| Bullet Collision Detection & Physics Library
    | 
 
 
 
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   16 #ifndef BT_SIMPLEX_1TO4_SHAPE 
   17 #define BT_SIMPLEX_1TO4_SHAPE 
   51         virtual int getNumVertices() 
const;
 
   53         virtual int getNumEdges() 
const;
 
   57         virtual void getVertex(
int i, 
btVector3& vtx) 
const;
 
   59         virtual int getNumPlanes() 
const;
 
   63         virtual int getIndex(
int i) 
const;
 
   68         virtual const char* 
getName()
 const { 
return "btBU_Simplex1to4"; }
 
   71 #endif  //BT_SIMPLEX_1TO4_SHAPE 
  
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape.
#define BT_DECLARE_ALIGNED_ALLOCATOR()
btVector3 can be used to represent 3D points and vectors.
#define ATTRIBUTE_ALIGNED16(a)
virtual const char * getName() const
getName is for debugging
The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes....