Jack2: JackWinNamedPipeServerChannel.h Source File

Jack2 1.9.12

JackWinNamedPipeServerChannel.h
1 /*
2 Copyright (C) 2004-2008 Grame
3
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
13
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17
18 */
19
20 #ifndef __JackWinNamedPipeServerChannel__
21 #define __JackWinNamedPipeServerChannel__
22
23 #include "JackWinNamedPipe.h"
24 #include "JackPlatformPlug.h"
25 #include "JackConstants.h"
26 #include "JackRequestDecoder.h"
27 #include <list>
28
29 namespace Jack
30 {
31
32 class JackServer;
33
34 class JackClientPipeThread : public JackRunnableInterface, public JackClientHandlerInterface
35 {
36
37 private:
38
39 JackWinNamedPipeClient* fPipe;
40 JackRequestDecoder* fDecoder;
41 JackServer* fServer;
42 JackThread fThread;
43 int fRefNum;
44
45 void ClientAdd(detail::JackChannelTransactionInterface* socket, JackClientOpenRequest* req, JackClientOpenResult *res);
46 void ClientRemove(detail::JackChannelTransactionInterface* socket, int refnum);
47
48 void ClientKill();
49
50 static HANDLE fMutex;
51
52 public:
53
54 JackClientPipeThread(JackWinNamedPipeClient* pipe);
55 virtual ~JackClientPipeThread();
56
57 int Open(JackServer* server); // Open the Server/Client connection
58 void Close(); // Close the Server/Client connection
59
60 // JackRunnableInterface interface
61 bool Execute();
62
63 // To be used for find out if the object can be deleted
64 bool IsRunning()
65 {
66 return (fRefNum >= 0);
67 }
68
69 };
70
75 class JackWinNamedPipeServerChannel : public JackRunnableInterface
76 {
77
78 private:
79
80 JackWinNamedPipeServer fRequestListenPipe; // Pipe to create request socket for the client
81 JackServer* fServer;
82 JackThread fThread; // Thread to execute the event loop
83 char fServerName[JACK_SERVER_NAME_SIZE+1];
84
85 std::list<JackClientPipeThread*> fClientList;
86
87 void ClientAdd(JackWinNamedPipeClient* pipe);
88
89 bool ClientListen();
90 bool ClientAccept();
91
92 public:
93
94 JackWinNamedPipeServerChannel();
95 ~JackWinNamedPipeServerChannel();
96
97 int Open(const char* server_name, JackServer* server); // Open the Server/Client connection
98 void Close(); // Close the Server/Client connection
99
100 int Start();
101 void Stop();
102
103 // JackRunnableInterface interface
104 bool Init();
105 bool Execute();
106 };
107
108
109 } // end of namespace
110
111 #endif
112
Jack::JackWinNamedPipeServerChannel
JackServerChannel using pipe.
Definition: JackWinNamedPipeServerChannel.h:75
Jack
Definition: JackAC3Encoder.cpp:30
Jack::JackRunnableInterface
The base class for runnable objects, that have an Init and Execute method to be called in a threa...
Definition: JackThread.h:34
Jack::JackClientOpenRequest
NewClient request.
Definition: JackRequest.h:244
Jack::JackWinNamedPipeServer
Server named pipe.
Definition: JackWinNamedPipe.h:159
Jack::JackClientOpenResult
NewClient result.
Definition: JackRequest.h:287
Jack::JackWinNamedPipeClient
Client named pipe.
Definition: JackWinNamedPipe.h:80
Jack::JackServer
The Jack server.
Definition: JackServer.h:46
Jack::JackRequestDecoder
Request decoder.
Definition: JackRequestDecoder.h:46
Jack::JackClientPipeThread
Definition: JackWinNamedPipeServerChannel.h:34
Jack::JackWinNamedPipeServerChannel::Init
bool Init()
Definition: JackWinNamedPipeServerChannel.cpp:202
Jack::detail::JackChannelTransactionInterface
Definition: JackChannel.h:38
Jack::JackClientHandlerInterface
Definition: JackRequestDecoder.h:32
Jack::JackMachThread
Darwin threads. Real-time threads are actually "time constraint" threads.
Definition: JackMachThread.h:92