| Bullet Collision Detection & Physics Library
    | 
EmptyAlgorithm is a stub for unsupported collision pairs. More...
#include <btEmptyCollisionAlgorithm.h>


| Classes | |
| struct | CreateFunc | 
| Public Member Functions | |
| btEmptyAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) | |
| virtual void | processCollision (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | 
| virtual btScalar | calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | 
| virtual void | getAllContactManifolds (btManifoldArray &manifoldArray) | 
|  Public Member Functions inherited from btCollisionAlgorithm | |
| btCollisionAlgorithm () | |
| btCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) | |
| virtual | ~btCollisionAlgorithm () | 
| Public Attributes | |
| btEmptyAlgorithm::CreateFunc | ATTRIBUTE_ALIGNED | 
| Additional Inherited Members | |
|  Protected Attributes inherited from btCollisionAlgorithm | |
| btDispatcher * | m_dispatcher | 
EmptyAlgorithm is a stub for unsupported collision pairs.
The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
Definition at line 26 of file btEmptyCollisionAlgorithm.h.
| btEmptyAlgorithm::btEmptyAlgorithm | ( | const btCollisionAlgorithmConstructionInfo & | ci | ) | 
Definition at line 18 of file btEmptyCollisionAlgorithm.cpp.
| 
 | virtual | 
Implements btCollisionAlgorithm.
Definition at line 27 of file btEmptyCollisionAlgorithm.cpp.
| 
 | inlinevirtual | 
Implements btCollisionAlgorithm.
Definition at line 35 of file btEmptyCollisionAlgorithm.h.
| 
 | virtual | 
Implements btCollisionAlgorithm.
Definition at line 23 of file btEmptyCollisionAlgorithm.cpp.
| btEmptyAlgorithm::CreateFunc btEmptyAlgorithm::ATTRIBUTE_ALIGNED | 
 1.8.16
 1.8.16