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Box2D
2.3.0
A 2D Physics Engine for Games
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This is an internal class. More...
#include <b2Island.h>
Public Member Functions | |
| b2Island (int32 bodyCapacity, int32 contactCapacity, int32 jointCapacity, b2StackAllocator *allocator, b2ContactListener *listener) | |
| void | Clear () |
| void | Solve (b2Profile *profile, const b2TimeStep &step, const b2Vec2 &gravity, bool allowSleep) |
| void | SolveTOI (const b2TimeStep &subStep, int32 toiIndexA, int32 toiIndexB) |
| void | Add (b2Body *body) |
| void | Add (b2Contact *contact) |
| void | Add (b2Joint *joint) |
| void | Report (const b2ContactVelocityConstraint *constraints) |
Public Attributes | |
| b2StackAllocator * | m_allocator |
| b2ContactListener * | m_listener |
| b2Body ** | m_bodies |
| b2Contact ** | m_contacts |
| b2Joint ** | m_joints |
| b2Position * | m_positions |
| b2Velocity * | m_velocities |
| int32 | m_bodyCount |
| int32 | m_jointCount |
| int32 | m_contactCount |
| int32 | m_bodyCapacity |
| int32 | m_contactCapacity |
| int32 | m_jointCapacity |
This is an internal class.
1.8.14