| Bullet Collision Detection & Physics Library
    | 
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"

Go to the source code of this file.
| Classes | |
| class | btDynamicsWorld | 
| The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.  More... | |
| struct | btDynamicsWorldDoubleData | 
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64  More... | |
| struct | btDynamicsWorldFloatData | 
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64  More... | |
| Typedefs | |
| typedef void(* | btInternalTickCallback) (btDynamicsWorld *world, btScalar timeStep) | 
| Type for the callback for each tick.  More... | |
| Enumerations | |
| enum | btDynamicsWorldType { BT_SIMPLE_DYNAMICS_WORLD = 1, BT_DISCRETE_DYNAMICS_WORLD = 2, BT_CONTINUOUS_DYNAMICS_WORLD = 3, BT_SOFT_RIGID_DYNAMICS_WORLD = 4, BT_GPU_DYNAMICS_WORLD = 5, BT_SOFT_MULTIBODY_DYNAMICS_WORLD = 6 } | 
| typedef void(* btInternalTickCallback) (btDynamicsWorld *world, btScalar timeStep) | 
Type for the callback for each tick.
Definition at line 28 of file btDynamicsWorld.h.
| enum btDynamicsWorldType | 
| Enumerator | |
|---|---|
| BT_SIMPLE_DYNAMICS_WORLD | |
| BT_DISCRETE_DYNAMICS_WORLD | |
| BT_CONTINUOUS_DYNAMICS_WORLD | |
| BT_SOFT_RIGID_DYNAMICS_WORLD | |
| BT_GPU_DYNAMICS_WORLD | |
| BT_SOFT_MULTIBODY_DYNAMICS_WORLD | |
Definition at line 30 of file btDynamicsWorld.h.
 1.8.16
 1.8.16