#include <bullet.h>
Definition at line 922 of file bullet.h.
 
◆ m_angularOnly
      
        
          | int Bullet::btHingeConstraintDoubleData2::m_angularOnly | 
      
 
 
◆ m_biasFactor
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_biasFactor | 
      
 
 
◆ m_enableAngularMotor
      
        
          | int Bullet::btHingeConstraintDoubleData2::m_enableAngularMotor | 
      
 
 
◆ m_limitSoftness
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_limitSoftness | 
      
 
 
◆ m_lowerLimit
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_lowerLimit | 
      
 
 
◆ m_maxMotorImpulse
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_maxMotorImpulse | 
      
 
 
◆ m_motorTargetVelocity
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_motorTargetVelocity | 
      
 
 
◆ m_padding1
      
        
          | char Bullet::btHingeConstraintDoubleData2::m_padding1[4] | 
      
 
 
◆ m_rbAFrame
◆ m_rbBFrame
◆ m_relaxationFactor
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_relaxationFactor | 
      
 
 
◆ m_typeConstraintData
◆ m_upperLimit
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_upperLimit | 
      
 
 
◆ m_useReferenceFrameA
      
        
          | int Bullet::btHingeConstraintDoubleData2::m_useReferenceFrameA | 
      
 
 
The documentation for this class was generated from the following file: