# 3.0 - 3.4 Release Notes

- Release 3.4
  - Release 3.4.0 - Jun 2019
- Release 3.3
  - Release 3.3.3 - Jul 2018
  - Release 3.3.2 - Jun 2018
  - Release 3.3.1 - Feb 1018
  - Release 3.3.0 - Aug 2017
- Release 3.2
  - Release 3.2.0 - Feb 2017
- Release 3.1
  - Release 3.1.1 - Jan 2017
  - Release 3.1.0 - Oct 2016
- Release 3.0
  - Release 3.0.5 - Mar 2016
  - Release 3.0.4 - Feb 2016
  - Release 3.0.3 - Oct 2015
  - Release 3.0.2 - Aug 2015
  - Release 3.0.1 - Aug 2015
  - Release 3.0.0 - Jun 2015
  - Release 3.0.0 RC2
  - Release 3.0.0 RC1
- Previous 2.x Release Notes

### Release 3.4

#### Release 3.4.0 - Jun 2019

Release 3.4.0 is a significant release with several new features, bug fixes, and general code and configuration improvements. For more information on the following, please see Release 3.4

New Features
  - Triangular Patches for Loop subdivision
  - Improvements to Introductory Documentation
  - Sparse Patch Tables and Adaptive Refinement
  - Full Support for Double Precision in Far
Changes
  - Added new build script (GitHub #1068)
  - Added support for newer DirectX SDKs (GitHub #1066)
  - Patch arrays extended to support combined regular and irregular types (GitHub #995)
  - Far::PatchTables and adaptive refinement supported for Bilinear scheme (GitHub #1035)
  - New Far::PatchTableFactory method to determine adaptive refinement options ((GitHub #1047)
  - New Far::PatchTableFactory options to align primvar buffers of uniform tables (GitHub #986)
  - Far::StencilTable::UpdateValues() overloaded to support separate base buffer (GitHub #1011)
  - Far::LimitStencilTableFactory updated to create face-varying tables (GitHub #1012)
  - Regular patches on boundaries no longer require additional isolation (GitHub #1025)
  - Inclusion of OpenSubdiv header files in source code now consistent (GitHub #767)
  - Re-organization of and additions to Far tutorials (GitHub #1083)
  - examples now use common command-line conventions and parsing (GitHub #1056)
Bug Fixes
  - Fixed Far::PrimvarRefiner internal limitFVar() prototype (GitHub #979)
  - Fixed Far::StencilTable append when base StencilTable empty (GitHub #982)
  - Patches around non-manifold vertices now free of cracks (GitHub #1013)

### Release 3.3

#### Release 3.3.3 - Jul 2018

Release 3.3.3 is bug-fix release addressing regressions from release 3.3.2

Bug Fixes
  - Fixed a regression in PatchTable construction with varying patches (GitHub #976)
  - Fixed a regression in PatchTable construction for face-varying patches (GitHub #972)
  - Fixed a bug in the initialization of Far::SourcePatch (GitHub #971)

#### Release 3.3.2 - Jun 2018

Release 3.3.2 is a minor release with potentially significant performance improvements to the patch pre-processing stages

Changes
  - Improved performance of PatchTable construction (GitHub #966)
  - The resulting improved accuracy will produce slight numerical differences in computations involving patches, e.g. StencilTable and PatchTable evaluation
Bug Fixes
  - Far::PatchTableFactory now supports PatchTable construction with ENDCAP_BILINEAR_BASIS specified

#### Release 3.3.1 - Feb 1018

Release 3.3.1 is a minor bug-fix release

Bug Fixes
  - Fixed GLSL/HLSL/Metal patch shader code to resolve degenerate normals (GitHub #947)
  - Fixed problems with face-varying patches in uniform PatchTables (GitHub #946)
  - Fixed integer overflow bugs for large meshes in PatchTable factories (GitHub #957)
  - Fixed computation of PatchParam for triangle refinement (GitHub #962)
Changes
  - Added build options: NO_GLFW and NO_GLFW_X11
  - Added additional shapes with infinitely sharp creases to the Metal and DX11 example viewers
  - Disabled GL tests during CI runs on Linux
  - Improved stability of examples/glImaging in CI runs by testing GL version

#### Release 3.3.0 - Aug 2017

Release 3.3.0 is significant release adding an Osd implementation for Apple's Metal API

New Features
  - Added an Osd implementation for Apple's Metal API
  - Added the mtlViewer example
Changes
  - Fixed several instances of local variable shadowing that could cause build warnings
  - Updated continuous-integration build scripts and added testing on macOS

### Release 3.2

#### Release 3.2.0 - Feb 2017

Release 3.2.0 is a minor release containing API additions and bug fixes

New Features
  - Extended Far::StencilTableFactory to support face-varying
  - Extended Osd Evaluator classes to support evaluation of 1st and 2nd derivatives
  - Added an option to disable generation of legacy sharp corner patches
Changes
  - Corrected numerous spelling errors in doxygen comments
  - Updated glFVarViewer with improved error detection and command line parsing
  - Added option to build using MSVC with static CRT
Bug Fixes
  - Fixed a double delete of GL program in Osd::GLComputeEvaluator

### Release 3.1

#### Release 3.1.1 - Jan 2017

Release 3.1.1 is a minor bug-fix release.

Bug Fixes
  - Fixed a bug with non-manifold face-varying topology causing a crash during patch table creation
  - Fixed GLEW compilation and linking with dynamic GLEW libraries on Windows
  - Fixed GLFW linking with GLFW 3.2 on X11 platforms

#### Release 3.1.0 - Oct 2016

Release 3.1.0 is a significant release with several new features, bug fixes, and general code and configuration improvements. For more information on the following, please see Release 3.1

New Features
  - Bicubic Face-Varying Patches
  - Varying and Face-Varying Evaluation
  - Second Order Derivative Evaluation
  - Separate Levels of Feature Isolation
  - Sharp Patches for Infinitely Sharp Features
Changes
  - Enabled the use of CMake's folder feature
  - Removed the use of iso646 alternative keywords ('and', 'or', 'not', etc.) to improve portability
  - Added numerical valued preprocessor directives (OPENSUBDIV_VERSION_MAJOR, etc.) to <opensubdiv/version.h>
  - Improved documentation for Far::PatchParam and added Unnormalize() to complement Normalize()
  - Added additional topology queries to Far::TopologyLevel
  - Updated glFVarViewer and glEvalLimit viewer to make use of bicubic face-varying patches
  - Updated glViewer and dxViewer to add a toggle for InfSharpPatch
  - Updated dxPtexViewer for improved feature parity with glPtexViewer
  - Improved far_regression to exercise shapes independent of Hbr compatibility
  - Added support for Appveyor continuous integration testing
  - Removed cmake/FindIlmBase
  - Removed mayaPolySmooth example
Bug Fixes
  - Fixed Ptex version parsing and compatibility issues
  - Fixed compatibility issues with VS2015
  - Fixed bug interpolating face-varying data with Bilinear scheme
  - Fixed bug with refinement using Chaikin creasing
  - Fixed bugs with HUD sliders in the example viewers

### Release 3.0

#### Release 3.0.5 - Mar 2016

Release 3.0.5 is a minor stability release with performance and correctness bug fixes.

Bug Fixes
  - The previous release reduced transient memory use during PatchTable construction, but increased the amount of memory consumed by the resulting PatchTable itself, this regression has been fixed.
  - The example Ptex texture sampling code has been fixed to prevent sampling beyond the texels for a face when multisample rasterization is enabled.

#### Release 3.0.4 - Feb 2016

Release 3.0.4 is a minor stability release which includes important performance and bug fixes.

New Features
  - Added accessor methods to Far::LimitStencilTable to retrieve limit stencil data including derivative weights
  - Added support for OpenCL event control to Osd::CLVertexBuffer and Osd::CLEvaluator
Changes
  - Major reduction in memory use during Far::PatchTable construction for topologies with large numbers of extraordinary features
  - Improved performance for GL and D3D11 tessellation control / hull shader execution when drawing BSpline patches with the single crease patch optimization enabled
Bug Fixes
  - Restored support for drawing with fractional tessellation
  - Fixed far_tutorial_6 to refine primvar data only up to the number of levels produced by topological refinement
  - Fixed build warnings and errors reported by Visual Studio 2015

#### Release 3.0.3 - Oct 2015

Release 3.0.3 is a minor stability release which includes important performance and bug fixes.

New Features
  - Smooth normal generation tutorial, far_tutorial_8
Changes
  - Major performance improvement in PatchTable construction
  - Improved patch approximations for non-manifold features
Bug Fixes
  - Fixed double delete in GLSL Compute controller
  - Fixed buffer layout for GLSL Compute kernel
  - Fixed GL buffer leak in Osd::GLPatchTable
  - Fixed out-of-bounds data access for TBB and OMP stencil evaluation
  - Fixed WIN32_LEAN_AND_MEAN typo
  - Fixed Loop-related shader issues glFVarViewer

#### Release 3.0.2 - Aug 2015

Release 3.0.2 is a minor release for a specific fix.

Bug Fixes
  - Fixed drawing of single crease patches

#### Release 3.0.1 - Aug 2015

Release 3.0.1 is a minor release focused on stability and correctness.

Changes
  - Added a references section to the documentation, please see References
  - Removed references to AddVaryingWithWeight from examples and tutorials
  - Added more regression test shapes
  - Addressed general compiler warnings (e.g. signed vs unsigned comparisons)
  - Addressed compiler warnings in the core libraries reported by GCC's -Wshadow
  - Eased GCC version restriction, earlier requirement for version 4.8 or newer is no longer needed
  - Replaced topology initialization assertions with errors
  - Improved compatibility with ICC
  - Improved descriptive content and formatting of Far error messages
  - Improved build when configured to include no GPU specific code
Bug Fixes
  - Fixed handling of unconnected vertices to avoid out of bounds data access
  - Fixed non-zero starting offsets for TbbEvalStencils and OmpEvalStencils
  - Fixed Far::StencilTableFactory::Options::factorizeIntermediateLevels
  - Fixed Far::PatchTablesFactory::Options::generateAllLevels
  - Fixed the behavior of VTX_BOUNDARY_NONE for meshes with bilinear scheme
  - Fixed some template method specializations which produced duplicate definitions
  - Disabled depth buffering when drawing the UI in the example viewers
  - Disabled the fractional tessellation spacing option in example viewers since this mode is currently not supported

#### Release 3.0.0 - Jun 2015

Release 3.0.0 is a major release with many significant improvements and changes. For more information on the following, please see Release 3.0

New Features
  - Faster subdivision using less memory
  - Support for non-manifold topology
  - Face-Varying data specified topologically
  - Elimination of fixed valence tables
  - Single-crease patch for semi-sharp edges
  - Additional irregular patch approximations
  - Introduction of Stencil Tables
  - Faster, simpler GPU kernels
  - Unified adaptive shaders
  - Updated coding style with namespaces
  - More documentation and tutorials
Bug Fixes
  - Smooth Face-Varying interpolation around creases

#### Release 3.0.0 RC2

New Features
  - Documentation updates
  - far_tutorial_3 updates for the multiple face-varying channels
  - maya example plugin interpolates a UV channel and a vertex color channel
Bug Fixes
  - Fixed a LimitStencilTableFactory bug, which returns an invalid table
  - PatchParam encoding changed to support refinement levels up to 10
  - Added Xinerama link dependency
  - Fixed MSVC 32bit build problem
  - Fixed minor cmake issues
  - Fixed glViewer/farViewer stability bugs

#### Release 3.0.0 RC1

Changes
  - Far::TopologyRefiner was split into several classes to clarify and focus the API.
  - Interpolation of Vertex and Varying primvars in a single pass is no longer supported.
  - The Osd layer was largely refactored.

### Previous 2.x Release Notes

Previous releases

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