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Box2D
2.3.0
A 2D Physics Engine for Games
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Public Types | |
| enum | VertexType { e_isolated, e_concave, e_convex } |
Public Member Functions | |
| void | Collide (b2Manifold *manifold, const b2EdgeShape *edgeA, const b2Transform &xfA, const b2PolygonShape *polygonB, const b2Transform &xfB) |
| b2EPAxis | ComputeEdgeSeparation () |
| b2EPAxis | ComputePolygonSeparation () |
Public Attributes | |
| b2TempPolygon | m_polygonB |
| b2Transform | m_xf |
| b2Vec2 | m_centroidB |
| b2Vec2 | m_v0 |
| b2Vec2 | m_v1 |
| b2Vec2 | m_v2 |
| b2Vec2 | m_v3 |
| b2Vec2 | m_normal0 |
| b2Vec2 | m_normal1 |
| b2Vec2 | m_normal2 |
| b2Vec2 | m_normal |
| VertexType | m_type1 |
| VertexType | m_type2 |
| b2Vec2 | m_lowerLimit |
| b2Vec2 | m_upperLimit |
| float32 | m_radius |
| bool | m_front |
1.8.14