Bullet Collision Detection & Physics Library: btSoftBody.cpp File Reference

Bullet Collision Detection & Physics Library

Classes | Macros
btSoftBody.cpp File Reference
`#include "btSoftBodyInternals.h"`
`#include "BulletSoftBody/btSoftBodySolvers.h"`
`#include "btSoftBodyData.h"`
`#include "LinearMath/btSerializer.h"`
`#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"`
`#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"`
Include dependency graph for btSoftBody.cpp:

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## Classes
struct | NodeLinks

## Macros
#define | IDX(_x_, _y_) ((_y_)*n + (_x_))
#define | NEXTRAND (seed = (1664525L * seed + 1013904223L) & 0xffffffff)
#define | PTR2IDX(_p_, _b_) reinterpret_cast<btSoftBody::Node*>((_p_) - (_b_))
#define | IDX2PTR(_p_, _b_) map ? (&(_b_)[map[(((char*)_p_) - (char*)0)]]) : (&(_b_)[(((char*)_p_) - (char*)0)])

## Macro Definition Documentation

## ◆ IDX

#define IDX | ( |  | _x_,
|  |  | _y_
| ) |  | ((_y_)*n + (_x_))

## ◆ IDX2PTR

#define IDX2PTR | ( |  | _p_,
|  |  | _b_
| ) |  | map ? (&(_b_)[map[(((char*)_p_) - (char*)0)]]) : (&(_b_)[(((char*)_p_) - (char*)0)])

## ◆ NEXTRAND

#define NEXTRAND (seed = (1664525L * seed + 1013904223L) & 0xffffffff)

## ◆ PTR2IDX

#define PTR2IDX | ( |  | _p_,
|  |  | _b_
| ) |  | reinterpret_cast<btSoftBody::Node*>((_p_) - (_b_))