#ifndef EVAS_CANVAS3D_MATERIAL_EO_HH
#define EVAS_CANVAS3D_MATERIAL_EO_HH
#include <Eo.h>

extern "C" {
#include "efl_object.eo.h"
#include "evas_canvas3d_material.eo.h"
#include "evas_canvas3d_node.eo.h"
#include "evas_canvas3d_object.eo.h"
#include "evas_canvas3d_texture.eo.h"
}
#include <Eina.hh>
#include <Eo.hh>
#include "efl_object.eo.hh"
#include "evas_canvas3d_node.eo.hh"
#include "evas_canvas3d_object.eo.hh"
#include "evas_canvas3d_texture.eo.hh"
#ifndef EVAS_CANVAS3D_MATERIAL_FWD_GUARD
#define EVAS_CANVAS3D_MATERIAL_FWD_GUARD
namespace evas { namespace canvas3d { 
struct Material;
} } 
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Material> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Material&> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Material const> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Material const&> : ::std::true_type {}; } }
#endif
#ifndef EVAS_CANVAS3D_NODE_FWD_GUARD
#define EVAS_CANVAS3D_NODE_FWD_GUARD
namespace evas { namespace canvas3d { 
struct Node;
} } 
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Node> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Node&> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Node const> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Node const&> : ::std::true_type {}; } }
#endif
#ifndef EFL_OBJECT_FWD_GUARD
#define EFL_OBJECT_FWD_GUARD
namespace efl { 
struct Object;
} 
namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object&> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object const> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object const&> : ::std::true_type {}; } }
#endif
#ifndef EVAS_CANVAS3D_OBJECT_FWD_GUARD
#define EVAS_CANVAS3D_OBJECT_FWD_GUARD
namespace evas { namespace canvas3d { 
struct Object;
} } 
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Object> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Object&> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Object const> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Object const&> : ::std::true_type {}; } }
#endif
#ifndef EVAS_CANVAS3D_TEXTURE_FWD_GUARD
#define EVAS_CANVAS3D_TEXTURE_FWD_GUARD
namespace evas { namespace canvas3d { 
struct Texture;
} } 
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Texture> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Texture&> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Texture const> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Texture const&> : ::std::true_type {}; } }
#endif

namespace eo_cxx {
namespace evas { namespace canvas3d { 
struct Material {
   ::efl::eolian::return_traits<bool>::type enable_get( ::efl::eolian::in_traits<Evas_Canvas3D_Material_Attrib>::type attrib) const;
   ::efl::eolian::return_traits<void>::type enable_set( ::efl::eolian::in_traits<Evas_Canvas3D_Material_Attrib>::type attrib,  ::efl::eolian::in_traits<bool>::type enable) const;
   ::efl::eolian::return_traits<Evas_Real>::type shininess_get() const;
   ::efl::eolian::return_traits<void>::type shininess_set( ::efl::eolian::in_traits<Evas_Real>::type shininess) const;
   ::efl::eolian::return_traits< ::evas::canvas3d::Texture>::type texture_get( ::efl::eolian::in_traits<Evas_Canvas3D_Material_Attrib>::type attrib) const;
   ::efl::eolian::return_traits<void>::type texture_set( ::efl::eolian::in_traits<Evas_Canvas3D_Material_Attrib>::type attrib,  ::efl::eolian::in_traits< ::evas::canvas3d::Texture>::type texture) const;
   ::efl::eolian::return_traits<void>::type color_set( ::efl::eolian::in_traits<Evas_Canvas3D_Material_Attrib>::type attrib,  ::efl::eolian::in_traits<Evas_Real>::type r,  ::efl::eolian::in_traits<Evas_Real>::type g,  ::efl::eolian::in_traits<Evas_Real>::type b,  ::efl::eolian::in_traits<Evas_Real>::type a) const;
   ::efl::eolian::return_traits<void>::type color_get( ::efl::eolian::in_traits<Evas_Canvas3D_Material_Attrib>::type attrib,  ::efl::eolian::out_traits<Evas_Real>::type r,  ::efl::eolian::out_traits<Evas_Real>::type g,  ::efl::eolian::out_traits<Evas_Real>::type b,  ::efl::eolian::out_traits<Evas_Real>::type a) const;
   static Efl_Class const* _eo_class()
   {
      return EVAS_CANVAS3D_MATERIAL_CLASS;
   }
   Eo* _eo_ptr() const { return *(reinterpret_cast<Eo **>(const_cast<Material *>(this))); }
   operator ::evas::canvas3d::Material() const;
   operator ::evas::canvas3d::Material&();
   operator ::evas::canvas3d::Material const&() const;
   /// @cond LOCAL
    ::efl::eolian::address_of_operator<Material,  ::efl::Object,  ::evas::canvas3d::Object> operator&() { return {this}; }
    ::efl::eolian::address_of_operator<Material const ,  ::efl::Object const ,  ::evas::canvas3d::Object const > operator&() const { return {this}; }
   /// @endcond
};
} } 
}
namespace evas { namespace canvas3d { 
struct Material : private ::efl::eo::concrete
   , EO_CXX_INHERIT(::efl::Object)
   , EO_CXX_INHERIT(::evas::canvas3d::Object)
{
   explicit Material( ::Eo* eo)
      : ::efl::eo::concrete(eo) {}
   Material(std::nullptr_t)
      : ::efl::eo::concrete(nullptr) {}
   explicit Material() = default;
   Material(Material const&) = default;
   Material(Material&&) = default;
   Material& operator=(Material const&) = default;
   Material& operator=(Material&&) = default;
   template <typename Derived>
   Material(Derived&& derived
      , typename std::enable_if<
         ::efl::eo::is_eolian_object<Derived>::value
          && std::is_base_of< Material, Derived>::value>::type* = 0)
         : ::efl::eo::concrete(derived._eo_ptr()) {}

   Material( ::efl::eo::instantiate_t)
   {
      ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, ::efl::eo::concrete{nullptr}, _eo_class());
   }
   template <typename T>
   explicit Material( ::efl::eo::instantiate_t, T&& parent, typename std::enable_if< ::efl::eo::is_eolian_object<T>::value>::type* = 0)
   {
      ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, parent, _eo_class());
   }
   template <typename F> Material( ::efl::eo::instantiate_t, F&& f, typename ::std::enable_if< ::efl::eolian::is_constructor_lambda<F, Material >::value>::type* = 0)
   {
      ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, ::efl::eo::concrete{nullptr}, _eo_class(), *this, std::forward<F>(f));
   }
   template <typename T, typename F> Material(  ::efl::eo::instantiate_t, T&& parent, F&& f, typename ::std::enable_if< ::efl::eolian::is_constructor_lambda<F, Material >::value && ::efl::eo::is_eolian_object<T>::value>::type* = 0)
   {
      ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, parent, _eo_class(), *this, std::forward<F>(f));
   }

   ::efl::eolian::return_traits<bool>::type enable_get( ::efl::eolian::in_traits<Evas_Canvas3D_Material_Attrib>::type attrib) const;
   ::efl::eolian::return_traits<void>::type enable_set( ::efl::eolian::in_traits<Evas_Canvas3D_Material_Attrib>::type attrib,  ::efl::eolian::in_traits<bool>::type enable) const;
   ::efl::eolian::return_traits<Evas_Real>::type shininess_get() const;
   ::efl::eolian::return_traits<void>::type shininess_set( ::efl::eolian::in_traits<Evas_Real>::type shininess) const;
   ::efl::eolian::return_traits< ::evas::canvas3d::Texture>::type texture_get( ::efl::eolian::in_traits<Evas_Canvas3D_Material_Attrib>::type attrib) const;
   ::efl::eolian::return_traits<void>::type texture_set( ::efl::eolian::in_traits<Evas_Canvas3D_Material_Attrib>::type attrib,  ::efl::eolian::in_traits< ::evas::canvas3d::Texture>::type texture) const;
   ::efl::eolian::return_traits<void>::type color_set( ::efl::eolian::in_traits<Evas_Canvas3D_Material_Attrib>::type attrib,  ::efl::eolian::in_traits<Evas_Real>::type r,  ::efl::eolian::in_traits<Evas_Real>::type g,  ::efl::eolian::in_traits<Evas_Real>::type b,  ::efl::eolian::in_traits<Evas_Real>::type a) const;
   ::efl::eolian::return_traits<void>::type color_get( ::efl::eolian::in_traits<Evas_Canvas3D_Material_Attrib>::type attrib,  ::efl::eolian::out_traits<Evas_Real>::type r,  ::efl::eolian::out_traits<Evas_Real>::type g,  ::efl::eolian::out_traits<Evas_Real>::type b,  ::efl::eolian::out_traits<Evas_Real>::type a) const;
   static Efl_Class const* _eo_class()
   {
      return EVAS_CANVAS3D_MATERIAL_CLASS;
   }
   Eo* _eo_ptr() const { return *(reinterpret_cast<Eo **>(const_cast<Material *>(this))); }
   /// @cond LOCAL
    ::efl::eolian::address_of_operator<Material,  ::efl::Object,  ::evas::canvas3d::Object> operator&() { return {this}; }
    ::efl::eolian::address_of_operator<Material const ,  ::efl::Object const ,  ::evas::canvas3d::Object const > operator&() const { return {this}; }
   /// @endcond
   ::efl::eo::wref<Material> _get_wref() const { return ::efl::eo::wref<Material>(*this); }
   ::efl::eo::concrete const& _get_concrete() const { return *this; }
   ::efl::eo::concrete& _get_concrete() { return *this; }
   using ::efl::eo::concrete::_eo_ptr;
   using ::efl::eo::concrete::_release;
   using ::efl::eo::concrete::_reset;
   using ::efl::eo::concrete::_delete;
   using ::efl::eo::concrete::operator bool;
#ifdef EFL_CXXPERIMENTAL
   const Material* operator->() const { return this; }
   Material* operator->() { return this; }
   operator Eo*() const { return _eo_ptr(); }
#endif 
   friend bool operator==(Material const& lhs, Material const& rhs)
   { return lhs._get_concrete() == rhs._get_concrete(); }
   friend bool operator!=(Material const& lhs, Material const& rhs)
   { return !(lhs == rhs); }
};
static_assert(sizeof(Material) == sizeof(Eo*), "");
static_assert(std::is_standard_layout<Material>::value, "");
} } 
#endif
