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Box2D
2.3.0
A 2D Physics Engine for Games
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This is the complete list of members for b2Fixture, including all inherited members.
| b2Body (defined in b2Fixture) | b2Fixture | friend |
| b2Contact (defined in b2Fixture) | b2Fixture | friend |
| b2ContactManager (defined in b2Fixture) | b2Fixture | friend |
| b2Fixture() (defined in b2Fixture) | b2Fixture | protected |
| b2World (defined in b2Fixture) | b2Fixture | friend |
| Create(b2BlockAllocator *allocator, b2Body *body, const b2FixtureDef *def) (defined in b2Fixture) | b2Fixture | protected |
| CreateProxies(b2BroadPhase *broadPhase, const b2Transform &xf) (defined in b2Fixture) | b2Fixture | protected |
| Destroy(b2BlockAllocator *allocator) (defined in b2Fixture) | b2Fixture | protected |
| DestroyProxies(b2BroadPhase *broadPhase) (defined in b2Fixture) | b2Fixture | protected |
| Dump(int32 bodyIndex) | b2Fixture | |
| GetAABB(int32 childIndex) const | b2Fixture | inline |
| GetBody() | b2Fixture | inline |
| GetBody() const (defined in b2Fixture) | b2Fixture | inline |
| GetDensity() const | b2Fixture | inline |
| GetFilterData() const | b2Fixture | inline |
| GetFriction() const | b2Fixture | inline |
| GetMassData(b2MassData *massData) const | b2Fixture | inline |
| GetNext() | b2Fixture | inline |
| GetNext() const (defined in b2Fixture) | b2Fixture | inline |
| GetRestitution() const | b2Fixture | inline |
| GetShape() | b2Fixture | inline |
| GetShape() const (defined in b2Fixture) | b2Fixture | inline |
| GetType() const | b2Fixture | inline |
| GetUserData() const | b2Fixture | inline |
| IsSensor() const | b2Fixture | inline |
| m_body (defined in b2Fixture) | b2Fixture | protected |
| m_density (defined in b2Fixture) | b2Fixture | protected |
| m_filter (defined in b2Fixture) | b2Fixture | protected |
| m_friction (defined in b2Fixture) | b2Fixture | protected |
| m_isSensor (defined in b2Fixture) | b2Fixture | protected |
| m_next (defined in b2Fixture) | b2Fixture | protected |
| m_proxies (defined in b2Fixture) | b2Fixture | protected |
| m_proxyCount (defined in b2Fixture) | b2Fixture | protected |
| m_restitution (defined in b2Fixture) | b2Fixture | protected |
| m_shape (defined in b2Fixture) | b2Fixture | protected |
| m_userData (defined in b2Fixture) | b2Fixture | protected |
| RayCast(b2RayCastOutput *output, const b2RayCastInput &input, int32 childIndex) const | b2Fixture | inline |
| Refilter() | b2Fixture | |
| SetDensity(float32 density) | b2Fixture | inline |
| SetFilterData(const b2Filter &filter) | b2Fixture | |
| SetFriction(float32 friction) | b2Fixture | inline |
| SetRestitution(float32 restitution) | b2Fixture | inline |
| SetSensor(bool sensor) | b2Fixture | |
| SetUserData(void *data) | b2Fixture | inline |
| Synchronize(b2BroadPhase *broadPhase, const b2Transform &xf1, const b2Transform &xf2) (defined in b2Fixture) | b2Fixture | protected |
| TestPoint(const b2Vec2 &p) const | b2Fixture | inline |
1.8.14