21 #ifndef __JackFrameTimer__    22 #define __JackFrameTimer__    24 #include "JackAtomicState.h"    25 #include "JackCompilerDeps.h"    43         jack_nframes_t fFrames;
    44         jack_time_t     fCurrentWakeup;
    45         jack_time_t     fCurrentCallback;
    46         jack_time_t     fNextWakeUp;
    57         jack_nframes_t Time2Frames(jack_time_t time, jack_nframes_t buffer_size);
    58         jack_time_t Frames2Time(jack_nframes_t frames, jack_nframes_t buffer_size);
    59         jack_nframes_t FramesSinceCycleStart(jack_time_t cur_time, jack_nframes_t frames_rate);
    60         int GetCycleTimes(jack_nframes_t* current_frames, jack_time_t* current_usecs, jack_time_t* next_usecs, 
float* period_usecs);
    62         jack_nframes_t CurFrame()
    69             return fCurrentWakeup;
    72 } POST_PACKED_STRUCTURE;
    85         void IncFrameTimeAux(jack_nframes_t buffer_size, jack_time_t callback_usecs, jack_time_t period_usecs);
    86         void InitFrameTimeAux(jack_time_t callback_usecs, jack_time_t period_usecs);
    96         void ResetFrameTime(jack_time_t callback_usecs);
    97         void IncFrameTime(jack_nframes_t buffer_size, jack_time_t callback_usecs, jack_time_t period_usecs);
   100 } POST_PACKED_STRUCTURE;
 A structure used for time management.
A class to handle two states (switching from one to the other) in a lock-free manner.
A class using the JackAtomicState to manage jack time.