Bullet Collision Detection & Physics Library: btTriangleBuffer.h File Reference

Bullet Collision Detection & Physics Library

Classes
btTriangleBuffer.h File Reference
`#include "btTriangleCallback.h"`
`#include "LinearMath/btAlignedObjectArray.h"`
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## Classes
struct | btTriangle
class | btTriangleBuffer
| The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles' Example usage of this class: btTriangleBuffer triBuf; concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax); for (int i=0;i<triBuf.getNumTriangles();i++) { const btTriangle& tri = triBuf.getTriangle(i); //do something useful here with the triangle }. More...