Irrlicht 3D Engine: Member List

| Irrlicht 3D Engine |

irr::scene::IColladaMeshWriter Member List
This is the complete list of members for irr::scene::IColladaMeshWriter, including all inherited members.

drop() const | irr::IReferenceCounted | `[inline]`
getAmbientLight() const | irr::scene::IColladaMeshWriter | `[inline, virtual]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getDefaultNameGenerator() const | irr::scene::IColladaMeshWriter | `[inline]`
getDefaultProperties() const | irr::scene::IColladaMeshWriter | `[inline]`
getExportSMaterialsOnlyOnce() const | irr::scene::IColladaMeshWriter | `[inline, virtual]`
getGeometryWriting() const | irr::scene::IColladaMeshWriter | `[inline, virtual]`
getNameGenerator() const | irr::scene::IColladaMeshWriter | `[inline, virtual]`
getProperties() const | irr::scene::IColladaMeshWriter | `[inline, virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
getType() const =0 | irr::scene::IMeshWriter | `[pure virtual]`
getWriteDefaultScene() const | irr::scene::IColladaMeshWriter | `[inline, virtual]`
getWriteTextures() const | irr::scene::IColladaMeshWriter | `[inline, virtual]`
grab() const | irr::IReferenceCounted | `[inline]`
IColladaMeshWriter() | irr::scene::IColladaMeshWriter | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
setAmbientLight(const video::SColorf &ambientColor) | irr::scene::IColladaMeshWriter | `[inline, virtual]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setDefaultNameGenerator(IColladaMeshWriterNames *p) | irr::scene::IColladaMeshWriter | `[inline, protected, virtual]`
setDefaultProperties(IColladaMeshWriterProperties *p) | irr::scene::IColladaMeshWriter | `[inline, protected, virtual]`
setExportSMaterialsOnlyOnce(bool exportOnce) | irr::scene::IColladaMeshWriter | `[inline, virtual]`
setGeometryWriting(E_COLLADA_GEOMETRY_WRITING writeStyle) | irr::scene::IColladaMeshWriter | `[inline, virtual]`
setNameGenerator(IColladaMeshWriterNames *nameGenerator) | irr::scene::IColladaMeshWriter | `[inline, virtual]`
setProperties(IColladaMeshWriterProperties *p) | irr::scene::IColladaMeshWriter | `[inline, virtual]`
setWriteDefaultScene(bool write) | irr::scene::IColladaMeshWriter | `[inline, virtual]`
setWriteTextures(bool write) | irr::scene::IColladaMeshWriter | `[inline, virtual]`
toNCName(const irr::core::stringw &oldString, const irr::core::stringw &prefix=irr::core::stringw(L"_NC_")) const =0 | irr::scene::IColladaMeshWriter | `[pure virtual]`
writeMesh(io::IWriteFile *file, scene::IMesh *mesh, s32 flags=EMWF_NONE)=0 | irr::scene::IMeshWriter | `[pure virtual]`
writeScene(io::IWriteFile *file, scene::ISceneNode *root)=0 | irr::scene::IColladaMeshWriter | `[pure virtual]`
~IColladaMeshWriter() | irr::scene::IColladaMeshWriter | `[inline, virtual]`
~IMeshWriter() | irr::scene::IMeshWriter | `[inline, virtual]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`