| Bullet Collision Detection & Physics Library
    | 
 
 
 
Go to the documentation of this file.
   23 #define MAX_COINCIDENT 8 
   71         if (contacts.
size() == 0) 
return;
 
   73         if (contacts.
size() == 1)
 
   85         for (i = 0; i < contacts.
size(); i++)
 
   94         int coincident_count = 0;
 
   97         unsigned int last_key = keycontacts[0].m_key;
 
  100         push_back(contacts[keycontacts[0].m_value]);
 
  104         for (i = 1; i < keycontacts.
size(); i++)
 
  106                 key = keycontacts[i].m_key;
 
  107                 const GIM_CONTACT* scontact = &contacts[keycontacts[i].m_value];
 
  114                                 *pcontact = *scontact;
 
  115                                 coincident_count = 0;
 
  117                         else if (normal_contact_average)
 
  123                                                 coincident_normals[coincident_count] = scontact->
m_normal;
 
  132                         if (normal_contact_average && coincident_count > 0)
 
  135                                 coincident_count = 0;
 
  139                         pcontact = &(*this)[this->
size() - 1];
 
  149         if (contacts.
size() == 0) 
return;
 
  151         if (contacts.
size() == 1)
 
  159         for (
int i = 1; i < contacts.
size(); i++)
 
  161                 average_contact.
m_point += contacts[i].m_point;
 
  162                 average_contact.
m_normal += contacts[i].m_normal * contacts[i].m_depth;
 
  168         average_contact.
m_point *= divide_average;
 
  170         average_contact.
m_normal *= divide_average;
 
  
btScalar length() const
Return the length of the vector.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
void quickSort(const L &CompareFunc)
void clear()
clear the array, deallocated memory. Generally it is better to use array.resize(0),...
btScalar btFabs(btScalar x)
btVector3 can be used to represent 3D points and vectors.
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
void push_back(const GIM_CONTACT &_Val)
int size() const
return the number of elements in the array