#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
_stop(
void *data, 
Evas_Object *obj __UNUSED__, 
void *event_info __UNUSED__)
{
   Test_Data *test_data = data;
}
static void
_world_populate(Test_Data *test_data)
{
      sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
   evas_object_move(sh1, WIDTH / 2 - 80, FLOOR_Y);
   evas_object_resize(sh1, 70, 3);
      box1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "blue-cube");
   evas_object_move(box1, WIDTH / 2 - 80, FLOOR_Y - 200);
   evas_object_resize(box1, 70, 70);
                                    update_object_cb, sh1);
      sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
   evas_object_move(sh2, WIDTH / 2 - 80, FLOOR_Y);
   evas_object_resize(sh2, 70, 3);
      box2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube");
   evas_object_move(box2, WIDTH / 2 + 10, FLOOR_Y - 200);
   evas_object_resize(box2, 70, 70);
                                    update_object_cb, sh2);
   test_data->data = box_body2;
}
static void
_restart(
void *data, 
Evas_Object *obj __UNUSED__, 
const char *emission __UNUSED__, 
const char *source __UNUSED__)
{
   Test_Data *test_data = data;
   test_clean(test_data);
   _world_populate(test_data);
}
void
test_no_gravity(
void *data __UNUSED__, 
Evas_Object *obj __UNUSED__, 
void *event_info __UNUSED__)
{
   Test_Data *test_data;
     return;
   test_data = test_data_new();
   test_win_add(test_data, 
"No Gravity", 
EINA_TRUE);
                                  _restart, test_data);
                                      WIDTH - 100, FLOOR_Y - 40, DEPTH);
   test_data->world = world;
   _world_populate(test_data);
}