#ENUMS

Format: File with definition : Name of enum
* action.h : action_id
* artifact.h : art_effect_passive
* artifact.h : art_effect_active
* artifact.h : art_charge
* artifact.h : artifact_natural_shape
* artifact.h : artifact_natural_property
* artifactdata.h : artifact_weapon_type
* artifactdata.h : artifact_tool_form
* artifactdata.h : artifact_armor_mod
* artifactdata.h : artifact_armor_form
* bodypart.h : body_part
* calendar.cpp : weekday
* calendar.h : season_type
* calendar.h : moon_phase
* color.h : col_attribute
* color.h : nc_color
* computer.h : computer_action
* computer.h : computer_failure
* debug.h : DebugLevel
* debug.h : DebugClass
* dialogue.h : talk_trial
* disease.cpp : dis_type_enum
* effect.h : effect_rating
* enums.h : phase_id
* enums.h : damage_type
* event.h : event_type
* faction.h : faction_goal
* faction.h : faction_job
* faction.h : faction_value
* field.h : field_id
* game.cpp : ter_id v_wall_type
* game.cpp : ter_id h_wall_type
* game.cpp : ter_id door_type
* game.cpp : ter_id floor_type
* game.h : tut_type
* game.h : input_ret
* game.h : quit_status
* gamemode.h : special_game_id
* gamemode.h : tut_lesson
* gamemode.h : defense_style
* gamemode.h : defense_location
* gamemode.h : caravan_category
* input.h : InputEvent
* item.h : hint_rating
* item.h : layer_level
* itype.h : item_cat
* itype.h : software_type
* itype.h : technique_id
* itype.h : bigness_property_aspect
* lightmap.h : lit_level
* line.h : direction
* map.cpp : astar_list
* mapdata.h : ter_id
* mapdata.h : furn_id
* mapdata.h : map_extra
* mapgen.cpp : room_type
* messages.h : game_message_type
* mission.h : talk_topic
* mission.h : mission_id
* mission.h : mission_origin
* mission.h : mission_goal
* monster.h : monster_effect_type
* monster.h : monster_attitude
* morale.h : morale_type
* mtype.h : m_size
* mtype.h : monster_trigger
* mtype.h : m_flag
* npc.h : npc_attitude
* npc.h : npc_mission
* npc.h : npc_class
* npc.h : npc_action
* npc.h : npc_need
* npc.h : npc_flag
* npc.h : npc_favor_type
* npc.h : combat_engagement
* npc.h : talk_topic
* omdata.h : overmap_zone
* overmpa.h : radio_type
* pldata.h : character_type
* pldata.h : add_type
* pldata.h : activity_type
* pldata.h : pl_flag
* pldata.h : hp_part
* veh_interact.h : sel_types
* vehicle.cpp : vehicle_controls
* vehicle.h : veh_coll_type
* weather.h : weather_type
