QShaderData Class
(Qt3DRender::QShaderData)Provides a way of specifying values of a Uniform Block or a shader structure. More...
| Header: | #include <Qt3DRender/QShaderData> |
| qmake: | QT += 3drender |
| Since: | Qt 5.5 |
| Inherits: | Qt3DCore::QComponent |
This class was introduced in Qt 5.5.
Public Functions
| QShaderData(Qt3DCore::QNode *parent = nullptr) | |
| Qt3DRender::PropertyReaderInterfacePtr | propertyReader() const |
- 2 public functions inherited from Qt3DCore::QComponent
- 13 public functions inherited from Qt3DCore::QNode
- 30 public functions inherited from QObject
Related Non-Members
| typedef | QNodePtr |
| typedef | QNodeVector |
| typedef | QObjectList |
| QList<T> | qFindChildren(const QObject *obj, const QRegExp ®Exp) |
| Qt3DCore::QNodeId | qIdForNode(Qt3DCore::QNode *node) |
| Qt3DCore::QNodeIdVector | qIdsForNodes(const T &nodes) |
| T | qobject_cast(QObject *object) |
| T | qobject_cast(const QObject *object) |
Macros
| QT_NO_NARROWING_CONVERSIONS_IN_CONNECT | |
| Q_CLASSINFO(Name, Value) | |
| Q_DISABLE_COPY(Class) | |
| Q_DISABLE_COPY_MOVE(Class) | |
| Q_DISABLE_MOVE(Class) | |
| Q_EMIT | |
| Q_ENUM(...) | |
| Q_ENUM_NS(...) | |
| Q_FLAG(...) | |
| Q_FLAG_NS(...) | |
| Q_GADGET | |
| Q_INTERFACES(...) | |
| Q_INVOKABLE | |
| Q_NAMESPACE | |
| Q_OBJECT | |
| Q_PROPERTY(...) | |
| Q_REVISION | |
| Q_SET_OBJECT_NAME(Object) | |
| Q_SIGNAL | |
| Q_SIGNALS | |
| Q_SLOT | |
| Q_SLOTS |
Additional Inherited Members
- 1 property inherited from Qt3DCore::QComponent
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
- 1 public slot inherited from Qt3DCore::QComponent
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
- 3 signals inherited from Qt3DCore::QComponent
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
- 9 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Detailed Description
Note: When subclassing and adding properties to QShaderData, note that if you need to nest an inner Qt3DRender::QShaderData, the data type of the property should be Qt3DRender::QShaderData* instead of the name of your subclass.
Member Function Documentation
QShaderData::QShaderData(Qt3DCore::QNode *parent = nullptr)
Constructs a new QShaderData with the specified parent.
Qt3DRender::PropertyReaderInterfacePtr QShaderData::propertyReader() const
QShaderData::propertyReader Returns the PropertyReaderInterfacePtr for this shader data