20 #ifndef __JackNetAdapter__    21 #define __JackNetAdapter__    23 #include "JackAudioAdapterInterface.h"    24 #include "JackNetInterface.h"    41             jack_client_t* fClient;
    44             int fLastTransportState;
    45             int fLastTimebaseMaster;
    48             sample_t** fSoftCaptureBuffer;
    49             sample_t** fSoftPlaybackBuffer;
    55             void EncodeTransportData();
    56             void DecodeTransportData();
    60             JackNetAdapter(jack_client_t* jack_client, jack_nframes_t buffer_size, jack_nframes_t sample_rate, 
const JSList* params);
    66             int SetBufferSize(jack_nframes_t buffer_size);
 
The base class for runnable objects, that have an  Init  and  Execute  method to be called in a threa...
Base class for audio adapters.
Darwin threads. Real-time threads are actually "time constraint" threads.