opensubdiv/vtr/level.h Source File

level.h
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1 //
2 // Copyright 2014 DreamWorks Animation LLC.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
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23 //
24 #ifndef OPENSUBDIV3_VTR_LEVEL_H
25 #define OPENSUBDIV3_VTR_LEVEL_H
26
27 #include "../version.h"
28
29 #include "../sdc/types.h"
30 #include "../sdc/crease.h"
31 #include "../sdc/options.h"
32 #include "../vtr/types.h"
33
34 #include <algorithm>
35 #include <vector>
36 #include <cassert>
37 #include <cstring>
38
39
40 namespace OpenSubdiv {
41 namespace OPENSUBDIV_VERSION {
42
43 namespace Vtr {
44 namespace internal {
45
46 class Refinement;
47 class TriRefinement;
48 class QuadRefinement;
49 class FVarRefinement;
50 class FVarLevel;
51
52 //
53 // Level:
54 // A refinement level includes a vectorized representation of the topology
55 // for a particular subdivision level. The topology is "complete" in that any
56 // level can be used as the base level of another subdivision hierarchy and can
57 // be considered a complete mesh independent of its ancestors. It currently
58 // does contain a "depth" member -- as some inferences can then be made about
59 // the topology (i.e. all quads or all tris if not level 0).
60 //
61 // This class is intended for private use within the library. There are still
62 // opportunities to specialize levels -- e.g. those supporting N-sided faces vs
63 // those that are purely quads or tris -- so we prefer to insulate it from public
64 // access.
65 //
66 // The representation of topology here is to store six topological relationships
67 // in tables of integers. Each is stored in its own array(s) so the result is
68 // a SOA representation of the topology. The six relations are:
69 //
70 // - face-verts: vertices incident/comprising a face
71 // - face-edges: edges incident a face
72 // - edge-verts: vertices incident/comprising an edge
73 // - edge-faces: faces incident an edge
74 // - vert-faces: faces incident a vertex
75 // - vert-edges: edges incident a vertex
76 //
77 // There is some redundancy here but the intent is not that this be a minimal
78 // representation, the intent is that it be amenable to refinement. Classes in
79 // the Far layer essentially store 5 of these 6 in a permuted form -- we add
80 // the face-edges here to simplify refinement.
81 //
82
83 class Level {
84
85 public:
86 //
87 // Simple nested types to hold the tags for each component type -- some of
88 // which are user-specified features (e.g. whether a face is a hole or not)
89 // while others indicate the topological nature of the component, how it
90 // is affected by creasing in its neighborhood, etc.
91 //
92 // Most of these properties are passed down to child components during
93 // refinement, but some -- notably the designation of a component as semi-
94 // sharp -- require re-determination as sharpness values are reduced at each
95 // level.
96 //
97 struct VTag {
98 VTag() { }
99
100 // When cleared, the VTag ALMOST represents a smooth, regular, interior
101 // vertex -- the Type enum requires a bit be explicitly set for Smooth,
102 // so that must be done explicitly if desired on initialization.
103 void clear() { std::memset(this, 0, sizeof(VTag)); }
104
105 typedef unsigned short VTagSize;
106
107 VTagSize _nonManifold : 1; // fixed
108 VTagSize _xordinary : 1; // fixed
109 VTagSize _boundary : 1; // fixed
110 VTagSize _corner : 1; // fixed
111 VTagSize _infSharp : 1; // fixed
112 VTagSize _semiSharp : 1; // variable
113 VTagSize _semiSharpEdges : 1; // variable
114 VTagSize _rule : 4; // variable when _semiSharp
115 VTagSize _incomplete : 1; // variable for sparse refinement
116
117 // Tags indicating incident infinitely-sharp (permanent) features
118 VTagSize _infSharpEdges : 1; // fixed
119 VTagSize _infSharpCrease : 1; // fixed
120 VTagSize _infIrregular : 1; // fixed
121
122 static VTag BitwiseOr(VTag const vTags[], int size = 4);
123 };
124 struct ETag {
125 ETag() { }
126
127 // When cleared, the ETag represents a smooth, manifold, interior edge
128 void clear() { std::memset(this, 0, sizeof(ETag)); }
129
130 typedef unsigned char ETagSize;
131
132 ETagSize _nonManifold : 1; // fixed
133 ETagSize _boundary : 1; // fixed
134 ETagSize _infSharp : 1; // fixed
135 ETagSize _semiSharp : 1; // variable
136
137 static ETag BitwiseOr(ETag const eTags[], int size = 4);
138 };
139 struct FTag {
140 FTag() { }
141
142 void clear() { std::memset(this, 0, sizeof(FTag)); }
143
144 typedef unsigned char FTagSize;
145
146 FTagSize _hole : 1; // fixed
147
148 // On deck -- coming soon...
149 //FTagSize _hasEdits : 1; // variable
150 };
151
152 // Additional simple struct to identify a "span" around a vertex, i.e. a
153 // subset of the faces around a vertex delimited by some property (e.g. a
154 // face-varying discontinuity, an inf-sharp edge, etc.)
155 //
156 // The span requires an "origin" and a "size" to fully define its extent.
157 // Use of the size is required over a leading/trailing pair as the valence
158 // around a non-manifold vertex cannot be trivially determined from two
159 // extremeties. Similarly a start face is chosen over an edge as starting
160 // with a manifold edge is ambiguous. Additional tags also support
161 // non-manifold cases, e.g. periodic spans at the apex of a double cone.
162 //
163 // Currently setting the size to 0 or leaving the span "unassigned" is an
164 // indication to use the full neighborhood rather than a subset -- prefer
165 // use of the const method here to direct inspection of the member.
166 //
167 struct VSpan {
168 VSpan() { std::memset(this, 0, sizeof(VSpan)); }
169
170 void clear() { std::memset(this, 0, sizeof(VSpan)); }
171 bool isAssigned() const { return _numFaces > 0; }
172
173 LocalIndex _numFaces;
174 LocalIndex _startFace;
175
176 unsigned short _periodic : 1;
177 unsigned short _sharp : 1;
178 };
179
180 public:
181 Level();
182 ~Level();
183
184 // Simple accessors:
185 int getDepth() const { return _depth; }
186
187 int getNumVertices() const { return _vertCount; }
188 int getNumFaces() const { return _faceCount; }
189 int getNumEdges() const { return _edgeCount; }
190
191 // More global sizes may prove useful...
192 int getNumFaceVerticesTotal() const { return (int) _faceVertIndices.size(); }
193 int getNumFaceEdgesTotal() const { return (int) _faceEdgeIndices.size(); }
194 int getNumEdgeVerticesTotal() const { return (int) _edgeVertIndices.size(); }
195 int getNumEdgeFacesTotal() const { return (int) _edgeFaceIndices.size(); }
196 int getNumVertexFacesTotal() const { return (int) _vertFaceIndices.size(); }
197 int getNumVertexEdgesTotal() const { return (int) _vertEdgeIndices.size(); }
198
199 int getMaxValence() const { return _maxValence; }
200 int getMaxEdgeFaces() const { return _maxEdgeFaces; }
201
202 // Methods to access the relation tables/indices -- note that for some relations
203 // (i.e. those where a component is "contained by" a neighbor, or more generally
204 // when the neighbor is a simplex of higher dimension) we store an additional
205 // "local index", e.g. for the case of vert-faces if one of the faces F[i] is
206 // incident a vertex V, then L[i] is the "local index" in F[i] of vertex V.
207 // Once have only quads (or tris), this local index need only occupy two bits
208 // and could conceivably be packed into the same integer as the face index, but
209 // for now, given the need to support faces of potentially high valence we'll
210 // use an 8- or 16-bit integer.
211 //
212 // Methods to access the six topological relations:
213 ConstIndexArray getFaceVertices(Index faceIndex) const;
214 ConstIndexArray getFaceEdges(Index faceIndex) const;
215 ConstIndexArray getEdgeVertices(Index edgeIndex) const;
216 ConstIndexArray getEdgeFaces(Index edgeIndex) const;
217 ConstIndexArray getVertexFaces(Index vertIndex) const;
218 ConstIndexArray getVertexEdges(Index vertIndex) const;
219
220 ConstLocalIndexArray getEdgeFaceLocalIndices(Index edgeIndex) const;
221 ConstLocalIndexArray getVertexFaceLocalIndices(Index vertIndex) const;
222 ConstLocalIndexArray getVertexEdgeLocalIndices(Index vertIndex) const;
223
224 // Replace these with access to sharpness buffers/arrays rather than elements:
225 float getEdgeSharpness(Index edgeIndex) const;
226 float getVertexSharpness(Index vertIndex) const;
227 Sdc::Crease::Rule getVertexRule(Index vertIndex) const;
228
229 Index findEdge(Index v0Index, Index v1Index) const;
230
231 // Holes
232 void setFaceHole(Index faceIndex, bool b);
233 bool isFaceHole(Index faceIndex) const;
234
235 // Face-varying
236 Sdc::Options getFVarOptions(int channel) const;
237 int getNumFVarChannels() const { return (int) _fvarChannels.size(); }
238 int getNumFVarValues(int channel) const;
239 ConstIndexArray getFaceFVarValues(Index faceIndex, int channel) const;
240
241 FVarLevel & getFVarLevel(int channel) { return *_fvarChannels[channel]; }
242 FVarLevel const & getFVarLevel(int channel) const { return *_fvarChannels[channel]; }
243
244 // Manifold/non-manifold tags:
245 void setEdgeNonManifold(Index edgeIndex, bool b);
246 bool isEdgeNonManifold(Index edgeIndex) const;
247
248 void setVertexNonManifold(Index vertIndex, bool b);
249 bool isVertexNonManifold(Index vertIndex) const;
250
251 // General access to all component tags:
252 VTag const & getVertexTag(Index vertIndex) const { return _vertTags[vertIndex]; }
253 ETag const & getEdgeTag(Index edgeIndex) const { return _edgeTags[edgeIndex]; }
254 FTag const & getFaceTag(Index faceIndex) const { return _faceTags[faceIndex]; }
255
256 VTag & getVertexTag(Index vertIndex) { return _vertTags[vertIndex]; }
257 ETag & getEdgeTag(Index edgeIndex) { return _edgeTags[edgeIndex]; }
258 FTag & getFaceTag(Index faceIndex) { return _faceTags[faceIndex]; }
259
260 public:
261
262 // Debugging aides:
263 enum TopologyError {
264 TOPOLOGY_MISSING_EDGE_FACES=0,
265 TOPOLOGY_MISSING_EDGE_VERTS,
266 TOPOLOGY_MISSING_FACE_EDGES,
267 TOPOLOGY_MISSING_FACE_VERTS,
268 TOPOLOGY_MISSING_VERT_FACES,
269 TOPOLOGY_MISSING_VERT_EDGES,
270
271 TOPOLOGY_FAILED_CORRELATION_EDGE_FACE,
272 TOPOLOGY_FAILED_CORRELATION_FACE_VERT,
273 TOPOLOGY_FAILED_CORRELATION_FACE_EDGE,
274
275 TOPOLOGY_FAILED_ORIENTATION_INCIDENT_EDGE,
276 TOPOLOGY_FAILED_ORIENTATION_INCIDENT_FACE,
277 TOPOLOGY_FAILED_ORIENTATION_INCIDENT_FACES_EDGES,
278
279 TOPOLOGY_DEGENERATE_EDGE,
280 TOPOLOGY_NON_MANIFOLD_EDGE,
281
282 TOPOLOGY_INVALID_CREASE_EDGE,
283 TOPOLOGY_INVALID_CREASE_VERT
284 };
285
286 static char const * getTopologyErrorString(TopologyError errCode);
287
288 typedef void (* ValidationCallback)(TopologyError errCode, char const * msg, void const * clientData);
289
290 bool validateTopology(ValidationCallback callback=0, void const * clientData=0) const;
291
292 void print(const Refinement* parentRefinement = 0) const;
293
294 public:
295 // High-level topology queries -- these may be moved elsewhere:
296
297 bool isSingleCreasePatch(Index face, float* sharpnessOut=NULL, int* rotationOut=NULL) const;
298
299 //
300 // When inspecting topology, the component tags -- particularly VTag and ETag -- are most
301 // often inspected in groups for the face to which they belong. They are designed to be
302 // bitwise OR'd (the result then referred to as a "composite" tag) to make quick decisions
303 // about the face as a whole to avoid tedious topological inspection.
304 //
305 // The same logic can be applied to topology in a FVar channel when tags specific to that
306 // channel are used. Note that the VTags apply to the FVar values assigned to the corners
307 // of the face and not the vertex as a whole. The "composite" face-varying VTag for a
308 // vertex is the union of VTags of all distinct FVar values for that vertex.
309 //
310 bool doesVertexFVarTopologyMatch(Index vIndex, int fvarChannel) const;
311 bool doesFaceFVarTopologyMatch( Index fIndex, int fvarChannel) const;
312 bool doesEdgeFVarTopologyMatch( Index eIndex, int fvarChannel) const;
313
314 void getFaceVTags(Index fIndex, VTag vTags[], int fvarChannel = -1) const;
315 void getFaceETags(Index fIndex, ETag eTags[], int fvarChannel = -1) const;
316
317 VTag getFaceCompositeVTag(Index fIndex, int fvarChannel = -1) const;
318 VTag getFaceCompositeVTag(ConstIndexArray & fVerts) const;
319
320 VTag getVertexCompositeFVarVTag(Index vIndex, int fvarChannel) const;
321
322 //
323 // When gathering "patch points" we may want the indices of the vertices or the corresponding
324 // FVar values for a particular channel. Both are represented and equally accessible within
325 // the faces, so we allow all to be returned through these methods. Setting the optional FVar
326 // channel to -1 will retrieve indices of vertices instead of FVar values:
327 //
328 int gatherQuadLinearPatchPoints(Index fIndex, Index patchPoints[], int rotation = 0,
329 int fvarChannel = -1) const;
330
331 int gatherQuadRegularInteriorPatchPoints(Index fIndex, Index patchPoints[], int rotation = 0,
332 int fvarChannel = -1) const;
333 int gatherQuadRegularBoundaryPatchPoints(Index fIndex, Index patchPoints[], int boundaryEdgeInFace,
334 int fvarChannel = -1) const;
335 int gatherQuadRegularCornerPatchPoints( Index fIndex, Index patchPoints[], int cornerVertInFace,
336 int fvarChannel = -1) const;
337
338 int gatherQuadRegularRingAroundVertex(Index vIndex, Index ringPoints[],
339 int fvarChannel = -1) const;
340 int gatherQuadRegularPartialRingAroundVertex(Index vIndex, VSpan const & span, Index ringPoints[],
341 int fvarChannel = -1) const;
342
343 // WIP -- for future use, need to extend for face-varying...
344 int gatherTriRegularInteriorPatchPoints( Index fIndex, Index patchVerts[], int rotation = 0) const;
345 int gatherTriRegularBoundaryVertexPatchPoints(Index fIndex, Index patchVerts[], int boundaryVertInFace) const;
346 int gatherTriRegularBoundaryEdgePatchPoints( Index fIndex, Index patchVerts[], int boundaryEdgeInFace) const;
347 int gatherTriRegularCornerVertexPatchPoints( Index fIndex, Index patchVerts[], int cornerVertInFace) const;
348 int gatherTriRegularCornerEdgePatchPoints( Index fIndex, Index patchVerts[], int cornerEdgeInFace) const;
349
350 public:
351 // Sizing methods used to construct a level to populate:
352 void resizeFaces( int numFaces);
353 void resizeFaceVertices(int numFaceVertsTotal);
354 void resizeFaceEdges( int numFaceEdgesTotal);
355
356 void resizeEdges( int numEdges);
357 void resizeEdgeVertices(); // always 2*edgeCount
358 void resizeEdgeFaces(int numEdgeFacesTotal);
359
360 void resizeVertices( int numVertices);
361 void resizeVertexFaces(int numVertexFacesTotal);
362 void resizeVertexEdges(int numVertexEdgesTotal);
363
364 void setMaxValence(int maxValence);
365
366 // Modifiers to populate the relations for each component:
367 IndexArray getFaceVertices(Index faceIndex);
368 IndexArray getFaceEdges(Index faceIndex);
369 IndexArray getEdgeVertices(Index edgeIndex);
370 IndexArray getEdgeFaces(Index edgeIndex);
371 IndexArray getVertexFaces(Index vertIndex);
372 IndexArray getVertexEdges(Index vertIndex);
373
374 LocalIndexArray getEdgeFaceLocalIndices(Index edgeIndex);
375 LocalIndexArray getVertexFaceLocalIndices(Index vertIndex);
376 LocalIndexArray getVertexEdgeLocalIndices(Index vertIndex);
377
378 // Replace these with access to sharpness buffers/arrays rather than elements:
379 float& getEdgeSharpness(Index edgeIndex);
380 float& getVertexSharpness(Index vertIndex);
381
382 // Create, destroy and populate face-varying channels:
383 int createFVarChannel(int fvarValueCount, Sdc::Options const& options);
384 void destroyFVarChannel(int channel);
385
386 IndexArray getFaceFVarValues(Index faceIndex, int channel);
387
388 void completeFVarChannelTopology(int channel, int regBoundaryValence);
389
390 // Counts and offsets for all relation types:
391 // - these may be unwarranted if we let Refinement access members directly...
392 int getNumFaceVertices( Index faceIndex) const { return _faceVertCountsAndOffsets[2*faceIndex]; }
393 int getOffsetOfFaceVertices(Index faceIndex) const { return _faceVertCountsAndOffsets[2*faceIndex + 1]; }
394
395 int getNumFaceEdges( Index faceIndex) const { return getNumFaceVertices(faceIndex); }
396 int getOffsetOfFaceEdges(Index faceIndex) const { return getOffsetOfFaceVertices(faceIndex); }
397
398 int getNumEdgeVertices( Index ) const { return 2; }
399 int getOffsetOfEdgeVertices(Index edgeIndex) const { return 2 * edgeIndex; }
400
401 int getNumEdgeFaces( Index edgeIndex) const { return _edgeFaceCountsAndOffsets[2*edgeIndex]; }
402 int getOffsetOfEdgeFaces(Index edgeIndex) const { return _edgeFaceCountsAndOffsets[2*edgeIndex + 1]; }
403
404 int getNumVertexFaces( Index vertIndex) const { return _vertFaceCountsAndOffsets[2*vertIndex]; }
405 int getOffsetOfVertexFaces(Index vertIndex) const { return _vertFaceCountsAndOffsets[2*vertIndex + 1]; }
406
407 int getNumVertexEdges( Index vertIndex) const { return _vertEdgeCountsAndOffsets[2*vertIndex]; }
408 int getOffsetOfVertexEdges(Index vertIndex) const { return _vertEdgeCountsAndOffsets[2*vertIndex + 1]; }
409
410 ConstIndexArray getFaceVertices() const;
411
412 //
413 // Note that for some relations, the size of the relations for a child component
414 // can vary radically from its parent due to the sparsity of the refinement. So
415 // in these cases a few additional utilities are provided to help define the set
416 // of incident components. Assuming adequate memory has been allocated, the
417 // "resize" methods here initialize the set of incident components by setting
418 // both the size and the appropriate offset, while "trim" is use to quickly lower
419 // the size from an upper bound and nothing else.
420 //
421 void resizeFaceVertices(Index FaceIndex, int count);
422
423 void resizeEdgeFaces(Index edgeIndex, int count);
424 void trimEdgeFaces( Index edgeIndex, int count);
425
426 void resizeVertexFaces(Index vertIndex, int count);
427 void trimVertexFaces( Index vertIndex, int count);
428
429 void resizeVertexEdges(Index vertIndex, int count);
430 void trimVertexEdges( Index vertIndex, int count);
431
432 public:
433 //
434 // Initial plans were to have a few specific classes properly construct the
435 // topology from scratch, e.g. the Refinement class and a Factory class for
436 // the base level, by populating all topological relations. The need to have
437 // a class construct full topology given only a simple face-vertex list, made
438 // it necessary to write code to define and orient all relations -- and most
439 // of that seemed best placed here.
440 //
441 bool completeTopologyFromFaceVertices();
442 Index findEdge(Index v0, Index v1, ConstIndexArray v0Edges) const;
443
444 // Methods supporting the above:
445 void orientIncidentComponents();
446 bool orderVertexFacesAndEdges(Index vIndex, Index* vFaces, Index* vEdges) const;
447 bool orderVertexFacesAndEdges(Index vIndex);
448 void populateLocalIndices();
449
450 IndexArray shareFaceVertCountsAndOffsets() const;
451
452 private:
453 // Refinement classes (including all subclasses) build a Level:
454 friend class Refinement;
455 friend class TriRefinement;
456 friend class QuadRefinement;
457
458 //
459 // A Level is independent of subdivision scheme or options. While it may have been
460 // affected by them in its construction, they are not associated with it -- a Level
461 // is pure topology and any subdivision parameters are external.
462 //
463
464 // Simple members for inventory, etc.
465 int _faceCount;
466 int _edgeCount;
467 int _vertCount;
468
469 // The "depth" member is clearly useful in both the topological splitting and the
470 // stencil queries, but arguably it ties the Level to a hierarchy which counters
471 // the idea of it being independent.
472 int _depth;
473
474 // Maxima to help clients manage sizing of data buffers. Given "max valence",
475 // the "max edge faces" is strictly redundant as it will always be less, but
476 // since it will typically be so much less (i.e. 2) it is kept for now.
477 int _maxEdgeFaces;
478 int _maxValence;
479
480 //
481 // Topology vectors:
482 // Note that of all of these, only data for the face-edge relation is not
483 // stored in the osd::FarTables in any form. The FarTable vectors combine
484 // the edge-vert and edge-face relations. The eventual goal is that this
485 // data be part of the osd::Far classes and be a superset of the FarTable
486 // vectors, i.e. no data duplication or conversion. The fact that FarTable
487 // already stores 5 of the 6 possible relations should make the topology
488 // storage as a whole a non-issue.
489 //
490 // The vert-face-child and vert-edge-child indices are also arguably not
491 // a topology relation but more one for parent/child relations. But it is
492 // a topological relationship, and if named differently would not likely
493 // raise this. It has been named with "child" in the name as it does play
494 // a more significant role during subdivision in mapping between parent
495 // and child components, and so has been named to reflect that more clearly.
496 //
497
498 // Per-face:
499 std::vector<Index> _faceVertCountsAndOffsets; // 2 per face, redundant after level 0
500 std::vector<Index> _faceVertIndices; // 3 or 4 per face, variable at level 0
501 std::vector<Index> _faceEdgeIndices; // matches face-vert indices
502 std::vector<FTag> _faceTags; // 1 per face: includes "hole" tag
503
504 // Per-edge:
505 std::vector<Index> _edgeVertIndices; // 2 per edge
506 std::vector<Index> _edgeFaceCountsAndOffsets; // 2 per edge
507 std::vector<Index> _edgeFaceIndices; // varies with faces per edge
508 std::vector<LocalIndex> _edgeFaceLocalIndices; // varies with faces per edge
509
510 std::vector<float> _edgeSharpness; // 1 per edge
511 std::vector<ETag> _edgeTags; // 1 per edge: manifold, boundary, etc.
512
513 // Per-vertex:
514 std::vector<Index> _vertFaceCountsAndOffsets; // 2 per vertex
515 std::vector<Index> _vertFaceIndices; // varies with valence
516 std::vector<LocalIndex> _vertFaceLocalIndices; // varies with valence, 8-bit for now
517
518 std::vector<Index> _vertEdgeCountsAndOffsets; // 2 per vertex
519 std::vector<Index> _vertEdgeIndices; // varies with valence
520 std::vector<LocalIndex> _vertEdgeLocalIndices; // varies with valence, 8-bit for now
521
522 std::vector<float> _vertSharpness; // 1 per vertex
523 std::vector<VTag> _vertTags; // 1 per vertex: manifold, Sdc::Rule, etc.
524
525 // Face-varying channels:
526 std::vector<FVarLevel*> _fvarChannels;
527 };
528
529 //
530 // Access/modify the vertices incident a given face:
531 //
532 inline ConstIndexArray
533 Level::getFaceVertices(Index faceIndex) const {
534 return ConstIndexArray(&_faceVertIndices[_faceVertCountsAndOffsets[faceIndex*2+1]],
535 _faceVertCountsAndOffsets[faceIndex*2]);
536 }
537 inline IndexArray
538 Level::getFaceVertices(Index faceIndex) {
539 return IndexArray(&_faceVertIndices[_faceVertCountsAndOffsets[faceIndex*2+1]],
540 _faceVertCountsAndOffsets[faceIndex*2]);
541 }
542
543 inline void
544 Level::resizeFaceVertices(Index faceIndex, int count) {
545
546 int* countOffsetPair = &_faceVertCountsAndOffsets[faceIndex*2];
547
548 countOffsetPair[0] = count;
549 countOffsetPair[1] = (faceIndex == 0) ? 0 : (countOffsetPair[-2] + countOffsetPair[-1]);
550
551 _maxValence = std::max(_maxValence, count);
552 }
553
554 inline ConstIndexArray
555 Level::getFaceVertices() const {
556 return ConstIndexArray(&_faceVertIndices[0], (int)_faceVertIndices.size());
557 }
558
559 //
560 // Access/modify the edges incident a given face:
561 //
562 inline ConstIndexArray
563 Level::getFaceEdges(Index faceIndex) const {
564 return ConstIndexArray(&_faceEdgeIndices[_faceVertCountsAndOffsets[faceIndex*2+1]],
565 _faceVertCountsAndOffsets[faceIndex*2]);
566 }
567 inline IndexArray
568 Level::getFaceEdges(Index faceIndex) {
569 return IndexArray(&_faceEdgeIndices[_faceVertCountsAndOffsets[faceIndex*2+1]],
570 _faceVertCountsAndOffsets[faceIndex*2]);
571 }
572
573 //
574 // Access/modify the faces incident a given vertex:
575 //
576 inline ConstIndexArray
577 Level::getVertexFaces(Index vertIndex) const {
578 return ConstIndexArray( (&_vertFaceIndices[0]) + _vertFaceCountsAndOffsets[vertIndex*2+1],
579 _vertFaceCountsAndOffsets[vertIndex*2]);
580 }
581 inline IndexArray
582 Level::getVertexFaces(Index vertIndex) {
583 return IndexArray( (&_vertFaceIndices[0]) + _vertFaceCountsAndOffsets[vertIndex*2+1],
584 _vertFaceCountsAndOffsets[vertIndex*2]);
585 }
586
587 inline ConstLocalIndexArray
588 Level::getVertexFaceLocalIndices(Index vertIndex) const {
589 return ConstLocalIndexArray( (&_vertFaceLocalIndices[0]) + _vertFaceCountsAndOffsets[vertIndex*2+1],
590 _vertFaceCountsAndOffsets[vertIndex*2]);
591 }
592 inline LocalIndexArray
593 Level::getVertexFaceLocalIndices(Index vertIndex) {
594 return LocalIndexArray( (&_vertFaceLocalIndices[0]) + _vertFaceCountsAndOffsets[vertIndex*2+1],
595 _vertFaceCountsAndOffsets[vertIndex*2]);
596 }
597
598 inline void
599 Level::resizeVertexFaces(Index vertIndex, int count) {
600 int* countOffsetPair = &_vertFaceCountsAndOffsets[vertIndex*2];
601
602 countOffsetPair[0] = count;
603 countOffsetPair[1] = (vertIndex == 0) ? 0 : (countOffsetPair[-2] + countOffsetPair[-1]);
604 }
605 inline void
606 Level::trimVertexFaces(Index vertIndex, int count) {
607 _vertFaceCountsAndOffsets[vertIndex*2] = count;
608 }
609
610 //
611 // Access/modify the edges incident a given vertex:
612 //
613 inline ConstIndexArray
614 Level::getVertexEdges(Index vertIndex) const {
615 return ConstIndexArray( (&_vertEdgeIndices[0]) +_vertEdgeCountsAndOffsets[vertIndex*2+1],
616 _vertEdgeCountsAndOffsets[vertIndex*2]);
617 }
618 inline IndexArray
619 Level::getVertexEdges(Index vertIndex) {
620 return IndexArray( (&_vertEdgeIndices[0]) +_vertEdgeCountsAndOffsets[vertIndex*2+1],
621 _vertEdgeCountsAndOffsets[vertIndex*2]);
622 }
623
624 inline ConstLocalIndexArray
625 Level::getVertexEdgeLocalIndices(Index vertIndex) const {
626 return ConstLocalIndexArray( (&_vertEdgeLocalIndices[0]) + _vertEdgeCountsAndOffsets[vertIndex*2+1],
627 _vertEdgeCountsAndOffsets[vertIndex*2]);
628 }
629 inline LocalIndexArray
630 Level::getVertexEdgeLocalIndices(Index vertIndex) {
631 return LocalIndexArray( (&_vertEdgeLocalIndices[0]) + _vertEdgeCountsAndOffsets[vertIndex*2+1],
632 _vertEdgeCountsAndOffsets[vertIndex*2]);
633 }
634
635 inline void
636 Level::resizeVertexEdges(Index vertIndex, int count) {
637 int* countOffsetPair = &_vertEdgeCountsAndOffsets[vertIndex*2];
638
639 countOffsetPair[0] = count;
640 countOffsetPair[1] = (vertIndex == 0) ? 0 : (countOffsetPair[-2] + countOffsetPair[-1]);
641
642 _maxValence = std::max(_maxValence, count);
643 }
644 inline void
645 Level::trimVertexEdges(Index vertIndex, int count) {
646 _vertEdgeCountsAndOffsets[vertIndex*2] = count;
647 }
648
649 inline void
650 Level::setMaxValence(int valence) {
651 _maxValence = valence;
652 }
653
654 //
655 // Access/modify the vertices incident a given edge:
656 //
657 inline ConstIndexArray
658 Level::getEdgeVertices(Index edgeIndex) const {
659 return ConstIndexArray(&_edgeVertIndices[edgeIndex*2], 2);
660 }
661 inline IndexArray
662 Level::getEdgeVertices(Index edgeIndex) {
663 return IndexArray(&_edgeVertIndices[edgeIndex*2], 2);
664 }
665
666 //
667 // Access/modify the faces incident a given edge:
668 //
669 inline ConstIndexArray
670 Level::getEdgeFaces(Index edgeIndex) const {
671 return ConstIndexArray(&_edgeFaceIndices[0] +
672 _edgeFaceCountsAndOffsets[edgeIndex*2+1],
673 _edgeFaceCountsAndOffsets[edgeIndex*2]);
674 }
675 inline IndexArray
676 Level::getEdgeFaces(Index edgeIndex) {
677 return IndexArray(&_edgeFaceIndices[0] +
678 _edgeFaceCountsAndOffsets[edgeIndex*2+1],
679 _edgeFaceCountsAndOffsets[edgeIndex*2]);
680 }
681
682 inline ConstLocalIndexArray
683 Level::getEdgeFaceLocalIndices(Index edgeIndex) const {
684 return ConstLocalIndexArray(&_edgeFaceLocalIndices[0] +
685 _edgeFaceCountsAndOffsets[edgeIndex*2+1],
686 _edgeFaceCountsAndOffsets[edgeIndex*2]);
687 }
688 inline LocalIndexArray
689 Level::getEdgeFaceLocalIndices(Index edgeIndex) {
690 return LocalIndexArray(&_edgeFaceLocalIndices[0] +
691 _edgeFaceCountsAndOffsets[edgeIndex*2+1],
692 _edgeFaceCountsAndOffsets[edgeIndex*2]);
693 }
694
695 inline void
696 Level::resizeEdgeFaces(Index edgeIndex, int count) {
697 int* countOffsetPair = &_edgeFaceCountsAndOffsets[edgeIndex*2];
698
699 countOffsetPair[0] = count;
700 countOffsetPair[1] = (edgeIndex == 0) ? 0 : (countOffsetPair[-2] + countOffsetPair[-1]);
701
702 _maxEdgeFaces = std::max(_maxEdgeFaces, count);
703 }
704 inline void
705 Level::trimEdgeFaces(Index edgeIndex, int count) {
706 _edgeFaceCountsAndOffsets[edgeIndex*2] = count;
707 }
708
709 //
710 // Access/modify sharpness values:
711 //
712 inline float
713 Level::getEdgeSharpness(Index edgeIndex) const {
714 return _edgeSharpness[edgeIndex];
715 }
716 inline float&
717 Level::getEdgeSharpness(Index edgeIndex) {
718 return _edgeSharpness[edgeIndex];
719 }
720
721 inline float
722 Level::getVertexSharpness(Index vertIndex) const {
723 return _vertSharpness[vertIndex];
724 }
725 inline float&
726 Level::getVertexSharpness(Index vertIndex) {
727 return _vertSharpness[vertIndex];
728 }
729
730 inline Sdc::Crease::Rule
731 Level::getVertexRule(Index vertIndex) const {
732 return (Sdc::Crease::Rule) _vertTags[vertIndex]._rule;
733 }
734
735 //
736 // Access/modify hole tag:
737 //
738 inline void
739 Level::setFaceHole(Index faceIndex, bool b) {
740 _faceTags[faceIndex]._hole = b;
741 }
742 inline bool
743 Level::isFaceHole(Index faceIndex) const {
744 return _faceTags[faceIndex]._hole;
745 }
746
747 //
748 // Access/modify non-manifold tags:
749 //
750 inline void
751 Level::setEdgeNonManifold(Index edgeIndex, bool b) {
752 _edgeTags[edgeIndex]._nonManifold = b;
753 }
754 inline bool
755 Level::isEdgeNonManifold(Index edgeIndex) const {
756 return _edgeTags[edgeIndex]._nonManifold;
757 }
758
759 inline void
760 Level::setVertexNonManifold(Index vertIndex, bool b) {
761 _vertTags[vertIndex]._nonManifold = b;
762 }
763 inline bool
764 Level::isVertexNonManifold(Index vertIndex) const {
765 return _vertTags[vertIndex]._nonManifold;
766 }
767
768 //
769 // Sizing methods to allocate space:
770 //
771 inline void
772 Level::resizeFaces(int faceCount) {
773 _faceCount = faceCount;
774 _faceVertCountsAndOffsets.resize(2 * faceCount);
775
776 _faceTags.resize(faceCount);
777 std::memset(&_faceTags[0], 0, _faceCount * sizeof(FTag));
778 }
779 inline void
780 Level::resizeFaceVertices(int totalFaceVertCount) {
781 _faceVertIndices.resize(totalFaceVertCount);
782 }
783 inline void
784 Level::resizeFaceEdges(int totalFaceEdgeCount) {
785 _faceEdgeIndices.resize(totalFaceEdgeCount);
786 }
787
788 inline void
789 Level::resizeEdges(int edgeCount) {
790
791 _edgeCount = edgeCount;
792 _edgeFaceCountsAndOffsets.resize(2 * edgeCount);
793
794 _edgeSharpness.resize(edgeCount);
795 _edgeTags.resize(edgeCount);
796
797 if (edgeCount>0) {
798 std::memset(&_edgeTags[0], 0, _edgeCount * sizeof(ETag));
799 }
800 }
801 inline void
802 Level::resizeEdgeVertices() {
803
804 _edgeVertIndices.resize(2 * _edgeCount);
805 }
806 inline void
807 Level::resizeEdgeFaces(int totalEdgeFaceCount) {
808
809 _edgeFaceIndices.resize(totalEdgeFaceCount);
810 _edgeFaceLocalIndices.resize(totalEdgeFaceCount);
811 }
812
813 inline void
814 Level::resizeVertices(int vertCount) {
815
816 _vertCount = vertCount;
817 _vertFaceCountsAndOffsets.resize(2 * vertCount);
818 _vertEdgeCountsAndOffsets.resize(2 * vertCount);
819
820 _vertSharpness.resize(vertCount);
821 _vertTags.resize(vertCount);
822 std::memset(&_vertTags[0], 0, _vertCount * sizeof(VTag));
823 }
824 inline void
825 Level::resizeVertexFaces(int totalVertFaceCount) {
826
827 _vertFaceIndices.resize(totalVertFaceCount);
828 _vertFaceLocalIndices.resize(totalVertFaceCount);
829 }
830 inline void
831 Level::resizeVertexEdges(int totalVertEdgeCount) {
832
833 _vertEdgeIndices.resize(totalVertEdgeCount);
834 _vertEdgeLocalIndices.resize(totalVertEdgeCount);
835 }
836
837 inline IndexArray
838 Level::shareFaceVertCountsAndOffsets() const {
839 // XXXX manuelk we have to force const casting here (classes don't 'share'
840 // members usually...)
841 return IndexArray(const_cast<Index *>(&_faceVertCountsAndOffsets[0]),
842 (int)_faceVertCountsAndOffsets.size());
843 }
844
845 } // end namespace internal
846 } // end namespace Vtr
847
848 } // end namespace OPENSUBDIV_VERSION
849 using namespace OPENSUBDIV_VERSION;
850 } // end namespace OpenSubdiv
851
852 #endif /* OPENSUBDIV3_VTR_LEVEL_H */
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Definition: level.h:199
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Definition: level.h:134
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Definition: level.h:456
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Definition: level.h:125
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Definition: level.h:254
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Definition: level.h:402
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Definition: level.h:139
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Definition: level.h:722
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Definition: level.h:237
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Definition: level.h:187
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Definition: crease.h:82
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Definition: level.h:405
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Definition: level.h:279
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Definition: level.h:814
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Definition: level.h:401
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Definition: level.h:392
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Definition: level.h:588
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Definition: level.h:764
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Definition: level.h:264
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Definition: level.h:825
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Definition: level.h:670
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Definition: level.h:98
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Definition: refinement.h:69
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Definition: types.h:83
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Definition: level.h:755
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Definition: types.h:54
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Definition: level.h:404
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Definition: level.h:713
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Definition: fvarLevel.h:78
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OpenSubdiv
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Definition: level.h:784
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Definition: level.h:263
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Definition: level.h:399
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Definition: level.h:120
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Definition: level.h:252
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Definition: level.h:838
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Definition: level.h:83
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Definition: level.h:133
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Definition: level.h:650
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Definition: level.h:167
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Definition: level.h:242
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Definition: level.h:113
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Definition: types.h:80
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Definition: level.h:807
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Definition: level.h:196
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Definition: level.h:577
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Definition: level.h:105
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Definition: level.h:283
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Definition: level.h:288
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Definition: level.h:407
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Definition: level.h:780
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Definition: level.h:128
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Definition: level.h:130
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All supported options applying to subdivision scheme.
Definition: options.h:51
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Definition: level.h:257
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Definition: level.h:760
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Definition: level.h:200
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Definition: level.h:739
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Definition: level.h:705
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Definition: level.h:197
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Definition: level.h:189
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Definition: level.h:272
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Definition: level.h:645
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Definition: types.h:66
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Definition: level.h:193
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Definition: level.h:192
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Definition: level.h:802
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Definition: level.h:751
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Definition: level.h:267
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Definition: level.h:393
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Definition: level.h:683
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Definition: level.h:124
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Definition: level.h:395
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Definition: level.h:103
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Definition: level.h:658
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Definition: level.h:176
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Definition: level.h:168
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Definition: level.h:115
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Definition: level.h:614
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Definition: level.h:118
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Definition: level.h:114
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Definition: level.h:135
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Definition: level.h:140
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Definition: level.h:555
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Definition: level.h:625
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Definition: level.h:256
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Definition: level.h:132
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Definition: level.h:277