| Bullet Collision Detection & Physics Library
    | 
 
 
 
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   16 #ifndef BT_BULLET_FILE_H 
   17 #define BT_BULLET_FILE_H 
   68         virtual int write(
const char* fileName, 
bool fixupPointers = 
false);
 
   70         virtual void parse(
int verboseMode);
 
   76         void addStruct(
const char* structType, 
void* data, 
int len, 
void* oldPtr, 
int code);
 
   80 #endif  //BT_BULLET_FILE_H 
  
btAlignedObjectArray< bStructHandle * > m_bvhs
btAlignedObjectArray< bStructHandle * > m_multiBodies
btAlignedObjectArray< bStructHandle * > m_rigidBodies
btAlignedObjectArray< bStructHandle * > m_dynamicsWorldInfo
virtual int write(const char *fileName, bool fixupPointers=false)
btAlignedObjectArray< bStructHandle * > m_collisionShapes
virtual void addDataBlock(char *dataBlock)
btAlignedObjectArray< bStructHandle * > m_contactManifolds
btAlignedObjectArray< bStructHandle * > m_triangleInfoMaps
btAlignedObjectArray< char * > m_dataBlocks
virtual void writeDNA(FILE *fp)
btAlignedObjectArray< bStructHandle * > m_constraints
virtual void parse(int verboseMode)
void addStruct(const char *structType, void *data, int len, void *oldPtr, int code)
btAlignedObjectArray< bStructHandle * > m_collisionObjects
btAlignedObjectArray< bStructHandle * > m_softBodies
btAlignedObjectArray< bStructHandle * > m_multiBodyLinkColliders