| Bullet Collision Detection & Physics Library
    | 
#include "btContinuousConvexCollision.h"#include "BulletCollision/CollisionShapes/btConvexShape.h"#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"#include "LinearMath/btTransformUtil.h"#include "BulletCollision/CollisionShapes/btSphereShape.h"#include "btGjkPairDetector.h"#include "btPointCollector.h"#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
Go to the source code of this file.
| Macros | |
| #define | MAX_ITERATIONS 64 | 
| This maximum should not be necessary.  More... | |
| #define MAX_ITERATIONS 64 | 
This maximum should not be necessary.
It allows for untested/degenerate cases in production code. You don't want your game ever to lock-up.
Definition at line 46 of file btContinuousConvexCollision.cpp.
 1.8.16
 1.8.16