\begin{DoxyDate}{Date}
2011 (created)
\end{DoxyDate}
\hypertarget{evil_main_toc}{}\section{Table of Contents}\label{evil_main_toc}
\begin{DoxyItemize}
\item \mbox{\hyperlink{escape_main_escape_main_intro}{Introduction}} \item \mbox{\hyperlink{escape_main_escape_main_compiling}{How to compile}} \item \mbox{\hyperlink{escape_main_escape_main_next_steps}{Next Steps}}\end{DoxyItemize}
\hypertarget{escape_main_escape_main_intro}{}\section{Introduction}\label{escape_main_escape_main_intro}
The Escape library is a library that acts implements some of the missing function from the P\+S3 Game\+OS system that are needed for the proper functioning of the E\+FL.\hypertarget{escape_main_escape_main_compiling}{}\section{How to compile}\label{escape_main_escape_main_compiling}
Escape is a library your application links to. The procedure for this is very simple. You simply have to compile your application with the appropriate compiler flags that the {\ttfamily pkg-\/config} script outputs. For example\+:

Compiling C or C++ files into object files\+:

\begin{DoxyVerb}gcc -c -o main.o main.c `pkg-config --cflags escape`
\end{DoxyVerb}


Linking object files into a binary executable\+:

\begin{DoxyVerb}gcc -o my_application main.o `pkg-config --libs escape`
\end{DoxyVerb}


See \mbox{\hyperlink{pkgconfig}{pkgconfig}}\hypertarget{escape_main_escape_main_next_steps}{}\section{Next Steps}\label{escape_main_escape_main_next_steps}
After you understood what Escape is and installed it in your system you should proceed understanding the programming interface.

Recommended reading\+:

\begin{DoxyItemize}
\item \mbox{\hyperlink{group__Escape__Libgen__Group}{Libgen.\+h functions.}} \item \mbox{\hyperlink{group__Escape__Unistd__Group}{Unistd.\+h functions}} \item \mbox{\hyperlink{group__Escape__Mman}{Functions that manage memory mappping.}} \end{DoxyItemize}
