| addIndex(int index) | btTriangleMesh |  | 
  | addIndexedMesh(const btIndexedMesh &mesh, PHY_ScalarType indexType=PHY_INTEGER) | btTriangleIndexVertexArray | inline | 
  | addTriangle(const btVector3 &vertex0, const btVector3 &vertex1, const btVector3 &vertex2, bool removeDuplicateVertices=false) | btTriangleMesh |  | 
  | addTriangleIndices(int index1, int index2, int index3) | btTriangleMesh |  | 
  | BT_DECLARE_ALIGNED_ALLOCATOR() | btTriangleIndexVertexArray |  | 
  | btStridingMeshInterface() | btStridingMeshInterface | inline | 
  | btTriangleIndexVertexArray() | btTriangleIndexVertexArray | inline | 
  | btTriangleIndexVertexArray(int numTriangles, int *triangleIndexBase, int triangleIndexStride, int numVertices, btScalar *vertexBase, int vertexStride) | btTriangleIndexVertexArray |  | 
  | btTriangleMesh(bool use32bitIndices=true, bool use4componentVertices=true) | btTriangleMesh |  | 
  | calculateAabbBruteForce(btVector3 &aabbMin, btVector3 &aabbMax) | btStridingMeshInterface |  | 
  | calculateSerializeBufferSize() const | btStridingMeshInterface | inlinevirtual | 
  | findOrAddVertex(const btVector3 &vertex, bool removeDuplicateVertices) | btTriangleMesh |  | 
  | getIndexedMeshArray() | btTriangleIndexVertexArray | inline | 
  | getIndexedMeshArray() const | btTriangleIndexVertexArray | inline | 
  | getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, const unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) const | btTriangleIndexVertexArray | virtual | 
  | getLockedVertexIndexBase(unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) | btTriangleIndexVertexArray | virtual | 
  | getNumSubParts() const | btTriangleIndexVertexArray | inlinevirtual | 
  | getNumTriangles() const | btTriangleMesh |  | 
  | getPremadeAabb(btVector3 *aabbMin, btVector3 *aabbMax) const | btTriangleIndexVertexArray | virtual | 
  | getScaling() const | btStridingMeshInterface | inline | 
  | getUse32bitIndices() const | btTriangleMesh | inline | 
  | getUse4componentVertices() const | btTriangleMesh | inline | 
  | hasPremadeAabb() const | btTriangleIndexVertexArray | virtual | 
  | InternalProcessAllTriangles(btInternalTriangleIndexCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const | btStridingMeshInterface | virtual | 
  | m_16bitIndices | btTriangleMesh | private | 
  | m_32bitIndices | btTriangleMesh | private | 
  | m_3componentVertices | btTriangleMesh | private | 
  | m_4componentVertices | btTriangleMesh | private | 
  | m_aabbMax | btTriangleIndexVertexArray | mutableprotected | 
  | m_aabbMin | btTriangleIndexVertexArray | mutableprotected | 
  | m_hasAabb | btTriangleIndexVertexArray | mutableprotected | 
  | m_indexedMeshes | btTriangleIndexVertexArray | protected | 
  | m_pad | btTriangleIndexVertexArray | protected | 
  | m_scaling | btStridingMeshInterface | protected | 
  | m_use32bitIndices | btTriangleMesh | private | 
  | m_use4componentVertices | btTriangleMesh | private | 
  | m_weldingThreshold | btTriangleMesh |  | 
  | preallocateIndices(int numindices) | btTriangleMesh | virtual | 
  | preallocateVertices(int numverts) | btTriangleMesh | virtual | 
  | serialize(void *dataBuffer, btSerializer *serializer) const | btStridingMeshInterface | virtual | 
  | setPremadeAabb(const btVector3 &aabbMin, const btVector3 &aabbMax) const | btTriangleIndexVertexArray | virtual | 
  | setScaling(const btVector3 &scaling) | btStridingMeshInterface | inline | 
  | unLockReadOnlyVertexBase(int subpart) const | btTriangleIndexVertexArray | inlinevirtual | 
  | unLockVertexBase(int subpart) | btTriangleIndexVertexArray | inlinevirtual | 
  | ~btStridingMeshInterface() | btStridingMeshInterface | virtual | 
  | ~btTriangleIndexVertexArray() | btTriangleIndexVertexArray | virtual |