| applyImpulse(const btVector3 &v) | btKinematicCharacterController | inline |
| bounce_fix | btKinematicCharacterController | protected |
| BT_DECLARE_ALIGNED_ALLOCATOR() | btKinematicCharacterController | |
| btCharacterControllerInterface() | btCharacterControllerInterface | inline |
| btKinematicCharacterController(btPairCachingGhostObject *ghostObject, btConvexShape *convexShape, btScalar stepHeight, const btVector3 &up=btVector3(1.0, 0.0, 0.0)) | btKinematicCharacterController | |
| canJump() const | btKinematicCharacterController | virtual |
| computeReflectionDirection(const btVector3 &direction, const btVector3 &normal) | btKinematicCharacterController | protected |
| debugDraw(btIDebugDraw *debugDrawer) | btKinematicCharacterController | virtual |
| full_drop | btKinematicCharacterController | protected |
| getAngularDamping() const | btKinematicCharacterController | inline |
| getAngularVelocity() const | btKinematicCharacterController | virtual |
| getFallSpeed() const | btKinematicCharacterController | inline |
| getFixedBody() | btActionInterface | protectedstatic |
| getGhostObject() | btKinematicCharacterController | |
| getGravity() const | btKinematicCharacterController | |
| getJumpSpeed() const | btKinematicCharacterController | inline |
| getLinearDamping() const | btKinematicCharacterController | inline |
| getLinearVelocity() const | btKinematicCharacterController | virtual |
| getMaxPenetrationDepth() const | btKinematicCharacterController | |
| getMaxSlope() const | btKinematicCharacterController | |
| getRotation(btVector3 &v0, btVector3 &v1) const | btKinematicCharacterController | protected |
| getStepHeight() const | btKinematicCharacterController | inline |
| getUp() | btKinematicCharacterController | inline |
| getUpAxisDirections() | btKinematicCharacterController | protectedstatic |
| jump(const btVector3 &v=btVector3(0, 0, 0)) | btKinematicCharacterController | virtual |
| m_addedMargin | btKinematicCharacterController | protected |
| m_angularDamping | btKinematicCharacterController | protected |
| m_AngVel | btKinematicCharacterController | protected |
| m_convexShape | btKinematicCharacterController | protected |
| m_currentOrientation | btKinematicCharacterController | protected |
| m_currentPosition | btKinematicCharacterController | protected |
| m_currentStepOffset | btKinematicCharacterController | protected |
| m_fallSpeed | btKinematicCharacterController | protected |
| m_ghostObject | btKinematicCharacterController | protected |
| m_gravity | btKinematicCharacterController | protected |
| m_halfHeight | btKinematicCharacterController | protected |
| m_interpolateUp | btKinematicCharacterController | protected |
| m_jumpAxis | btKinematicCharacterController | protected |
| m_jumpPosition | btKinematicCharacterController | protected |
| m_jumpSpeed | btKinematicCharacterController | protected |
| m_linearDamping | btKinematicCharacterController | protected |
| m_manifoldArray | btKinematicCharacterController | protected |
| m_maxJumpHeight | btKinematicCharacterController | protected |
| m_maxPenetrationDepth | btKinematicCharacterController | protected |
| m_maxSlopeCosine | btKinematicCharacterController | protected |
| m_maxSlopeRadians | btKinematicCharacterController | protected |
| m_normalizedDirection | btKinematicCharacterController | protected |
| m_SetjumpSpeed | btKinematicCharacterController | protected |
| m_stepHeight | btKinematicCharacterController | protected |
| m_targetOrientation | btKinematicCharacterController | protected |
| m_targetPosition | btKinematicCharacterController | protected |
| m_touchingContact | btKinematicCharacterController | protected |
| m_touchingNormal | btKinematicCharacterController | protected |
| m_turnAngle | btKinematicCharacterController | protected |
| m_up | btKinematicCharacterController | protected |
| m_useGhostObjectSweepTest | btKinematicCharacterController | protected |
| m_useWalkDirection | btKinematicCharacterController | protected |
| m_velocityTimeInterval | btKinematicCharacterController | protected |
| m_verticalOffset | btKinematicCharacterController | protected |
| m_verticalVelocity | btKinematicCharacterController | protected |
| m_walkDirection | btKinematicCharacterController | protected |
| m_wasJumping | btKinematicCharacterController | protected |
| m_wasOnGround | btKinematicCharacterController | protected |
| needsCollision(const btCollisionObject *body0, const btCollisionObject *body1) | btKinematicCharacterController | protectedvirtual |
| onGround() const | btKinematicCharacterController | virtual |
| parallelComponent(const btVector3 &direction, const btVector3 &normal) | btKinematicCharacterController | protected |
| perpindicularComponent(const btVector3 &direction, const btVector3 &normal) | btKinematicCharacterController | protected |
| playerStep(btCollisionWorld *collisionWorld, btScalar dt) | btKinematicCharacterController | virtual |
| preStep(btCollisionWorld *collisionWorld) | btKinematicCharacterController | virtual |
| recoverFromPenetration(btCollisionWorld *collisionWorld) | btKinematicCharacterController | protected |
| reset(btCollisionWorld *collisionWorld) | btKinematicCharacterController | virtual |
| setAngularDamping(btScalar d) | btKinematicCharacterController | inline |
| setAngularVelocity(const btVector3 &velocity) | btKinematicCharacterController | virtual |
| setFallSpeed(btScalar fallSpeed) | btKinematicCharacterController | |
| setGravity(const btVector3 &gravity) | btKinematicCharacterController | |
| setJumpSpeed(btScalar jumpSpeed) | btKinematicCharacterController | |
| setLinearDamping(btScalar d) | btKinematicCharacterController | inline |
| setLinearVelocity(const btVector3 &velocity) | btKinematicCharacterController | virtual |
| setMaxJumpHeight(btScalar maxJumpHeight) | btKinematicCharacterController | |
| setMaxPenetrationDepth(btScalar d) | btKinematicCharacterController | |
| setMaxSlope(btScalar slopeRadians) | btKinematicCharacterController | |
| setStepHeight(btScalar h) | btKinematicCharacterController | |
| setUp(const btVector3 &up) | btKinematicCharacterController | |
| setUpInterpolate(bool value) | btKinematicCharacterController | virtual |
| setUpVector(const btVector3 &up) | btKinematicCharacterController | protected |
| setUseGhostSweepTest(bool useGhostObjectSweepTest) | btKinematicCharacterController | inline |
| setVelocityForTimeInterval(const btVector3 &velocity, btScalar timeInterval) | btKinematicCharacterController | virtual |
| setWalkDirection(const btVector3 &walkDirection) | btKinematicCharacterController | virtual |
| stepDown(btCollisionWorld *collisionWorld, btScalar dt) | btKinematicCharacterController | protected |
| stepForwardAndStrafe(btCollisionWorld *collisionWorld, const btVector3 &walkMove) | btKinematicCharacterController | protected |
| stepUp(btCollisionWorld *collisionWorld) | btKinematicCharacterController | protected |
| updateAction(btCollisionWorld *collisionWorld, btScalar deltaTime) | btKinematicCharacterController | inlinevirtual |
| updateTargetPositionBasedOnCollision(const btVector3 &hit_normal, btScalar tangentMag=btScalar(0.0), btScalar normalMag=btScalar(1.0)) | btKinematicCharacterController | protected |
| warp(const btVector3 &origin) | btKinematicCharacterController | virtual |
| ~btActionInterface() | btActionInterface | inlinevirtual |
| ~btCharacterControllerInterface() | btCharacterControllerInterface | inlinevirtual |
| ~btKinematicCharacterController() | btKinematicCharacterController | |