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Box2D
2.3.0
A 2D Physics Engine for Games
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| Cb2AABB | An axis aligned bounding box |
| Cb2Block | |
| Cb2BlockAllocator | |
| Cb2Body | A rigid body. These are created via b2World::CreateBody |
| Cb2BodyDef | |
| Cb2BroadPhase | |
| Cb2Chunk | |
| Cb2ClipVertex | Used for computing contact manifolds |
| Cb2Color | Color for debug drawing. Each value has the range [0,1] |
| ▶Cb2Contact | |
| Cb2ContactEdge | |
| Cb2ContactFeature | |
| Cb2ContactFilter | |
| Cb2ContactID | Contact ids to facilitate warm starting |
| Cb2ContactImpulse | |
| Cb2ContactListener | |
| Cb2ContactManager | |
| Cb2ContactPositionConstraint | |
| Cb2ContactRegister | |
| Cb2ContactSolver | |
| Cb2ContactSolverDef | |
| Cb2ContactVelocityConstraint | |
| Cb2DestructionListener | |
| Cb2DistanceInput | |
| Cb2DistanceOutput | Output for b2Distance |
| Cb2DistanceProxy | |
| Cb2Draw | |
| Cb2DynamicTree | |
| Cb2EPAxis | |
| Cb2EPCollider | |
| Cb2Filter | This holds contact filtering data |
| Cb2Fixture | |
| Cb2FixtureDef | |
| Cb2FixtureProxy | This proxy is used internally to connect fixtures to the broad-phase |
| Cb2GrowableStack< T, N > | |
| Cb2Island | This is an internal class |
| Cb2Jacobian | |
| ▶Cb2Joint | |
| ▶Cb2JointDef | Joint definitions are used to construct joints |
| Cb2JointEdge | |
| Cb2Manifold | |
| Cb2ManifoldPoint | |
| Cb2MassData | This holds the mass data computed for a shape |
| Cb2Mat22 | A 2-by-2 matrix. Stored in column-major order |
| Cb2Mat33 | A 3-by-3 matrix. Stored in column-major order |
| Cb2Pair | |
| Cb2Position | This is an internal structure |
| Cb2PositionSolverManifold | |
| Cb2Profile | Profiling data. Times are in milliseconds |
| Cb2QueryCallback | |
| Cb2RayCastCallback | |
| Cb2RayCastInput | Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1) |
| Cb2RayCastOutput | |
| Cb2ReferenceFace | |
| Cb2Rope | |
| Cb2RopeDef | |
| Cb2Rot | Rotation |
| Cb2SeparationFunction | |
| ▶Cb2Shape | |
| Cb2Simplex | |
| Cb2SimplexCache | |
| Cb2SimplexVertex | |
| Cb2SolverData | Solver Data |
| Cb2StackAllocator | |
| Cb2StackEntry | |
| Cb2Sweep | |
| Cb2TempPolygon | |
| Cb2Timer | |
| Cb2TimeStep | This is an internal structure |
| Cb2TOIInput | Input parameters for b2TimeOfImpact |
| Cb2TOIOutput | |
| Cb2Transform | |
| Cb2TreeNode | A node in the dynamic tree. The client does not interact with this directly |
| Cb2Vec2 | A 2D column vector |
| Cb2Vec3 | A 2D column vector with 3 elements |
| Cb2Velocity | This is an internal structure |
| Cb2VelocityConstraintPoint | |
| Cb2Version | |
| Cb2World | |
| Cb2WorldManifold | This is used to compute the current state of a contact manifold |
| Cb2WorldQueryWrapper | |
| Cb2WorldRayCastWrapper |
1.8.14