#include <bullet.h>
Definition at line 629 of file bullet.h.
 
◆ m_activationState1
      
        
          | int Bullet::btCollisionObjectFloatData::m_activationState1 | 
      
 
 
◆ m_anisotropicFriction
◆ m_broadphaseHandle
      
        
          | void* Bullet::btCollisionObjectFloatData::m_broadphaseHandle | 
      
 
 
◆ m_ccdMotionThreshold
      
        
          | float Bullet::btCollisionObjectFloatData::m_ccdMotionThreshold | 
      
 
 
◆ m_ccdSweptSphereRadius
      
        
          | float Bullet::btCollisionObjectFloatData::m_ccdSweptSphereRadius | 
      
 
 
◆ m_checkCollideWith
      
        
          | int Bullet::btCollisionObjectFloatData::m_checkCollideWith | 
      
 
 
◆ m_collisionFilterGroup
      
        
          | int Bullet::btCollisionObjectFloatData::m_collisionFilterGroup | 
      
 
 
◆ m_collisionFilterMask
      
        
          | int Bullet::btCollisionObjectFloatData::m_collisionFilterMask | 
      
 
 
◆ m_collisionFlags
      
        
          | int Bullet::btCollisionObjectFloatData::m_collisionFlags | 
      
 
 
◆ m_collisionShape
      
        
          | void* Bullet::btCollisionObjectFloatData::m_collisionShape | 
      
 
 
◆ m_companionId
      
        
          | int Bullet::btCollisionObjectFloatData::m_companionId | 
      
 
 
◆ m_contactDamping
      
        
          | float Bullet::btCollisionObjectFloatData::m_contactDamping | 
      
 
 
◆ m_contactProcessingThreshold
      
        
          | float Bullet::btCollisionObjectFloatData::m_contactProcessingThreshold | 
      
 
 
◆ m_contactStiffness
      
        
          | float Bullet::btCollisionObjectFloatData::m_contactStiffness | 
      
 
 
◆ m_deactivationTime
      
        
          | float Bullet::btCollisionObjectFloatData::m_deactivationTime | 
      
 
 
◆ m_friction
      
        
          | float Bullet::btCollisionObjectFloatData::m_friction | 
      
 
 
◆ m_hasAnisotropicFriction
      
        
          | int Bullet::btCollisionObjectFloatData::m_hasAnisotropicFriction | 
      
 
 
◆ m_hitFraction
      
        
          | float Bullet::btCollisionObjectFloatData::m_hitFraction | 
      
 
 
◆ m_internalType
      
        
          | int Bullet::btCollisionObjectFloatData::m_internalType | 
      
 
 
◆ m_interpolationAngularVelocity
◆ m_interpolationLinearVelocity
◆ m_interpolationWorldTransform
◆ m_islandTag1
      
        
          | int Bullet::btCollisionObjectFloatData::m_islandTag1 | 
      
 
 
◆ m_name
      
        
          | char* Bullet::btCollisionObjectFloatData::m_name | 
      
 
 
◆ m_restitution
      
        
          | float Bullet::btCollisionObjectFloatData::m_restitution | 
      
 
 
◆ m_rollingFriction
      
        
          | float Bullet::btCollisionObjectFloatData::m_rollingFriction | 
      
 
 
◆ m_rootCollisionShape
◆ m_uniqueId
      
        
          | int Bullet::btCollisionObjectFloatData::m_uniqueId | 
      
 
 
◆ m_worldTransform
The documentation for this class was generated from the following file: