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Bullet Collision Detection & Physics Library
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#include <bullet.h>

Public Attributes | |
| btTypedConstraintData | m_typeConstraintData |
| btTransformFloatData | m_rbAFrame |
| btTransformFloatData | m_rbBFrame |
| int | m_useReferenceFrameA |
| int | m_angularOnly |
| int | m_enableAngularMotor |
| float | m_motorTargetVelocity |
| float | m_maxMotorImpulse |
| float | m_lowerLimit |
| float | m_upperLimit |
| float | m_limitSoftness |
| float | m_biasFactor |
| float | m_relaxationFactor |
| int Bullet::btHingeConstraintFloatData::m_enableAngularMotor |
| float Bullet::btHingeConstraintFloatData::m_maxMotorImpulse |
| float Bullet::btHingeConstraintFloatData::m_motorTargetVelocity |
| btTransformFloatData Bullet::btHingeConstraintFloatData::m_rbAFrame |
| btTransformFloatData Bullet::btHingeConstraintFloatData::m_rbBFrame |
| float Bullet::btHingeConstraintFloatData::m_relaxationFactor |
| btTypedConstraintData Bullet::btHingeConstraintFloatData::m_typeConstraintData |
| int Bullet::btHingeConstraintFloatData::m_useReferenceFrameA |
1.8.14