31 #include <SFML/Graphics/Transform.h>    32 #include <SFML/Graphics/Color.h>    33 #include <SFML/System/Vector2.h>    34 #include <SFML/System/Vector3.h>   100 #endif // SFML_GLSL_H 
2-component vector of integers 
3-component vector of floats 
2-component vector of floats