Bullet Collision Detection & Physics Library: btConcaveShape.h Source File

Bullet Collision Detection & Physics Library

btConcaveShape.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15
16 #ifndef BT_CONCAVE_SHAPE_H
17 #define BT_CONCAVE_SHAPE_H
18
19 #include "btCollisionShape.h"
20 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
21 #include "btTriangleCallback.h"
22
25 typedef enum PHY_ScalarType
26 {
27 PHY_FLOAT,
28 PHY_DOUBLE,
29 PHY_INTEGER,
30 PHY_SHORT,
31 PHY_FIXEDPOINT88,
32 PHY_UCHAR
33 } PHY_ScalarType;
34
37 ATTRIBUTE_ALIGNED16(class)
38 btConcaveShape : public btCollisionShape
39 {
40 protected:
41 btScalar m_collisionMargin;
42
43 public:
44 BT_DECLARE_ALIGNED_ALLOCATOR();
45
46 btConcaveShape();
47
48 virtual ~btConcaveShape();
49
50 virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const = 0;
51
52 virtual btScalar getMargin() const
53 {
54 return m_collisionMargin;
55 }
56 virtual void setMargin(btScalar collisionMargin)
57 {
58 m_collisionMargin = collisionMargin;
59 }
60 };
61
62 #endif //BT_CONCAVE_SHAPE_H
PHY_UCHAR
Definition: btConcaveShape.h:32
btConcaveShape::m_collisionMargin
btScalar m_collisionMargin
Definition: btConcaveShape.h:41
btCollisionShape
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
Definition: btCollisionShape.h:26
btConcaveShape::setMargin
virtual void setMargin(btScalar collisionMargin)
Definition: btConcaveShape.h:56
btTriangleCallback.h
btTriangleCallback
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
Definition: btTriangleCallback.h:23
PHY_DOUBLE
Definition: btConcaveShape.h:28
PHY_SHORT
Definition: btConcaveShape.h:30
btBroadphaseProxy.h
btCollisionShape.h
btVector3
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:80
ATTRIBUTE_ALIGNED16
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:84
btConcaveShape
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
Definition: btConcaveShape.h:37
PHY_INTEGER
Definition: btConcaveShape.h:29
PHY_FIXEDPOINT88
Definition: btConcaveShape.h:31
BT_DECLARE_ALIGNED_ALLOCATOR
#define BT_DECLARE_ALIGNED_ALLOCATOR()
Definition: btScalar.h:405
btConcaveShape::getMargin
virtual btScalar getMargin() const
Definition: btConcaveShape.h:52
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:294
PHY_ScalarType
PHY_ScalarType
PHY_ScalarType enumerates possible scalar types.
Definition: btConcaveShape.h:25
PHY_FLOAT
Definition: btConcaveShape.h:27