| Bullet Collision Detection & Physics Library
    | 
#include <bullet.h>

| btVector3FloatData Bullet::btGeneric6DofConstraintData::m_angularLowerLimit | 
| btVector3FloatData Bullet::btGeneric6DofConstraintData::m_angularUpperLimit | 
| btVector3FloatData Bullet::btGeneric6DofConstraintData::m_linearLowerLimit | 
| btVector3FloatData Bullet::btGeneric6DofConstraintData::m_linearUpperLimit | 
| btTransformFloatData Bullet::btGeneric6DofConstraintData::m_rbAFrame | 
| btTransformFloatData Bullet::btGeneric6DofConstraintData::m_rbBFrame | 
| btTypedConstraintData Bullet::btGeneric6DofConstraintData::m_typeConstraintData | 
| int Bullet::btGeneric6DofConstraintData::m_useLinearReferenceFrameA | 
| int Bullet::btGeneric6DofConstraintData::m_useOffsetForConstraintFrame | 
 1.8.16
 1.8.16