#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
_world_populate(Test_Data *test_data)
{
   double linear, angular;
      sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
   evas_object_move(sh1, 50, FLOOR_Y);
   evas_object_resize(sh1, 70, 3);
                      "big-blue-ball");
   evas_object_move(sphere1, 50, FLOOR_Y - 70);
   evas_object_resize(sphere1, 70, 70);
                                    update_object_cb, sh1);
      sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
   evas_object_move(sh2, WIDTH - 120, FLOOR_Y);
   evas_object_resize(sh2, 70, 3);
                      "big-red-ball");
   evas_object_move(sphere2, WIDTH - 120, FLOOR_Y - 70);
   evas_object_resize(sphere2, 70, 70);
                                    update_object_cb, sh2);
   INF(
"Body 1: linear threshold: %.2f, angular: %.2f", linear, angular);
    INF(
"Body 2: linear threshold: %.2f, angular: %.2f", linear, angular);
 }
static void
_restart(
void *data, 
Evas_Object *obj __UNUSED__, 
const char *emission __UNUSED__, 
const char *source __UNUSED__)
{
   Test_Data *test_data = data;
   test_clean(test_data);
   _world_populate(test_data);
}
void
test_sleeping(
void *data __UNUSED__, 
Evas_Object *obj __UNUSED__, 
void *event_info __UNUSED__)
{
   Test_Data *test_data;
     return;
   test_data = test_data_new();
   test_win_add(test_data, 
"Sleeping Threshold", 
EINA_TRUE);
                                  "test-theme", _restart, test_data);
                                      WIDTH - 100, FLOOR_Y - 40, DEPTH);
   test_data->world = world;
   _world_populate(test_data);
}