| Bullet Collision Detection & Physics Library
    | 
Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases. More...
#include <btConvexCast.h>

| Classes | |
| struct | CastResult | 
| RayResult stores the closest result alternatively, add a callback method to decide about closest/all results.  More... | |
| Public Member Functions | |
| virtual | ~btConvexCast () | 
| virtual bool | calcTimeOfImpact (const btTransform &fromA, const btTransform &toA, const btTransform &fromB, const btTransform &toB, CastResult &result)=0 | 
| cast a convex against another convex object  More... | |
Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases.
See discussion about this here http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=565 btConvexCast is an interface for Casting
Definition at line 39 of file btConvexCast.h.
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 | virtual | 
Definition at line 18 of file btConvexCast.cpp.
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 | pure virtual | 
cast a convex against another convex object
Implemented in btContinuousConvexCollision, btSubsimplexConvexCast, and btGjkConvexCast.
 1.8.16
 1.8.16