#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
{
   if (strcmp(ev->
key, 
"Up") == 0)
    else if (strcmp(ev->
key, 
"Down") == 0)
    else if (strcmp(ev->
key, 
"Right") == 0)
    else if (strcmp(ev->
key, 
"Left") == 0)
 }
static void
_world_populate(Test_Data *test_data)
{
      shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
   evas_object_move(shadow, WIDTH / 3, FLOOR_Y);
   evas_object_resize(shadow, 70, 3);
      sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball");
   evas_object_move(sphere, WIDTH / 3, HEIGHT / 8);
   evas_object_resize(sphere, 70, 70);
                                    update_object_cb, shadow);
   test_data->data = fall_body;
}
static void
_restart(
void *data, 
Evas_Object *obj __UNUSED__, 
const char *emission __UNUSED__, 
const char *source __UNUSED__)
{
   Test_Data *test_data = data;
   test_clean(test_data);
   _world_populate(test_data);
}
void
test_bouncing_ball(
void *data __UNUSED__, 
Evas_Object *obj __UNUSED__, 
void *event_info __UNUSED__)
{
   Test_Data *test_data;
     return;
   test_data = test_data_new();
   test_win_add(test_data, 
"Bouncing Ball", 
EINA_TRUE);
                                  _restart, test_data);
                                      WIDTH - 100, FLOOR_Y - 40, DEPTH);
   test_data->world = world;
   _world_populate(test_data);
}