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Box2D
2.3.0
A 2D Physics Engine for Games
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#include <b2Draw.h>
Public Types | |
| enum | { e_shapeBit = 0x0001, e_jointBit = 0x0002, e_aabbBit = 0x0004, e_pairBit = 0x0008, e_centerOfMassBit = 0x0010 } |
Public Member Functions | |
| void | SetFlags (uint32 flags) |
| Set the drawing flags. | |
| uint32 | GetFlags () const |
| Get the drawing flags. | |
| void | AppendFlags (uint32 flags) |
| Append flags to the current flags. | |
| void | ClearFlags (uint32 flags) |
| Clear flags from the current flags. | |
| virtual void | DrawPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color)=0 |
| Draw a closed polygon provided in CCW order. | |
| virtual void | DrawSolidPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color)=0 |
| Draw a solid closed polygon provided in CCW order. | |
| virtual void | DrawCircle (const b2Vec2 ¢er, float32 radius, const b2Color &color)=0 |
| Draw a circle. | |
| virtual void | DrawSolidCircle (const b2Vec2 ¢er, float32 radius, const b2Vec2 &axis, const b2Color &color)=0 |
| Draw a solid circle. | |
| virtual void | DrawSegment (const b2Vec2 &p1, const b2Vec2 &p2, const b2Color &color)=0 |
| Draw a line segment. | |
| virtual void | DrawTransform (const b2Transform &xf)=0 |
Protected Attributes | |
| uint32 | m_drawFlags |
Implement and register this class with a b2World to provide debug drawing of physics entities in your game.
| anonymous enum |
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pure virtual |
Draw a transform. Choose your own length scale.
| xf | a transform. |
1.8.14