See Gamepad input for how these are used.
| Macros | |
| #define | GLFW_GAMEPAD_AXIS_LEFT_X 0 | 
| #define | GLFW_GAMEPAD_AXIS_LEFT_Y 1 | 
| #define | GLFW_GAMEPAD_AXIS_RIGHT_X 2 | 
| #define | GLFW_GAMEPAD_AXIS_RIGHT_Y 3 | 
| #define | GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 | 
| #define | GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 | 
| #define | GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER | 
| #define GLFW_GAMEPAD_AXIS_LEFT_X 0 | 
| #define GLFW_GAMEPAD_AXIS_LEFT_Y 1 | 
| #define GLFW_GAMEPAD_AXIS_RIGHT_X 2 | 
| #define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 | 
| #define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 | 
| #define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 | 
| #define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER | 
Last update on Tue Apr 16 2019 for GLFW 3.3.0