| Bullet Collision Detection & Physics Library
    | 
 
 
 
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   16 #ifndef BT_CONCAVE_SHAPE_H 
   17 #define BT_CONCAVE_SHAPE_H 
   54                 return m_collisionMargin;
 
   58                 m_collisionMargin = collisionMargin;
 
   62 #endif  //BT_CONCAVE_SHAPE_H 
  
btScalar m_collisionMargin
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
virtual void setMargin(btScalar collisionMargin)
PHY_ScalarType
PHY_ScalarType enumerates possible scalar types.
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
#define BT_DECLARE_ALIGNED_ALLOCATOR()
btVector3 can be used to represent 3D points and vectors.
#define ATTRIBUTE_ALIGNED16(a)
virtual btScalar getMargin() const