#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
# ---------------------------------------------------------------------------##
#
#  Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
#  Copyright (C) 2003 Mt. Hood Playing Card Co.
#  Copyright (C) 2005-2009 Skomoroh
#
#  This program is free software: you can redistribute it and/or modify
#  it under the terms of the GNU General Public License as published by
#  the Free Software Foundation, either version 3 of the License, or
#  (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program.  If not, see <http://www.gnu.org/licenses/>.
#
# ---------------------------------------------------------------------------##

# imports
import os
import sys
import traceback
import getopt

# PySol imports
from pysollib.mygettext import _
from pysollib.util import DataLoader
from pysollib.mfxutil import print_err
from pysollib.resource import Tile
from pysollib.app import Application
from pysollib.gamedb import GAME_DB
from pysollib.pysolaudio import AbstractAudioClient, \
        PysolSoundServerModuleClient
from pysollib.pysolaudio import Win32AudioClient, OSSAudioClient, \
        PyGameAudioClient, KivyAudioClient
from pysollib.pysolaudio import pysolsoundserver
from pysollib.settings import TITLE, SOUND_MOD, TOOLKIT
from pysollib.winsystems import init_root_window

# Toolkit imports
from pysollib.pysoltk import loadImage
from pysollib.pysoltk import MfxMessageDialog
from pysollib.pysoltk import MfxRoot
from pysollib.pysoltk import PysolProgressBar

# ************************************************************************
# *
# ************************************************************************

if TOOLKIT == 'kivy':
    from pysollib.mfxutil import getprefdir
    from pysollib.settings import PACKAGE

    def fatal_no_cardsets(app):
        app.wm_withdraw()
        MfxMessageDialog(app.top, title=_("%s installation error") % TITLE,
                         text=_('''No cardsets were found !!!

Cardsets should be installed into:
%s/cardsets/

Please check your %s installation.
''') % (getprefdir(PACKAGE), TITLE),
            bitmap="error", strings=(_("&Quit"),))
else:
    def fatal_no_cardsets(app):
        app.wm_withdraw()
        MfxMessageDialog(app.top, title=_("%s installation error") % TITLE,
                         text=_('''No cardsets were found !!!

Main data directory is:
%s

Please check your %s installation.
''') % (app.dataloader.dir, TITLE),
                     bitmap="error", strings=(_("&Quit"),))


# ************************************************************************
# *
# ************************************************************************

def parse_option(argv):
    prog_name = argv[0]
    try:
        optlist, args = getopt.getopt(argv[1:], "g:i:hD:",
                                      ["game=", "gameid=",
                                       "french-only",
                                       "noplugins",
                                       "nosound",
                                       "sound-mod=",
                                       "help"])
    except getopt.GetoptError as err:
        print_err(_("%s\ntry %s --help for more information") %
                  (err, prog_name), 0)
        return None
    opts = {"help": False,
            "game": None,
            "gameid": None,
            "french-only": False,
            "noplugins": False,
            "nosound": False,
            "sound-mod": None,
            }
    for i in optlist:
        if i[0] in ("-h", "--help"):
            opts["help"] = True
        elif i[0] in ("-g", "--game"):
            opts["game"] = i[1]
        elif i[0] in ("-i", "--gameid"):
            opts["gameid"] = i[1]
        elif i[0] == "--french-only":
            opts["french-only"] = True
        elif i[0] == "--noplugins":
            opts["noplugins"] = True
        elif i[0] == "--nosound":
            opts["nosound"] = True
        elif i[0] == "--sound-mod":
            assert i[1] in ('pss', 'pygame', 'oss', 'win')
            opts["sound-mod"] = i[1]

    if opts["help"]:
        print(_("""Usage: %s [OPTIONS] [FILE]
  -g    --game=GAMENAME        start game GAMENAME
  -i    --gameid=GAMEID
        --french-only
        --sound-mod=MOD
        --nosound              disable sound support
        --noplugins            disable load plugins
  -h    --help                 display this help and exit

  FILE - file name of a saved game
  MOD - one of following: pss(default), pygame, oss, win
""") % prog_name)
        return None

    if len(args) > 1:
        print_err(
            _("too many files\ntry %s --help for more information") %
            prog_name, 0)
        return None
    filename = args and args[0] or None
    if filename and not os.path.isfile(filename):
        print_err(
            _("invalid file name\ntry %s --help for more information") %
            prog_name, 0)
        return None
    return opts, filename

# ************************************************************************
# *
# ************************************************************************


def pysol_init(app, args):

    # init commandline options (undocumented)
    opts = parse_option(args)
    if not opts:
        return 1
        sys.exit(1)
    opts, filename = opts
    if filename:
        app.commandline.loadgame = filename
    app.commandline.game = opts['game']
    if opts['gameid'] is not None:
        try:
            app.commandline.gameid = int(opts['gameid'])
        except ValueError:
            print_err(_('invalid game id: ') + opts['gameid'])

    # try to create the config directory
    for d in (
        app.dn.config,
        app.dn.savegames,
        os.path.join(app.dn.config, "music"),
        # os.path.join(app.dn.config, "screenshots"),
        os.path.join(app.dn.config, "tiles"),
        os.path.join(app.dn.config, "tiles", "stretch"),
        os.path.join(app.dn.config, "tiles", "save-aspect"),
        os.path.join(app.dn.config, "cardsets"),
        os.path.join(app.dn.config, "plugins"),
            ):
        if not os.path.exists(d):
            try:
                os.makedirs(d)
            except Exception:
                traceback.print_exc()
                pass

    # init DataLoader
    f = os.path.join("html", "license.html")
    app.dataloader = DataLoader(args[0], f)

    # init toolkit 1)
    top = MfxRoot(className=TITLE)
    app.top = top
    app.top_bg = top.cget("bg")
    app.top_cursor = top.cget("cursor")

    # load options
    try:
        app.loadOptions()
    except Exception:
        traceback.print_exc()
        pass

    # init toolkit 2)
    init_root_window(top, app)

    # prepare the progress bar
    app.loadImages1()
    if not app.progress_images:
        app.progress_images = (loadImage(app.gimages.logos[0]),
                               loadImage(app.gimages.logos[1]))
    app.wm_withdraw()

    # create the progress bar
    title = _("Welcome to %s") % TITLE
    color = app.opt.colors['table']
    if app.tabletile_index > 0:
        color = "#008200"
    app.intro.progress = PysolProgressBar(app, top, title=title, color=color,
                                          images=app.progress_images, norm=2.0)
    app.intro.progress.update(step=1)

    # init games database
    def progressCallback(*args):
        app.intro.progress.update(step=1)
    GAME_DB.setCallback(progressCallback)
    import pysollib.games
    if not opts['french-only']:
        import pysollib.games.ultra
        import pysollib.games.mahjongg
        import pysollib.games.special
        pysollib.games.special.no_use()

    # try to load plugins
    if not opts["noplugins"]:
        for dir in (os.path.join(app.dataloader.dir, "games"),
                    os.path.join(app.dataloader.dir, "plugins"),
                    app.dn.plugins):
            try:
                app.loadPlugins(dir)
            except Exception:
                pass
    GAME_DB.setCallback(None)

    # init audio 1)
    app.audio = None
    sounds = {'pss':     PysolSoundServerModuleClient,
              'pygame':  PyGameAudioClient,
              'oss':     OSSAudioClient,
              'win':     Win32AudioClient}
    if TOOLKIT == 'kivy':
        sounds['kivy'] = KivyAudioClient
    if opts["nosound"] or SOUND_MOD == 'none':
        app.audio = AbstractAudioClient()
    elif opts['sound-mod']:
        c = sounds[opts['sound-mod']]
        app.audio = c()
    elif SOUND_MOD == 'auto':
        snd = []
        snd.append(PyGameAudioClient)
        if TOOLKIT == 'kivy':
            snd.append(KivyAudioClient)
        if pysolsoundserver:
            snd.append(PysolSoundServerModuleClient)
        snd.append(OSSAudioClient)
        snd.append(Win32AudioClient)
        snd.append(AbstractAudioClient)
        for c in snd:
            try:
                app.audio = c()
                app.audio.startServer()
                app.audio.connectServer(app)
            except Exception:
                pass
            else:
                # success
                break
    else:
        c = sounds[SOUND_MOD]
        app.audio = c()
        app.audio.startServer()
        app.audio.connectServer(app)

    # update sound_mode
    if isinstance(app.audio, PysolSoundServerModuleClient):
        app.opt.sound_mode = 1
    else:
        app.opt.sound_mode = 0

    # check games
    if len(app.gdb.getGamesIdSortedByName()) == 0:
        app.wm_withdraw()
        app.intro.progress.destroy()
        d = MfxMessageDialog(top, title=_("%s installation error") % TITLE,
                             text=_('''
No games were found !!!

Main data directory is:
%s

Please check your %s installation.
''') % (app.dataloader.dir, TITLE), bitmap="error", strings=(_("&Quit"),))
        return 1

    # init cardsets
    app.initCardsets()
    cardset = None
    c = app.opt.cardset.get(0)
    if c:
        cardset = app.cardset_manager.getByName(c[0])
        if cardset and c[1]:
            cardset.updateCardback(backname=c[1])
    if not cardset:
        cardset = app.cardset_manager.get(0)
    if app.cardset_manager.len() == 0 or not cardset:
        fatal_no_cardsets(app)
        return 3

    # init tiles
    manager = app.tabletile_manager
    tile = Tile()
    tile.color = app.opt.colors['table']
    tile.name = "None"
    tile.filename = None
    manager.register(tile)
    app.initTiles()
    if app.opt.tabletile_name:  # and top.winfo_screendepth() > 8:
        for tile in manager.getAll():
            if app.opt.tabletile_name == tile.basename:
                app.tabletile_index = tile.index
                break

    # init samples and music resources
    app.initSamples()
    app.initMusic()

    # init audio 2)
    if not app.audio.CAN_PLAY_SOUND:
        app.opt.sound = 0
    app.audio.updateSettings()
    # start up the background music
    if app.audio.CAN_PLAY_MUSIC:
        music = app.music_manager.getAll()
        if music:
            app.music_playlist = list(music)[:]
            app.miscrandom.shuffle(app.music_playlist)
            if 1:
                for m in app.music_playlist:
                    if m.name.lower() == "bye_for_now":
                        app.music_playlist.remove(m)
                        app.music_playlist.insert(0, m)
                        break
            app.audio.playContinuousMusic(app.music_playlist)

    # prepare other images
    app.loadImages2()
    app.loadImages3()
    app.loadImages4()

    # load cardset
    progress = app.intro.progress
    if not app.loadCardset(cardset, progress=progress, update=1):
        for cardset in app.cardset_manager.getAll():
            progress.reset()
            if app.loadCardset(cardset, progress=progress, update=1):
                break
        else:
            fatal_no_cardsets(app)
            return 3

    # ok
    return 0


# ************************************************************************
# * main
# ************************************************************************


if TOOLKIT == 'kivy':
        from pysollib.kivy.LApp import LApp
        import logging

        class KivyApp(LApp):
            def __init__(self, args):
                super(KivyApp, self).__init__()
                self.args = args

            def build(self):
                logging.info("KivyApp: build")

                self.app = app = Application()
                app.top = self.mainWindow
                self.startCode = pysol_init(app, self.args)

                logging.info('Main: App Initialised - starting main loop')
                return self.mainWindow

        def main(args=None):
            logging.basicConfig(level=logging.INFO)
            KivyApp(args).run()

else:

    def main(args=None):
        # create the application
        app = Application()
        r = pysol_init(app, args)
        if r != 0:
            return r
        # let's go - enter the mainloop
        app.mainloop()
