| Bullet Collision Detection & Physics Library
    | 
 
 
 
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   18 #ifndef BT_SHAPE_HULL_H 
   19 #define BT_SHAPE_HULL_H 
   36         static btVector3* getUnitSpherePoints(
int highres = 0);
 
   44         bool buildHull(
btScalar margin, 
int highres = 0);
 
   46         int numTriangles() 
const;
 
   47         int numVertices() 
const;
 
   48         int numIndices() 
const;
 
   52                 return &m_vertices[0];
 
   60 #endif  //BT_SHAPE_HULL_H 
  
unsigned int m_numIndices
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btAlignedObjectArray< unsigned int > m_indices
const unsigned int * getIndexPointer() const
const btConvexShape * m_shape
#define BT_DECLARE_ALIGNED_ALLOCATOR()
btVector3 can be used to represent 3D points and vectors.
#define ATTRIBUTE_ALIGNED16(a)
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
const btVector3 * getVertexPointer() const
btAlignedObjectArray< btVector3 > m_vertices
btShapeHull implemented by John McCutchan.