25 #ifndef SFML_SOUNDSTREAM_H    26 #define SFML_SOUNDSTREAM_H    31 #include <SFML/Audio/Export.h>    32 #include <SFML/Audio/SoundStatus.h>    33 #include <SFML/Audio/Types.h>    34 #include <SFML/System/Time.h>    35 #include <SFML/System/Vector3.h>    49 typedef void   (*sfSoundStreamSeekCallback)(
sfTime, 
void*);                 
    64 CSFML_AUDIO_API sfSoundStream* sfSoundStream_create(sfSoundStreamGetDataCallback onGetData,
    65                                               sfSoundStreamSeekCallback    onSeek,
    66                                               unsigned int                 channelCount,
    67                                               unsigned int                 sampleRate,
    76 CSFML_AUDIO_API 
void sfSoundStream_destroy(sfSoundStream* soundStream);
    90 CSFML_AUDIO_API 
void sfSoundStream_play(sfSoundStream* soundStream);
   101 CSFML_AUDIO_API 
void sfSoundStream_pause(sfSoundStream* soundStream);
   113 CSFML_AUDIO_API 
void sfSoundStream_stop(sfSoundStream* soundStream);
   123 CSFML_AUDIO_API sfSoundStatus sfSoundStream_getStatus(
const sfSoundStream* soundStream);
   135 CSFML_AUDIO_API 
unsigned int sfSoundStream_getChannelCount(
const sfSoundStream* soundStream);
   148 CSFML_AUDIO_API 
unsigned int sfSoundStream_getSampleRate(
const sfSoundStream* soundStream);
   163 CSFML_AUDIO_API 
void sfSoundStream_setPitch(sfSoundStream* soundStream, 
float pitch);
   175 CSFML_AUDIO_API 
void sfSoundStream_setVolume(sfSoundStream* soundStream, 
float volume);
   188 CSFML_AUDIO_API 
void sfSoundStream_setPosition(sfSoundStream* soundStream, 
sfVector3f position);
   203 CSFML_AUDIO_API 
void sfSoundStream_setRelativeToListener(sfSoundStream* soundStream, sfBool relative);
   219 CSFML_AUDIO_API 
void sfSoundStream_setMinDistance(sfSoundStream* soundStream, 
float distance);
   237 CSFML_AUDIO_API 
void sfSoundStream_setAttenuation(sfSoundStream* soundStream, 
float attenuation);
   249 CSFML_AUDIO_API 
void sfSoundStream_setPlayingOffset(sfSoundStream* soundStream, 
sfTime timeOffset);
   263 CSFML_AUDIO_API 
void sfSoundStream_setLoop(sfSoundStream* soundStream, sfBool loop);
   273 CSFML_AUDIO_API 
float sfSoundStream_getPitch(
const sfSoundStream* soundStream);
   283 CSFML_AUDIO_API 
float sfSoundStream_getVolume(
const sfSoundStream* soundStream);
   293 CSFML_AUDIO_API 
sfVector3f sfSoundStream_getPosition(
const sfSoundStream* soundStream);
   304 CSFML_AUDIO_API sfBool sfSoundStream_isRelativeToListener(
const sfSoundStream* soundStream);
   314 CSFML_AUDIO_API 
float sfSoundStream_getMinDistance(
const sfSoundStream* soundStream);
   324 CSFML_AUDIO_API 
float sfSoundStream_getAttenuation(
const sfSoundStream* soundStream);
   334 CSFML_AUDIO_API sfBool sfSoundStream_getLoop(
const sfSoundStream* soundStream);
   344 CSFML_AUDIO_API 
sfTime sfSoundStream_getPlayingOffset(
const sfSoundStream* soundStream);
   347 #endif // SFML_SOUNDSTREAM_H defines the data to fill by the OnGetData callback 
3-component vector of floats 
sfInt16 * samples
Pointer to the audio samples. 
unsigned int sampleCount
Number of samples pointed by Samples.