/* $Id: CoinStructuredModel.hpp 2083 2019-01-06 19:38:09Z unxusr $ */
// Copyright (C) 2008, International Business Machines
// Corporation and others.  All Rights Reserved.
// This code is licensed under the terms of the Eclipse Public License (EPL).

#ifndef CoinStructuredModel_H
#define CoinStructuredModel_H

#include "CoinModel.hpp"
#include <vector>

/** 
    This is a model which is made up of Coin(Structured)Model blocks.
*/
typedef struct CoinModelInfo2 {
  int rowBlock; // Which row block
  int columnBlock; // Which column block
  char matrix; // nonzero if matrix exists
  char rhs; // nonzero if non default rhs exists
  char rowName; // nonzero if row names exists
  char integer; // nonzero if integer information exists
  char bounds; // nonzero if non default bounds/objective exists
  char columnName; // nonzero if column names exists
  CoinModelInfo2()
    : rowBlock(0)
    , columnBlock(0)
    , matrix(0)
    , rhs(0)
    , rowName(0)
    , integer(0)
    , bounds(0)
    , columnName(0)
  {
  }
} CoinModelBlockInfo;

class CoinStructuredModel : public CoinBaseModel {

public:
  /**@name Useful methods for building model */
  //@{
  /** add a block from a CoinModel using names given as parameters 
      returns number of errors (e.g. both have objectives but not same)
   */
  int addBlock(const std::string &rowBlock,
    const std::string &columnBlock,
    const CoinBaseModel &block);
  /** add a block from a CoinModel with names in model
      returns number of errors (e.g. both have objectives but not same)
 */
  int addBlock(const CoinBaseModel &block);
  /** add a block from a CoinModel using names given as parameters 
      returns number of errors (e.g. both have objectives but not same)
      This passes in block - structured model takes ownership
   */
  int addBlock(const std::string &rowBlock,
    const std::string &columnBlock,
    CoinBaseModel *block);
  /** add a block using names 
   */
  int addBlock(const std::string &rowBlock,
    const std::string &columnBlock,
    const CoinPackedMatrix &matrix,
    const double *rowLower, const double *rowUpper,
    const double *columnLower, const double *columnUpper,
    const double *objective);

  /** Write the problem in MPS format to a file with the given filename.
      
  \param compression can be set to three values to indicate what kind
  of file should be written
  <ul>
  <li> 0: plain text (default)
  <li> 1: gzip compressed (.gz is appended to \c filename)
  <li> 2: bzip2 compressed (.bz2 is appended to \c filename) (TODO)
  </ul>
  If the library was not compiled with the requested compression then
  writeMps falls back to writing a plain text file.
  
  \param formatType specifies the precision to used for values in the
  MPS file
  <ul>
  <li> 0: normal precision (default)
  <li> 1: extra accuracy
  <li> 2: IEEE hex
  </ul>
  
  \param numberAcross specifies whether 1 or 2 (default) values should be
  specified on every data line in the MPS file.
  
  not const as may change model e.g. fill in default bounds
  */
  int writeMps(const char *filename, int compression = 0,
    int formatType = 0, int numberAcross = 2, bool keepStrings = false);
  /// Read SMPS model
  int readSmps(const char *filename,
    bool keepNames = false,
    bool ignoreErrors = false);

  /** Decompose a CoinModel
      1 - try D-W
      2 - try Benders
      3 - try Staircase
      Returns number of blocks or zero if no structure
  */
  int decompose(const CoinModel &model, int type,
    int maxBlocks = 50, const char **starts = NULL);
  /** Decompose a model specified as arrays + CoinPackedMatrix
      1 - try D-W
      2 - try Benders
      3 - try Staircase
      Returns number of blocks or zero if no structure
  */
  int decompose(const CoinPackedMatrix &matrix,
    const double *rowLower, const double *rowUpper,
    const double *columnLower, const double *columnUpper,
    const double *objective, int type, int maxBlocks = 50,
    int *starts = NULL,
    double objectiveOffset = 0.0);

  //@}

  /**@name For getting information */
  //@{
  /// Return number of row blocks
  inline int numberRowBlocks() const
  {
    return numberRowBlocks_;
  }
  /// Return number of column blocks
  inline int numberColumnBlocks() const
  {
    return numberColumnBlocks_;
  }
  /// Return number of elementBlocks
  inline int numberElementBlocks() const
  {
    return numberElementBlocks_;
  }
  /// Return number of elements
  CoinBigIndex numberElements() const;
  /// Return the i'th row block name
  inline const std::string &getRowBlock(int i) const
  {
    return rowBlockNames_[i];
  }
  /// Set i'th row block name
  inline void setRowBlock(int i, const std::string &name)
  {
    rowBlockNames_[i] = name;
  }
  /// Add or check a row block name and number of rows
  int addRowBlock(int numberRows, const std::string &name);
  /// Return a row block index given a row block name
  int rowBlock(const std::string &name) const;
  /// Return i'th the column block name
  inline const std::string &getColumnBlock(int i) const
  {
    return columnBlockNames_[i];
  }
  /// Set i'th column block name
  inline void setColumnBlock(int i, const std::string &name)
  {
    columnBlockNames_[i] = name;
  }
  /// Add or check a column block name and number of columns
  int addColumnBlock(int numberColumns, const std::string &name);
  /// Return a column block index given a column block name
  int columnBlock(const std::string &name) const;
  /// Return i'th block type
  inline const CoinModelBlockInfo &blockType(int i) const
  {
    return blockType_[i];
  }
  /// Return i'th block
  inline CoinBaseModel *block(int i) const
  {
    return blocks_[i];
  }
  /// Return block corresponding to row and column
  const CoinBaseModel *block(int row, int column) const;
  /// Return i'th block as CoinModel (or NULL)
  CoinModel *coinBlock(int i) const;
  /// Return block corresponding to row and column as CoinModel
  const CoinBaseModel *coinBlock(int row, int column) const;
  /// Return block number corresponding to row and column
  int blockIndex(int row, int column) const;
  /** Return model as a CoinModel block
      and fill in info structure and update counts
      */
  CoinModel *coinModelBlock(CoinModelBlockInfo &info);
  /// Sets given block into coinModelBlocks_
  void setCoinModel(CoinModel *block, int iBlock);
  /// Refresh info in blockType_
  void refresh(int iBlock);
  /** Fill pointers corresponding to row and column */

  CoinModelBlockInfo block(int row, int column,
    const double *&rowLower, const double *&rowUpper,
    const double *&columnLower, const double *&columnUpper,
    const double *&objective) const;
  /// Direction of optimization (1 - minimize, -1 - maximize, 0 - ignore
  inline double optimizationDirection() const
  {
    return optimizationDirection_;
  }
  /// Set direction of optimization (1 - minimize, -1 - maximize, 0 - ignore
  inline void setOptimizationDirection(double value)
  {
    optimizationDirection_ = value;
  }
  //@}

  /**@name Constructors, destructor */
  //@{
  /** Default constructor. */
  CoinStructuredModel();
  /** Read a problem in MPS format from the given filename.
      May try and decompose
   */
  CoinStructuredModel(const char *fileName, int decompose = 0,
    int maxBlocks = 50);
  /** Destructor */
  virtual ~CoinStructuredModel();
  //@}

  /**@name Copy method */
  //@{
  /** The copy constructor. */
  CoinStructuredModel(const CoinStructuredModel &);
  /// =
  CoinStructuredModel &operator=(const CoinStructuredModel &);
  /// Clone
  virtual CoinBaseModel *clone() const;
  //@}

private:
  /** Fill in info structure and update counts
      Returns number of inconsistencies on border
  */
  int fillInfo(CoinModelBlockInfo &info, const CoinModel *block);
  /** Fill in info structure and update counts
  */
  void fillInfo(CoinModelBlockInfo &info, const CoinStructuredModel *block);
  /**@name Data members */
  //@{
  /// Current number of row blocks
  int numberRowBlocks_;
  /// Current number of column blocks
  int numberColumnBlocks_;
  /// Current number of element blocks
  int numberElementBlocks_;
  /// Maximum number of element blocks
  int maximumElementBlocks_;
  /// Rowblock name
  std::vector< std::string > rowBlockNames_;
  /// Columnblock name
  std::vector< std::string > columnBlockNames_;
  /// Blocks
  CoinBaseModel **blocks_;
  /// CoinModel copies of blocks or NULL if original CoinModel
  CoinModel **coinModelBlocks_;
  /// Which parts of model are set in block
  CoinModelBlockInfo *blockType_;
  //@}
};
#endif

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