/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkTreeAlgorithm.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/*-------------------------------------------------------------------------
  Copyright 2008 Sandia Corporation.
  Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
  the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
 * @class   vtkTreeAlgorithm
 * @brief   Superclass for algorithms that produce only Tree as output
 *
 *
 * vtkTreeAlgorithm is a convenience class to make writing algorithms
 * easier. It is also designed to help transition old algorithms to the new
 * pipeline edgehitecture. There are some assumptions and defaults made by this
 * class you should be aware of. This class defaults such that your filter
 * will have one input port and one output port. If that is not the case
 * simply change it with SetNumberOfInputPorts etc. See this class
 * constructor for the default. This class also provides a FillInputPortInfo
 * method that by default says that all inputs will be Tree. If that
 * isn't the case then please override this method in your subclass.
*/

#ifndef vtkTreeAlgorithm_h
#define vtkTreeAlgorithm_h

#include "vtkCommonExecutionModelModule.h" // For export macro
#include "vtkAlgorithm.h"
#include "vtkTree.h" // makes things a bit easier

class vtkDataSet;

class VTKCOMMONEXECUTIONMODEL_EXPORT vtkTreeAlgorithm : public vtkAlgorithm
{
public:
  static vtkTreeAlgorithm *New();
  vtkTypeMacro(vtkTreeAlgorithm,vtkAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  /**
   * see vtkAlgorithm for details
   */
  int ProcessRequest(vtkInformation*,
                             vtkInformationVector**,
                             vtkInformationVector*) override;

  /**
   * Get the output data object for a port on this algorithm.
   */
  vtkTree* GetOutput() { return this->GetOutput(0); }
  vtkTree* GetOutput(int index);

  /**
   * Assign a data object as input. Note that this method does not
   * establish a pipeline connection. Use SetInputConnection() to
   * setup a pipeline connection.
   */
  void SetInputData(vtkDataObject * obj) { this->SetInputData(0, obj); }
  void SetInputData(int index, vtkDataObject* obj);

protected:
  vtkTreeAlgorithm();
  ~vtkTreeAlgorithm() override;

  // convenience method
  virtual int RequestInformation(vtkInformation* request,
                                 vtkInformationVector** inputVector,
                                 vtkInformationVector* outputVector);

  /**
   * This is called by the superclass.
   * This is the method you should override.
   */
  virtual int RequestData(vtkInformation* request,
                          vtkInformationVector** inputVector,
                          vtkInformationVector* outputVector);

  /**
   * This is called by the superclass.
   * This is the method you should override.
   */
  virtual int RequestUpdateExtent(vtkInformation*,
                                  vtkInformationVector**,
                                  vtkInformationVector*);

  // see algorithm for more info
  int FillOutputPortInformation(int port, vtkInformation* info) override;
  int FillInputPortInformation(int port, vtkInformation* info) override;

private:
  vtkTreeAlgorithm(const vtkTreeAlgorithm&) = delete;
  void operator=(const vtkTreeAlgorithm&) = delete;
};

#endif
