25 #ifndef SFML_JOYSTICK_H    26 #define SFML_JOYSTICK_H    31 #include <SFML/Window/Export.h>    32 #include <SFML/Window/JoystickIdentification.h>    42     sfJoystickButtonCount = 32, 
    43     sfJoystickAxisCount   = 8   
    72 CSFML_WINDOW_API sfBool sfJoystick_isConnected(
unsigned int joystick);
    84 CSFML_WINDOW_API 
unsigned int sfJoystick_getButtonCount(
unsigned int joystick);
    97 CSFML_WINDOW_API sfBool sfJoystick_hasAxis(
unsigned int joystick, sfJoystickAxis axis);
   110 CSFML_WINDOW_API sfBool sfJoystick_isButtonPressed(
unsigned int joystick, 
unsigned int button);
   123 CSFML_WINDOW_API 
float sfJoystick_getAxisPosition(
unsigned int joystick, sfJoystickAxis axis);
   147 CSFML_WINDOW_API 
void sfJoystick_update(
void);
   150 #endif // SFML_JOYSTICK_H sfJoystickIdentification holds a joystick's identification