BLENDER(1)

Color management: Error could not find role data role. Blender 2.81 (sub 16)"

NAME
blender - a full-featured 3D application

SYNOPSIS
blender [args ...] [file] [args ...]

DESCRIPTION

blender is a full-featured 3D application. It supports the entirety of the 3D pipeline - modeling, rigging, animation, simulation, rendering, compositing, motion tracking, and video editing. Use Blender to create 3D images and animations, films and commercials, content for games, architectural and industrial visualizatons, and scientific visualizations. https://www.blender.org

OPTIONS
Color management: using fallback mode for management Color management: Error could not find role data role. Blender 2.81 (sub 16) Usage: blender [args ...] [file] [args ...]

  Render Options:

-b or --background
    Run in background (often used for UI-less rendering).

-a or --render-anim
    Render frames from start to end (inclusive).

-S or --scene <name>
    Set the active scene <name> for rendering.

-f or --render-frame <frame>
    Render frame <frame> and save it.

    * +<frame> start frame relative, -<frame> end frame relative.
    * A comma separated list of frames can also be used (no spaces).
    * A range of frames can be expressed using '..' separator between the first and last frames (inclusive).

-s or --frame-start <frame>
    Set start to frame <frame>, supports +/- for relative frames too.

-e or --frame-end <frame>
    Set end to frame <frame>, supports +/- for relative frames too.

-j or --frame-jump <frames>
    Set number of frames to step forward after each rendered frame.

-o or --render-output <path>
    Set the render path and file name.
    Use '//' at the start of the path to render relative to the blend-file.

    The '#' characters are replaced by the frame number, and used to define zero padding.

    * 'animation_##_test.png' becomes 'animation_01_test.png'
    * 'test-######.png' becomes 'test-000001.png'

    When the filename does not contain '#', The suffix '####' is added to the filename.

    The frame number will be added at the end of the filename, eg:
    # blender -b animation.blend -o //render_ -F PNG -x 1 -a

-E or --engine <engine>
    Specify the render engine.
    Use '-E' help to list available engines.

-t or --threads <threads>
    Use amount of <threads> for rendering and other operations
    [1-1024], 0 for systems processor count.

  Format Options:

-F or --render-format <format>
    Set the render format.
    Valid options are:

    Formats that can be compiled into Blender, not available on all systems:

-x or --use-extension <bool>
    Set option to add the file extension to the end of the file.

  Animation Playback Options:

-a <options> <file(s)>
    Instead of showing Blender's user interface, this runs Blender as an animation player,
    to view movies and image sequences rendered in Blender (ignored if '-b' is set).

    Playback Arguments:

    -p <sx> <sy>
      Open with lower left corner at <sx>, <sy>.
    -m
      Read from disk (Do not buffer).
    -f <fps> <fps-base>
      Specify FPS to start with.
    -j <frame>
      Set frame step to <frame>.
    -s <frame>
      Play from <frame>.
    -e <frame>
      Play until <frame>.

  Window Options:

-w or --window-border
    Force opening with borders.

-W or --window-fullscreen
    Force opening in fullscreen mode.

-p or --window-geometry <sx> <sy> <w> <h>
    Open with lower left corner at <sx>, <sy> and width and height as <w>, <h>.

-M or --window-maximized
    Force opening maximized.

-con or --start-console
    Start with the console window open (ignored if '-b' is set), (Windows only).

--no-native-pixels
    Do not use native pixel size, for high resolution displays (MacBook 'Retina').

--no-window-focus
    Open behind other windows and without taking focus.

  Python Options:

-y or --enable-autoexec
    Enable automatic Python script execution.

-Y or --disable-autoexec
    Disable automatic Python script execution (pydrivers & startup scripts), (compiled as non-standard default).

-P or --python <filename>
    Run the given Python script file.

--python-text <name>
    Run the given Python script text block.

--python-expr <expression>
    Run the given expression as a Python script.

--python-console
    Run Blender with an interactive console.

--python-exit-code <code>
    Set the exit-code in [0..255] to exit if a Python exception is raised
    (only for scripts executed from the command line), zero disables.

--addons <addon(s)>
    Comma separated list of add-ons (no spaces).

  Logging Options:

--log <match>
    Enable logging categories, taking a single comma separated argument.
    Multiple categories can be matched using a '.*' suffix,
    so '--log "wm.*"' logs every kind of window-manager message.
    Use "^" prefix to ignore, so '--log "*,^wm.operator.*"' logs all except for 'wm.operators.*'
    Use "*" to log everything.

--log-level <level>
    Set the logging verbosity level (higher for more details) defaults to 1,
    use -1 to log all levels.

--log-show-basename
    Only show file name in output (not the leading path).

--log-show-backtrace
    Show a back trace for each log message (debug builds only).

--log-show-timestamp
    Show a timestamp for each log message in seconds since start.

--log-file <filename>
    Set a file to output the log to.

  Debug Options:

-d or --debug
    Turn debugging on.

    * Enables memory error detection
    * Disables mouse grab (to interact with a debugger in some cases)
    * Keeps Python's 'sys.stdin' rather than setting it to None

--debug-value <value>
    Set debug value of <value> on startup.

--debug-events
    Enable debug messages for the event system.

--debug-ffmpeg
    Enable debug messages from FFmpeg library.

--debug-handlers
    Enable debug messages for event handling.

--debug-libmv
    Enable debug messages from libmv library.

--debug-memory
    Enable fully guarded memory allocation and debugging.

--debug-jobs
    Enable time profiling for background jobs.

--debug-python
    Enable debug messages for Python.

--debug-depsgraph
    Enable all debug messages from dependency graph.

--debug-depsgraph-eval
    Enable debug messages from dependency graph related on evaluation.

--debug-depsgraph-build
    Enable debug messages from dependency graph related on graph construction.

--debug-depsgraph-tag
    Enable debug messages from dependency graph related on tagging.

--debug-depsgraph-no-threads
    Switch dependency graph to a single threaded evaluation.

--debug-depsgraph-time
    Enable debug messages from dependency graph related on timing.

--debug-depsgraph-pretty
    Enable colors for dependency graph debug messages.

--debug-gpu
    Enable gpu debug context and information for OpenGL 4.3+.

--debug-gpumem
    Enable GPU memory stats in status bar.

--debug-gpu-shaders
    Enable GPU memory stats in status bar.

--debug-gpu-force-workarounds
    Enable GPU memory stats in status bar.

--debug-wm
    Enable debug messages for the window manager, shows all operators in search, shows keymap errors.

--debug-all
    Enable all debug messages.

--debug-io
    Enable debug messages for I/O (collada, ...).

--debug-fpe
    Enable floating point exceptions.

--disable-crash-handler
    Disable the crash handler.

--disable-abort-handler
    Disable the abort handler.

  Misc Options:

--app-template <template>
    Set the application template (matching the directory name), use 'default' for none.

--factory-startup
    Skip reading the BLENDER_STARTUP_FILE in the users home directory.

--enable-event-simulate
    Enable event simulation testing feature 'bpy.types.Window.event_simulate'.

--env-system-datafiles
    Set the BLENDER_SYSTEM_DATAFILES environment variable.

--env-system-scripts
    Set the BLENDER_SYSTEM_SCRIPTS environment variable.

--env-system-python
    Set the BLENDER_SYSTEM_PYTHON environment variable.

-noaudio
    Force sound system to None.

-setaudio
    Force sound system to a specific device.

-h or --help
    Print this help text and exit.

-R
    Register blend-file extension, then exit (Windows only).

-r
    Silently register blend-file extension, then exit (Windows only).

-v or --version
    Print Blender version and exit.

--
    End option processing, following arguments passed unchanged. Access via Python's 'sys.argv'.

  Other Options:

/?
    Print this help text and exit (windows only).

--debug-freestyle
    Enable debug messages for Freestyle.

--verbose <verbose>
    Set logging verbosity level for debug messages which supports it.

--disable-library-override
    Enable Library Override features in the UI.

  Argument Parsing:

  Arguments must be separated by white space, eg:
  # blender -ba test.blend
  ...will exit since '-ba' is an unknown argument.

  Argument Order:

  Arguments are executed in the order they are given. eg:
  # blender --background test.blend --render-frame 1 --render-output '/tmp'
  ...will not render to '/tmp' because '--render-frame 1' renders before the output path is set.
  # blender --background --render-output /tmp test.blend --render-frame 1
  ...will not render to '/tmp' because loading the blend-file overwrites the render output that was set.
  # blender --background test.blend --render-output /tmp --render-frame 1
  ...works as expected.

ENVIRONMENT VARIABLES
  $BLENDER_USER_CONFIG Directory for user configuration files.
  $BLENDER_USER_SCRIPTS Directory for user scripts.
  $BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts.
  $BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..).
  $BLENDER_SYSTEM_DATAFILES Directory for system wide data files.
  $BLENDER_SYSTEM_PYTHON Directory for system Python libraries.
  $TMP or $TMPDIR Store temporary files here.
  $SDL_AUDIODRIVER LibSDL audio driver - alsa, esd, dma.
  $PYTHONHOME Path to the Python directory, eg. /usr/lib/python.

SEE ALSO
luxrender(1)

AUTHORS
This manpage was written for a Debian GNU/Linux system by Daniel Mester <mester@uni-bremen.de> and updated by Cyril Brulebois <cyril.brulebois@enst-bretagne.fr> and Dan Eicher <dan@trollwerks.org>.