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Bullet Collision Detection & Physics Library
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#include <bullet.h>

| float Bullet::btRigidBodyFloatData::m_additionalAngularDampingFactor |
| float Bullet::btRigidBodyFloatData::m_additionalAngularDampingThresholdSqr |
| float Bullet::btRigidBodyFloatData::m_additionalDampingFactor |
| float Bullet::btRigidBodyFloatData::m_additionalLinearDampingThresholdSqr |
| btVector3FloatData Bullet::btRigidBodyFloatData::m_angularFactor |
| float Bullet::btRigidBodyFloatData::m_angularSleepingThreshold |
| btVector3FloatData Bullet::btRigidBodyFloatData::m_angularVelocity |
| btCollisionObjectFloatData Bullet::btRigidBodyFloatData::m_collisionObjectData |
| btVector3FloatData Bullet::btRigidBodyFloatData::m_gravity |
| btVector3FloatData Bullet::btRigidBodyFloatData::m_gravity_acceleration |
| btVector3FloatData Bullet::btRigidBodyFloatData::m_invInertiaLocal |
| btMatrix3x3FloatData Bullet::btRigidBodyFloatData::m_invInertiaTensorWorld |
| btVector3FloatData Bullet::btRigidBodyFloatData::m_linearFactor |
| float Bullet::btRigidBodyFloatData::m_linearSleepingThreshold |
| btVector3FloatData Bullet::btRigidBodyFloatData::m_linearVelocity |
| btVector3FloatData Bullet::btRigidBodyFloatData::m_totalForce |
| btVector3FloatData Bullet::btRigidBodyFloatData::m_totalTorque |
1.8.14