| Bullet Collision Detection & Physics Library
    | 
 
 
 
Go to the documentation of this file.    1 #ifndef BT_COLLISION_OBJECT_WRAPPER_H 
    2 #define BT_COLLISION_OBJECT_WRAPPER_H 
   11 #define BT_DECLARE_STACK_ONLY_OBJECT \ 
   13         void* operator new(size_t size); \ 
   14         void operator delete(void*); 
   43 #endif  //BT_COLLISION_OBJECT_WRAPPER_H 
 
btCollisionObject can be used to manage collision detection objects.
btCollisionObjectWrapper(const btCollisionObjectWrapper *parent, const btCollisionShape *shape, const btCollisionObject *collisionObject, const btTransform &worldTransform, int partId, int index)
const btCollisionObject * m_collisionObject
const btTransform & getWorldTransform() const
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
#define BT_DECLARE_STACK_ONLY_OBJECT
const btCollisionShape * getCollisionShape() const
const btCollisionObject * getCollisionObject() const
const btCollisionShape * m_shape
#define SIMD_FORCE_INLINE
const btCollisionObjectWrapper * m_parent
btCollisionObjectWrapper * operator=(const btCollisionObjectWrapper &)
btCollisionObjectWrapper(const btCollisionObjectWrapper &)
const btTransform & m_worldTransform