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Bullet Collision Detection & Physics Library
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#include <btCollisionWorld.h>


Public Member Functions | |
| ClosestConvexResultCallback (const btVector3 &convexFromWorld, const btVector3 &convexToWorld) | |
| virtual btScalar | addSingleResult (LocalConvexResult &convexResult, bool normalInWorldSpace) |
Public Member Functions inherited from btCollisionWorld::ConvexResultCallback | |
| ConvexResultCallback () | |
| virtual | ~ConvexResultCallback () |
| bool | hasHit () const |
| virtual bool | needsCollision (btBroadphaseProxy *proxy0) const |
Public Attributes | |
| btVector3 | m_convexFromWorld |
| btVector3 | m_convexToWorld |
| btVector3 | m_hitNormalWorld |
| btVector3 | m_hitPointWorld |
| const btCollisionObject * | m_hitCollisionObject |
Public Attributes inherited from btCollisionWorld::ConvexResultCallback | |
| btScalar | m_closestHitFraction |
| int | m_collisionFilterGroup |
| int | m_collisionFilterMask |
Definition at line 362 of file btCollisionWorld.h.
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inline |
Definition at line 364 of file btCollisionWorld.h.
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inlinevirtual |
need to transform normal into worldspace
Implements btCollisionWorld::ConvexResultCallback.
Reimplemented in btClosestNotMeConvexResultCallback, and btKinematicClosestNotMeConvexResultCallback.
Definition at line 378 of file btCollisionWorld.h.
| btVector3 btCollisionWorld::ClosestConvexResultCallback::m_convexFromWorld |
Definition at line 371 of file btCollisionWorld.h.
| btVector3 btCollisionWorld::ClosestConvexResultCallback::m_convexToWorld |
Definition at line 372 of file btCollisionWorld.h.
| const btCollisionObject* btCollisionWorld::ClosestConvexResultCallback::m_hitCollisionObject |
Definition at line 376 of file btCollisionWorld.h.
| btVector3 btCollisionWorld::ClosestConvexResultCallback::m_hitNormalWorld |
Definition at line 374 of file btCollisionWorld.h.
| btVector3 btCollisionWorld::ClosestConvexResultCallback::m_hitPointWorld |
Definition at line 375 of file btCollisionWorld.h.
1.8.16