/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#pragma once

#include <QObject>

namespace QmlDesigner {

class PropertyAbstractContainer;
class PropertyBindingContainer;
class PropertyValueContainer;

class ChangeFileUrlCommand;
class ChangeValuesCommand;
class ChangeBindingsCommand;
class ChangeAuxiliaryCommand;
class CreateSceneCommand;
class CreateInstancesCommand;
class ClearSceneCommand;
class ReparentInstancesCommand;
class ChangeIdsCommand;
class RemoveInstancesCommand;
class RemovePropertiesCommand;
class ChangeStateCommand;
class CompleteComponentCommand;
class ChangeNodeSourceCommand;
class TokenCommand;
class RemoveSharedMemoryCommand;

class NodeInstanceServerInterface : public QObject
{
    Q_OBJECT
public:
    enum RunModus {
        NormalModus,
        TestModus // No preview images and synchronized
    };

    explicit NodeInstanceServerInterface(QObject *parent = nullptr);

    virtual void createInstances(const CreateInstancesCommand &command) = 0;
    virtual void changeFileUrl(const ChangeFileUrlCommand &command) = 0;
    virtual void createScene(const CreateSceneCommand &command) = 0;
    virtual void clearScene(const ClearSceneCommand &command) = 0;
    virtual void removeInstances(const RemoveInstancesCommand &command) = 0;
    virtual void removeProperties(const RemovePropertiesCommand &command) = 0;
    virtual void changePropertyBindings(const ChangeBindingsCommand &command) = 0;
    virtual void changePropertyValues(const ChangeValuesCommand &command) = 0;
    virtual void changeAuxiliaryValues(const ChangeAuxiliaryCommand &command) = 0;
    virtual void reparentInstances(const ReparentInstancesCommand &command) = 0;
    virtual void changeIds(const ChangeIdsCommand &command) = 0;
    virtual void changeState(const ChangeStateCommand &command) = 0;
    virtual void completeComponent(const CompleteComponentCommand &command) = 0;
    virtual void changeNodeSource(const ChangeNodeSourceCommand &command) = 0;
    virtual void token(const TokenCommand &command) = 0;
    virtual void removeSharedMemory(const RemoveSharedMemoryCommand &command) = 0;

    virtual void benchmark(const QString &)
    {}

    static void registerCommands();
};

}
