31 #include <SFML/Graphics/Export.h>    32 #include <SFML/Graphics/Color.h>    33 #include <SFML/Graphics/Glsl.h>    34 #include <SFML/Graphics/Transform.h>    35 #include <SFML/Graphics/Types.h>    36 #include <SFML/System/InputStream.h>    37 #include <SFML/System/Vector2.h>    38 #include <SFML/System/Vector3.h>    60 CSFML_GRAPHICS_API sfShader* sfShader_createFromFile(
const char* vertexShaderFilename, 
const char* geometryShaderFilename, 
const char* fragmentShaderFilename);
    80 CSFML_GRAPHICS_API sfShader* sfShader_createFromMemory(
const char* vertexShader, 
const char* geometryShader, 
const char* fragmentShader);
   108 CSFML_GRAPHICS_API 
void sfShader_destroy(sfShader* shader);
   118 CSFML_GRAPHICS_API 
void sfShader_setFloatUniform(sfShader* shader, 
const char* name, 
float x);
   128 CSFML_GRAPHICS_API 
void sfShader_setVec2Uniform(sfShader* shader, 
const char* name, 
sfGlslVec2 vector);
   138 CSFML_GRAPHICS_API 
void sfShader_setVec3Uniform(sfShader* shader, 
const char* name, 
sfGlslVec3 vector);
   151 CSFML_GRAPHICS_API 
void sfShader_setVec4Uniform(sfShader* shader, 
const char* name, 
sfGlslVec4 vector);
   161 CSFML_GRAPHICS_API 
void sfShader_setColorUniform(sfShader* shader, 
const char* name, 
sfColor color);
   171 CSFML_GRAPHICS_API 
void sfShader_setIntUniform(sfShader* shader, 
const char* name, 
int x);
   181 CSFML_GRAPHICS_API 
void sfShader_setIvec2Uniform(sfShader* shader, 
const char* name, 
sfGlslIvec2 vector);
   191 CSFML_GRAPHICS_API 
void sfShader_setIvec3Uniform(sfShader* shader, 
const char* name, 
sfGlslIvec3 vector);
   204 CSFML_GRAPHICS_API 
void sfShader_setIvec4Uniform(sfShader* shader, 
const char* name, 
sfGlslIvec4 vector);
   214 CSFML_GRAPHICS_API 
void sfShader_setIntColorUniform(sfShader* shader, 
const char* name, 
sfColor color);
   224 CSFML_GRAPHICS_API 
void sfShader_setBoolUniform(sfShader* shader, 
const char* name, sfBool x);
   234 CSFML_GRAPHICS_API 
void sfShader_setBvec2Uniform(sfShader* shader, 
const char* name, 
sfGlslBvec2 vector);
   244 CSFML_GRAPHICS_API 
void sfShader_setBvec3Uniform(sfShader* shader, 
const char* name, 
sfGlslBvec3 vector);
   257 CSFML_GRAPHICS_API 
void sfShader_setBvec4Uniform(sfShader* shader, 
const char* name, 
sfGlslBvec4 vector);
   267 CSFML_GRAPHICS_API 
void sfShader_setMat3Uniform(sfShader* shader, 
const char* name, 
const sfGlslMat3* matrix);
   277 CSFML_GRAPHICS_API 
void sfShader_setMat4Uniform(sfShader* shader, 
const char* name, 
const sfGlslMat4* matrix);
   310 CSFML_GRAPHICS_API 
void sfShader_setTextureUniform(sfShader* shader, 
const char* name, 
const sfTexture* texture);
   333 CSFML_GRAPHICS_API 
void sfShader_setCurrentTextureUniform(sfShader* shader, 
const char* name);
   344 CSFML_GRAPHICS_API 
void sfShader_setFloatUniformArray(sfShader* shader, 
const char* name, 
const float* scalarArray, 
size_t length);
   355 CSFML_GRAPHICS_API 
void sfShader_setVec2UniformArray(sfShader* shader, 
const char* name, 
const sfGlslVec2* vectorArray, 
size_t length);
   366 CSFML_GRAPHICS_API 
void sfShader_setVec3UniformArray(sfShader* shader, 
const char* name, 
const sfGlslVec3* vectorArray, 
size_t length);
   377 CSFML_GRAPHICS_API 
void sfShader_setVec4UniformArray(sfShader* shader, 
const char* name, 
const sfGlslVec4* vectorArray, 
size_t length);
   388 CSFML_GRAPHICS_API 
void sfShader_setMat3UniformArray(sfShader* shader, 
const char* name, 
const sfGlslMat3* matrixArray, 
size_t length);
   399 CSFML_GRAPHICS_API 
void sfShader_setMat4UniformArray(sfShader* shader, 
const char* name, 
const sfGlslMat4* matrixArray, 
size_t length);
   421 CSFML_GRAPHICS_API CSFML_DEPRECATED 
void sfShader_setFloatParameter(sfShader* shader, 
const char* name, 
float x);
   444 CSFML_GRAPHICS_API CSFML_DEPRECATED 
void sfShader_setFloat2Parameter(sfShader* shader, 
const char* name, 
float x, 
float y);
   468 CSFML_GRAPHICS_API CSFML_DEPRECATED 
void sfShader_setFloat3Parameter(sfShader* shader, 
const char* name, 
float x, 
float y, 
float z);
   493 CSFML_GRAPHICS_API CSFML_DEPRECATED 
void sfShader_setFloat4Parameter(sfShader* shader, 
const char* name, 
float x, 
float y, 
float z, 
float w);
   516 CSFML_GRAPHICS_API CSFML_DEPRECATED 
void sfShader_setVector2Parameter(sfShader* shader, 
const char* name, 
sfVector2f vector);
   539 CSFML_GRAPHICS_API CSFML_DEPRECATED 
void sfShader_setVector3Parameter(sfShader* shader, 
const char* name, 
sfVector3f vector);
   567 CSFML_GRAPHICS_API CSFML_DEPRECATED 
void sfShader_setColorParameter(sfShader* shader, 
const char* name, 
sfColor color);
   590 CSFML_GRAPHICS_API CSFML_DEPRECATED 
void sfShader_setTransformParameter(sfShader* shader, 
const char* name, 
sfTransform transform);
   623 CSFML_GRAPHICS_API CSFML_DEPRECATED 
void sfShader_setTextureParameter(sfShader* shader, 
const char* name, 
const sfTexture* texture);
   646 CSFML_GRAPHICS_API CSFML_DEPRECATED 
void sfShader_setCurrentTextureParameter(sfShader* shader, 
const char* name);
   660 CSFML_GRAPHICS_API 
unsigned int sfShader_getNativeHandle(
const sfShader* shader);
   683 CSFML_GRAPHICS_API 
void sfShader_bind(
const sfShader* shader);
   695 CSFML_GRAPHICS_API sfBool sfShader_isAvailable(
void);
   714 CSFML_GRAPHICS_API sfBool sfShader_isGeometryAvailable(
void);
   716 #endif // SFML_SHADER_H 
2-component vector of integers 
3-component vector of floats 
Utility class for manpulating RGBA colors. 
2-component vector of floats