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Box2D
2.3.0
A 2D Physics Engine for Games
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This is the complete list of members for b2CircleShape, including all inherited members.
| b2CircleShape() (defined in b2CircleShape) | b2CircleShape | inline |
| Clone(b2BlockAllocator *allocator) const | b2CircleShape | virtual |
| ComputeAABB(b2AABB *aabb, const b2Transform &transform, int32 childIndex) const | b2CircleShape | virtual |
| ComputeMass(b2MassData *massData, float32 density) const | b2CircleShape | virtual |
| e_chain enum value (defined in b2Shape) | b2Shape | |
| e_circle enum value (defined in b2Shape) | b2Shape | |
| e_edge enum value (defined in b2Shape) | b2Shape | |
| e_polygon enum value (defined in b2Shape) | b2Shape | |
| e_typeCount enum value (defined in b2Shape) | b2Shape | |
| GetChildCount() const | b2CircleShape | virtual |
| GetSupport(const b2Vec2 &d) const | b2CircleShape | inline |
| GetSupportVertex(const b2Vec2 &d) const | b2CircleShape | inline |
| GetType() const | b2Shape | inline |
| GetVertex(int32 index) const | b2CircleShape | inline |
| GetVertexCount() const | b2CircleShape | inline |
| m_p | b2CircleShape | |
| m_radius (defined in b2Shape) | b2Shape | |
| m_type (defined in b2Shape) | b2Shape | |
| RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const | b2CircleShape | virtual |
| TestPoint(const b2Transform &transform, const b2Vec2 &p) const | b2CircleShape | virtual |
| Type enum name (defined in b2Shape) | b2Shape | |
| ~b2Shape() (defined in b2Shape) | b2Shape | inlinevirtual |
1.8.14