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|  | btSoftClusterCollisionShape (const btSoftBody::Cluster *cluster) | 
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| virtual btVector3 | localGetSupportingVertex (const btVector3 &vec) const | 
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| virtual btVector3 | localGetSupportingVertexWithoutMargin (const btVector3 &vec) const | 
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| virtual void | batchedUnitVectorGetSupportingVertexWithoutMargin (const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const | 
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| virtual void | calculateLocalInertia (btScalar mass, btVector3 &inertia) const | 
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| virtual void | getAabb (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const | 
|  | getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version  More... 
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| virtual int | getShapeType () const | 
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| virtual const char * | getName () const | 
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| virtual void | setMargin (btScalar margin) | 
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| virtual btScalar | getMargin () const | 
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|  | BT_DECLARE_ALIGNED_ALLOCATOR () | 
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| virtual | ~btConvexInternalShape () | 
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| const btVector3 & | getImplicitShapeDimensions () const | 
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| void | setImplicitShapeDimensions (const btVector3 &dimensions) | 
|  | warning: use setImplicitShapeDimensions with care changing a collision shape while the body is in the world is not recommended, it is best to remove the body from the world, then make the change, and re-add it alternatively flush the contact points, see documentation for 'cleanProxyFromPairs'  More... 
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| void | setSafeMargin (btScalar minDimension, btScalar defaultMarginMultiplier=0.1f) | 
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| void | setSafeMargin (const btVector3 &halfExtents, btScalar defaultMarginMultiplier=0.1f) | 
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| virtual void | getAabbSlow (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const | 
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| virtual void | setLocalScaling (const btVector3 &scaling) | 
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| virtual const btVector3 & | getLocalScaling () const | 
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| const btVector3 & | getLocalScalingNV () const | 
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| btScalar | getMarginNV () const | 
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| virtual int | getNumPreferredPenetrationDirections () const | 
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| virtual void | getPreferredPenetrationDirection (int index, btVector3 &penetrationVector) const | 
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| virtual int | calculateSerializeBufferSize () const | 
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| virtual const char * | serialize (void *dataBuffer, btSerializer *serializer) const | 
|  | fills the dataBuffer and returns the struct name (and 0 on failure)  More... 
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|  | BT_DECLARE_ALIGNED_ALLOCATOR () | 
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|  | btConvexShape () | 
|  | not supported on IBM SDK, until we fix the alignment of btVector3  More... 
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| virtual | ~btConvexShape () | 
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| btVector3 | localGetSupportVertexWithoutMarginNonVirtual (const btVector3 &vec) const | 
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| btVector3 | localGetSupportVertexNonVirtual (const btVector3 &vec) const | 
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| btScalar | getMarginNonVirtual () const | 
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| void | getAabbNonVirtual (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const | 
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| virtual void | project (const btTransform &trans, const btVector3 &dir, btScalar &minProj, btScalar &maxProj, btVector3 &witnesPtMin, btVector3 &witnesPtMax) const | 
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|  | BT_DECLARE_ALIGNED_ALLOCATOR () | 
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|  | btCollisionShape () | 
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| virtual | ~btCollisionShape () | 
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| virtual void | getBoundingSphere (btVector3 ¢er, btScalar &radius) const | 
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| virtual btScalar | getAngularMotionDisc () const | 
|  | getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of-impact with rotations.  More... 
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| virtual btScalar | getContactBreakingThreshold (btScalar defaultContactThresholdFactor) const | 
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| void | calculateTemporalAabb (const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const | 
|  | calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep) result is conservative  More... 
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| bool | isPolyhedral () const | 
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| bool | isConvex2d () const | 
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| bool | isConvex () const | 
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| bool | isNonMoving () const | 
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| bool | isConcave () const | 
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| bool | isCompound () const | 
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| bool | isSoftBody () const | 
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| bool | isInfinite () const | 
|  | isInfinite is used to catch simulation error (aabb check)  More... 
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| int | getShapeType () const | 
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| virtual btVector3 | getAnisotropicRollingFrictionDirection () const | 
|  | the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See Bullet/Demos/RollingFrictionDemo for an example  More... 
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| void | setUserPointer (void *userPtr) | 
|  | optional user data pointer  More... 
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| void * | getUserPointer () const | 
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| void | setUserIndex (int index) | 
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| int | getUserIndex () const | 
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| virtual void | serializeSingleShape (btSerializer *serializer) const | 
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Definition at line 123 of file btSoftBodyInternals.h.