| Bullet Collision Detection & Physics Library
    | 
#include "btPolyhedralConvexShape.h"#include "btCollisionMargin.h"#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"#include "LinearMath/btVector3.h"#include "LinearMath/btMinMax.h"

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| Classes | |
| class | btBoxShape | 
| The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space.  More... | |
 1.8.16
 1.8.16