﻿<?xml version="1.0" encoding="utf-8"?><Type Name="DisposableFieldsShouldBeDisposedRule" FullName="Gendarme.Rules.Correctness.DisposableFieldsShouldBeDisposedRule"><TypeSignature Language="C#" Value="public class DisposableFieldsShouldBeDisposedRule : Gendarme.Framework.Rule, Gendarme.Framework.ITypeRule" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit DisposableFieldsShouldBeDisposedRule extends Gendarme.Framework.Rule implements class Gendarme.Framework.IRule, class Gendarme.Framework.ITypeRule" /><AssemblyInfo><AssemblyName>Gendarme.Rules.Correctness</AssemblyName><AssemblyVersion>4.2.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>Gendarme.Framework.Rule</BaseTypeName></Base><Interfaces><Interface><InterfaceName>Gendarme.Framework.ITypeRule</InterfaceName></Interface></Interfaces><Attributes><Attribute><AttributeName>Gendarme.Framework.EngineDependency(typeof(Gendarme.Framework.Engines.OpCodeEngine))</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.FxCopCompatibility("Microsoft.Usage", "CA2213:DisposableFieldsShouldBeDisposed")</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Problem("This type contains disposable field(s) which aren't disposed.")</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Solution("Ensure that every disposable field(s) is correctly disposed.")</AttributeName></Attribute></Attributes><Docs><summary>
             The rule inspects all fields for disposable types and, if <c>System.IDisposable</c> is
             implemented, checks that the type's <c>Dispose</c> method does indeed call <c>Dispose</c> on
             all disposable fields.
             </summary><remarks>To be added.</remarks><example>
             Bad example:
             <code>
             class DoesNotDisposeMember : IDisposable {
            	byte[] buffer;
            	IDisposable field;
            	
            	public void Dispose ()
            	{
            		buffer = null;
            		// field is not disposed
            	}
             }
             </code></example><example>
             Good example:
             <code>
             class DisposePattern : IDisposable {
            	byte[] buffer;
            	IDisposable field;
            	bool disposed;
            	
            	public void Dispose ()
            	{
            		Dispose (true);
            	}
            	
            	private void Dispose (bool disposing)
            	{
            		if (!disposed) {
            			if (disposing) {
            				field.Dispose ();
            			}
            			buffer = null;
            			disposed = true;
            		}
            	}
             }
             </code></example></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public DisposableFieldsShouldBeDisposedRule ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>4.2.0.0</AssemblyVersion></AssemblyInfo><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="CheckType"><MemberSignature Language="C#" Value="public Gendarme.Framework.RuleResult CheckType (Mono.Cecil.TypeDefinition type);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype Gendarme.Framework.RuleResult CheckType(class Mono.Cecil.TypeDefinition type) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>4.2.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Gendarme.Framework.RuleResult</ReturnType></ReturnValue><Parameters><Parameter Name="type" Type="Mono.Cecil.TypeDefinition" /></Parameters><Docs><param name="type">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member></Members></Type>