C Specification
To obtain optimal Android hardware buffer usage flags for specific image
creation parameters, attach an instance of
VkAndroidHardwareBufferUsageANDROID to the pNext chain of a
VkImageFormatProperties2 structure passed to
vkGetPhysicalDeviceImageFormatProperties2.
This structure is defined as:
typedef struct VkAndroidHardwareBufferUsageANDROID {
VkStructureType sType;
void* pNext;
uint64_t androidHardwareBufferUsage;
} VkAndroidHardwareBufferUsageANDROID;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
androidHardwareBufferUsagereturns the Android hardware buffer usage flags.
Description
The androidHardwareBufferUsage field must include Android hardware
buffer usage flags listed in the
AHardwareBuffer Usage
Equivalence table when the corresponding Vulkan image usage or image
creation flags are included in the usage or flags fields of
VkPhysicalDeviceImageFormatInfo2.
It must include at least one GPU usage flag
(AHARDWAREBUFFER_USAGE_GPU_*), even if none of the corresponding Vulkan
usages or flags are requested.
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Note
Requiring at least one GPU usage flag ensures that Android hardware buffer memory will be allocated in a memory pool accessible to the Vulkan implementation, and that specializing the memory layout based on usage flags does not prevent it from being compatible with Vulkan. Implementations may avoid unnecessary restrictions caused by this requirement by using vendor usage flags to indicate that only the Vulkan uses indicated in VkImageFormatProperties2 are required. |
See Also
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
Copyright
Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.