#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
typedef struct _Camera_Data Camera_Data;
struct _Camera_Data {
     Test_Data base;
     Ecore_Animator *animator;
     int old_x;
};
static void
{
   int fx, x, y;
   fx = x + delta;
   if (fx < -FLOOR_WIDTH)
     fx += 2 * FLOOR_WIDTH;
   evas_object_move(floor_obj, fx, y);
}
static void
_camera_moved_cb(
void *data, 
EPhysics_World *world __UNUSED__, 
void *event_info)
{
   Camera_Data *camera_data = data;
   int x;
   _update_floor(floor_obj, camera_data->old_x - x);
   _update_floor(floor_obj, camera_data->old_x - x);
   camera_data->old_x = x;
}
_camera_move_cb(void *data)
{
   Camera_Data *camera_data = data;
   int x, y, w;
                                      NULL, NULL, NULL, &w, NULL, NULL);
   if (x + w > WIDTH * 2)
     {
        camera_data->animator = NULL;
     }
   x += 2;
}
static void
_world_populate(Camera_Data *camera_data)
{
      shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
   evas_object_move(shadow, WIDTH / 3, FLOOR_Y);
   evas_object_resize(shadow, 70, 3);
                                                  shadow);
      sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
      "big-blue-ball");
   evas_object_move(sphere, WIDTH / 3, FLOOR_Y - 70);
   evas_object_resize(sphere, 70, 70);
                                                  sphere);
                                    update_object_cb, shadow);
                                               fall_body);
      shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
   evas_object_move(shadow, WIDTH * 4 / 3, FLOOR_Y);
   evas_object_resize(shadow, 70, 3);
                                                  shadow);
      sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-red-ball");
   evas_object_move(sphere, WIDTH * 4 / 3, FLOOR_Y - 70);
   evas_object_resize(sphere, 70, 70);
                                                  sphere);
                                    update_object_cb, shadow);
                                               fall_body);
}
static void
_win_del(
void *data, 
Evas *e __UNUSED__, 
Evas_Object *obj __UNUSED__, 
void *event_info __UNUSED__)
{
   Camera_Data *camera_data = data;
   if (camera_data->animator)
   test_clean((Test_Data *)camera_data);
   free(camera_data);
}
static void
_restart(
void *data, 
Evas_Object *obj __UNUSED__, 
const char *emission __UNUSED__, 
const char *source __UNUSED__)
{
   Camera_Data *camera_data = data;
   if (camera_data->animator)
   camera_data->old_x = 0;
   evas_object_move(floor_obj, 0, FLOOR_Y - 20);
   evas_object_move(floor_obj, FLOOR_WIDTH, FLOOR_Y - 20);
   test_clean((Test_Data *)camera_data);
   _world_populate(camera_data);
}
void
test_camera(
void *data __UNUSED__, 
Evas_Object *obj __UNUSED__, 
void *event_info __UNUSED__)
{
   Camera_Data *camera_data;
     return;
   camera_data = calloc(1, sizeof(Camera_Data));
   if (!camera_data)
     {
        ERR(
"Failed to create test data");
         return;
     }
   test_win_add((Test_Data *)camera_data, 
"Camera", 
EINA_FALSE);
                                  _win_del, camera_data);
                                  "test-theme", _restart, camera_data);
      floor_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "floor");
   evas_object_move(floor_obj, 0, FLOOR_Y - 20);
   evas_object_resize(floor_obj, FLOOR_WIDTH, 224);
      floor_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "floor");
   evas_object_move(floor_obj, FLOOR_WIDTH, FLOOR_Y - 20);
   evas_object_resize(floor_obj, FLOOR_WIDTH, 224);
                                      WIDTH - 100, FLOOR_Y - 40, DEPTH);
                                     _camera_moved_cb, camera_data);
   camera_data->base.world = world;
   _world_populate(camera_data);
}