Module
Contents
Index 🔎︎

# 紋理

Sets the properties of the surface texture for the selected 3D object. This feature is only available after you apply a surface texture to the selected object. To quickly apply a surface texture, open the Gallery, hold down Shift+CommandCtrl
, and then drag an image onto the selected 3D object.

若要使用此指令...

Open the context menu of the 3D object, choose 3D Effects - Textures tab.

## 紋理

設定紋理屬性。

### 類型

設定紋理的顏色屬性。

### 黑白

Converts the texture to black and white.

黑白

### 顏色

Converts the texture to color.

顏色

### 模式

顯示或隱入陰影。

### 純紋理

Applies the texture without shading.

純紋理

### 紋理和陰影處理

Applies the texture with shading. To define the shading options for the texture, click the Shading button in this dialog.

紋理和陰影處理

### 投影 X

設定顯示紋理所需的選項。

### 專用物件

Automatically adjusts the texture based on the shape and size of the object.

專用物件

### 平行

Applies the texture parallel to the horizontal axis.

平行

### 球形

Wraps the horizontal axis of the texture pattern around a sphere.

球形

### 投影 Y

藉由這個從屬按鈕，您可以為物件的 Y 軸設定紋理的排序。

### 專用物件

Automatically adjusts the texture based on the shape and size of the object.

專用物件

### 平行

Applies the texture parallel to the vertical axis.

平行

### 球形

Wraps the vertical axis of the texture pattern around a sphere.

球形

### 篩選

篩選出對 3D 物件採用紋理時產生的一些「雜訊」。

### 開啟和關閉篩選

Blurs the texture slightly to remove unwanted speckles.

開啟和關閉篩選