# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

bl_info = {
    "name": "3D Print Toolbox",
    "author": "Campbell Barton",
    "blender": (2, 79, 0),
    "location": "3D View > Toolbox",
    "description": "Utilities for 3D printing",
    "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
                "Scripts/Modeling/PrintToolbox",
    "support": 'OFFICIAL',
    "category": "Mesh",
    }


if "bpy" in locals():
    import importlib
    importlib.reload(ui)
    importlib.reload(operators)
    importlib.reload(mesh_helpers)
else:
    import math

    import bpy
    from bpy.props import (
            StringProperty,
            BoolProperty,
            FloatProperty,
            EnumProperty,
            PointerProperty,
            )
    from bpy.types import (
            AddonPreferences,
            PropertyGroup,
            )

    from . import (
            ui,
            operators,
            )


class Print3D_Scene_Props(PropertyGroup):
    export_format = EnumProperty(
            name="Format",
            description="Format type to export to",
            items=(('STL', "STL", ""),
                   ('PLY', "PLY", ""),
                   ('WRL', "VRML2", ""),
                   ('X3D', "X3D", ""),
                   ('OBJ', "OBJ", "")),
            default='STL',
            )
    use_export_texture = BoolProperty(
            name="Copy Textures",
            description="Copy textures on export to the output path",
            default=False,
            )
    use_apply_scale = BoolProperty(
            name="Apply Scale",
            description="Apply scene scale setting on export",
            default=False,
            )
    export_path = StringProperty(
            name="Export Directory",
            description="Path to directory where the files are created",
            default="//", maxlen=1024, subtype="DIR_PATH",
            )
    thickness_min = FloatProperty(
            name="Thickness",
            description="Minimum thickness",
            subtype='DISTANCE',
            default=0.001,  # 1mm
            min=0.0, max=10.0,
            )
    threshold_zero = FloatProperty(
            name="Threshold",
            description="Limit for checking zero area/length",
            default=0.0001,
            precision=5,
            min=0.0, max=0.2,
            )
    angle_distort = FloatProperty(
            name="Angle",
            description="Limit for checking distorted faces",
            subtype='ANGLE',
            default=math.radians(45.0),
            min=0.0, max=math.radians(180.0),
            )
    angle_sharp = FloatProperty(
            name="Angle",
            subtype='ANGLE',
            default=math.radians(160.0),
            min=0.0, max=math.radians(180.0),
            )
    angle_overhang = FloatProperty(
            name="Angle",
            subtype='ANGLE',
            default=math.radians(45.0),
            min=0.0, max=math.radians(90.0),
            )


# Update panel category name
panels = (
    ui.VIEW3D_PT_Print3D_Object,
    ui.VIEW3D_PT_Print3D_Mesh,
    )


def update_panels(self, context):
    try:
        for panel in panels:
            if "bl_rna" in panel.__dict__:
                bpy.utils.unregister_class(panel)

        for panel in panels:
            panel.bl_category = context.user_preferences.addons[__name__].preferences.category
            bpy.utils.register_class(panel)

    except Exception as e:
        message = "3D Print Toolbox: Updating Panel locations has failed"
        print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))


class Print3D_Preferences(AddonPreferences):
    bl_idname = __name__

    category = StringProperty(
            name="Tab Category",
            description="Choose a name for the category of the panel",
            default="3D Printing",
            update=update_panels,
            )

    def draw(self, context):
        layout = self.layout
        layout.prop(self, "category")


classes = (
    ui.VIEW3D_PT_Print3D_Object,
    ui.VIEW3D_PT_Print3D_Mesh,

    operators.MESH_OT_Print3D_Info_Volume,
    operators.MESH_OT_Print3D_Info_Area,

    operators.MESH_OT_Print3D_Check_Degenerate,
    operators.MESH_OT_Print3D_Check_Distorted,
    operators.MESH_OT_Print3D_Check_Solid,
    operators.MESH_OT_Print3D_Check_Intersections,
    operators.MESH_OT_Print3D_Check_Thick,
    operators.MESH_OT_Print3D_Check_Sharp,
    operators.MESH_OT_Print3D_Check_Overhang,
    operators.MESH_OT_Print3D_Check_All,

    operators.MESH_OT_Print3D_Clean_Isolated,
    operators.MESH_OT_Print3D_Clean_Distorted,
    # operators.MESH_OT_Print3D_Clean_Thin,
    operators.MESH_OT_Print3D_Clean_Non_Manifold,

    operators.MESH_OT_Print3D_Select_Report,

    operators.MESH_OT_Print3D_Scale_To_Volume,
    operators.MESH_OT_Print3D_Scale_To_Bounds,

    operators.MESH_OT_Print3D_Export,

    Print3D_Scene_Props,
    Print3D_Preferences,
    )


def register():
    for cls in classes:
        bpy.utils.register_class(cls)

    bpy.types.Scene.print_3d = PointerProperty(type=Print3D_Scene_Props)

    update_panels(None, bpy.context)


def unregister():
    for cls in classes:
        bpy.utils.unregister_class(cls)

    del bpy.types.Scene.print_3d
