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# 기하학

Adjusts the shape of the selected 3D object. You can only modify the shape of a 3D object that was created by converting a 2D object. To convert a 2D object to 3D, select the object, right-click, and then choose Convert - To 3D, or Convert - To 3D Rotation Object.

이 명령을 사용하려면...

Open the context menu of the 3D object, choose 3D Effects - Geometry tab.

## 기하학

선택한 3D 개체의 모양 속성을 지정합니다.

### 모서리 둥글림

Enter the amount by which you want to round the corners of the selected 3D object.

### 깊이 배율

Enter the amount by which to increase or decrease the area of the front side of the selected 3D object.

### 회전각

Enter the angle in degrees to rotate the selected 3D rotation object.

### 깊이

Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects.

## 세그먼트

3D 회전체를 그릴 때 사용하는 세그먼트 수를 바꿀 수 있습니다.

### 수평

Enter the number of horizontal segments to use in the selected 3D rotation object.

### 세로

Enter the number of vertical segments to use in the selected 3D rotation object

## 기본

3D 표면의 렌더링 스타일을 수정할 수 있습니다.

### 개체 특유

Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface.

개체 특유

### 평면

Renders the 3D surface as polygons.

평면

### 구형

Renders a smooth 3D surface.

구형

### 기본 전환

Inverts the light source.

기본 전환

### 2 측면 조명

Lights the object from the outside and the inside. To use an ambient light source, click this button, and then click the Invert Normals button.

2 측면 조명

### 양면으로

Closes the shape of a 3D object that was created by extruding a freeform line (Convert - To 3D).

양면으로