These are the actual linker dirs that will be used for building
          * and might be different than target->GetLibDirs(). This is
          * because it's the sum of target linker dirs + project linker dirs +
          * build-script linker dirs.
          * @note This is only valid after Init() has been called.
          */
        virtual const wxArrayString& GetLinkerSearchDirs(ProjectBuildTarget* target);
    protected:
        virtual void DoBuildScripts(cbProject* project, CompileTargetBase* target, const wxString& funcName);
        virtual wxString GetOrderedOptions(const ProjectBuildTarget* target, OptionsRelationType rel, const wxString& project_options, const wxString& target_options);
        virtual wxArrayString GetOrderedOptions(const ProjectBuildTarget* target, OptionsRelationType rel, const wxArrayString& project_options, const wxArrayString& target_options);
        virtual wxArrayString GetOrderedIncludeDirs(Compiler* compiler, ProjectBuildTarget* target);
        virtual wxArrayString GetOrderedLibrariesDirs(Compiler* compiler, ProjectBuildTarget* target);
        virtual wxArrayString GetOrderedResourceIncludeDirs(Compiler* compiler, ProjectBuildTarget* target);
        static wxString MakeOptString(const wxArrayString& arr, const wxString& opt, wxChar separator = _T(' '));
        static wxString PathSearch(const wxArrayString& arr, const wxString& filename);
        virtual wxString SetupOutputFilenames(Compiler* compiler, ProjectBuildTarget* target);
        virtual wxString SetupIncludeDirs(Compiler* compiler, ProjectBuildTarget* target);
        virtual wxString SetupLibrariesDirs(Compiler* compiler, ProjectBuildTarget* target);
        virtual wxString SetupResourceIncludeDirs(Compiler* compiler, ProjectBuildTarget* target);
        virtual wxString SetupCompilerOptions(Compiler* compiler, ProjectBuildTarget* target);
        virtual wxString SetupLinkerOptions(Compiler* compiler, ProjectBuildTarget* target);
        virtual wxString SetupLinkLibraries(Compiler* compiler, ProjectBuildTarget* target);
        virtual wxString SetupResourceCompilerOptions(Compiler* compiler, ProjectBuildTarget* target);
        virtual wxString FixupLinkLibraries(Compiler* compiler, const wxString& lib);
        virtual void FixPathSeparators(Compiler* compiler, wxString& inAndOut);

        OptionsMap m_Output;       ///< output filenames, per-target
        OptionsMap m_StaticOutput; ///< static output filenames, per-target
        OptionsMap m_DefOutput;    ///< def output filenames, per-target
        OptionsMap m_Inc;          ///< compiler 'include' dirs, per-target
        OptionsMap m_Lib;          ///< linker 'include' dirs, per-target
        OptionsMap m_RC;           ///< resource compiler 'include' dirs, per-target
        OptionsMap m_CFlags;       ///< compiler flags, per-target
        OptionsMap m_RCFlags;      ///< resource compiler flags, per-target
        OptionsMap m_LDFlags;      ///< linker flags, per-target
        OptionsMap m_LDAdd;        ///< link libraries, per-target

        wxString m_PrjIncPath; ///< directive to add the project's top-level path in compiler search dirs (ready for the command line)

        SearchDirsMap m_CompilerSearchDirs; ///< array of final compiler search dirs, per-target
        SearchDirsMap m_LinkerSearchDirs;   ///< array of final linker search dirs, per-target
    private:
        wxString GetProcessedIncludeDir(Compiler* compiler, ProjectBuildTarget* target,
                                        const wxArrayString& inc_dirs, const wxString& inc_switch);
        void SearchDirsFromBackticks(Compiler* compiler, ProjectBuildTarget* target, const wxString& btOutput);
        wxArrayString m_NotLoadedScripts;
        wxArrayString m_ScriptsWithErrors;
};

#endif // COMPILERCOMMANDGENERATOR_H
