vkDestroyShaderModule(3)

# vkDestroyShaderModule(3) Manual Page

## Name

vkDestroyShaderModule - Destroy a shader module

## C Specification

To destroy a shader module, call:

    void vkDestroyShaderModule(
        VkDevice                                    device,
        VkShaderModule                              shaderModule,
        const VkAllocationCallbacks*                pAllocator);

## Parameters

- `device` is the logical device that destroys the shader module.

- `shaderModule` is the handle of the shader module to destroy.

- `pAllocator` controls host memory allocation as described in the Memory Allocation chapter.

## Description

A shader module can be destroyed while pipelines created using its shaders are still in use.

Valid Usage

- If `VkAllocationCallbacks` were provided when `shaderModule` was created, a compatible set of callbacks must be provided here

- If no `VkAllocationCallbacks` were provided when `shaderModule` was created, `pAllocator` must be `NULL`

Valid Usage (Implicit)

- `device` must be a valid `VkDevice` handle

- If `shaderModule` is not VK_NULL_HANDLE, `shaderModule` must be a valid `VkShaderModule` handle

- If `pAllocator` is not `NULL`, `pAllocator` must be a valid pointer to a valid `VkAllocationCallbacks` structure

- If `shaderModule` is a valid handle, it must have been created, allocated, or retrieved from `device`

Host Synchronization

- Host access to `shaderModule` must be externally synchronized

## See Also

VkAllocationCallbacks, VkDevice, VkShaderModule

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.