| Bullet Collision Detection & Physics Library
    | 
original version written by Erwin Coumans, October 2013 More...
#include <btMLCPSolverInterface.h>

| Public Member Functions | |
| virtual | ~btMLCPSolverInterface () | 
| virtual bool | solveMLCP (const btMatrixXu &A, const btVectorXu &b, btVectorXu &x, const btVectorXu &lo, const btVectorXu &hi, const btAlignedObjectArray< int > &limitDependency, int numIterations, bool useSparsity=true)=0 | 
original version written by Erwin Coumans, October 2013
Definition at line 22 of file btMLCPSolverInterface.h.
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 | inlinevirtual | 
Definition at line 25 of file btMLCPSolverInterface.h.
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 | pure virtual | 
Implemented in btDantzigSolver, btLemkeSolver, and btSolveProjectedGaussSeidel.
 1.8.16
 1.8.16