Xeometría

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# Texto

Adjusts the shape of the selected 3D object. You can only modify the shape of a 3D object that was created by converting a 2D object. To convert a 2D object to 3D, select the object, right-click, and then choose Convert - To 3D, or Convert - To 3D Rotation Object.

Para acceder a esta orde...

Open the context menu of the 3D object, choose 3D Effects - Geometry tab.

## Xeometría

Define as propiedades da forma do obxecto 3D seleccionado.

### Bordos arredondados

Enter the amount by which you want to round the corners of the selected 3D object.

### Escala de profundidade

Enter the amount by which to increase or decrease the area of the front side of the selected 3D object.

### Ángulo de rotación

Enter the angle in degrees to rotate the selected 3D rotation object.

### Profundidade

Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects.

## Segmentos

Pode modificar o número de segmentos usados para debuxar un obxecto de rotación 3D.

### Horizontal

Enter the number of horizontal segments to use in the selected 3D rotation object.

### Vertical

Enter the number of vertical segments to use in the selected 3D rotation object

## Normais

Permite modificar o estilo de renderización da superficie 3D.

### Específico do obxecto

Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface.

Específico do obxecto

### Plano

Renders the 3D surface as polygons.

Plano

### Esférico

Renders a smooth 3D surface.

Esférico

### Inverter normais

Inverts the light source.

Inverter normais

### Iluminación en dous lados

Lights the object from the outside and the inside. To use an ambient light source, click this button, and then click the Invert Normals button.

Iluminación en dous lados

### En dous lados

Closes the shape of a 3D object that was created by extruding a freeform line (Convert - To 3D).

En dous lados