|  | 
|  | BT_DECLARE_ALIGNED_ALLOCATOR () | 
|  | 
| void | setWorldTransform (const btTransform &worldTransform) | 
|  | 
| const btTransform & | getWorldTransform () const | 
|  | 
| void | getVelocityInLocalPointNoDelta (const btVector3 &rel_pos, btVector3 &velocity) const | 
|  | 
| void | getVelocityInLocalPointObsolete (const btVector3 &rel_pos, btVector3 &velocity) const | 
|  | 
| void | getAngularVelocity (btVector3 &angVel) const | 
|  | 
| void | applyImpulse (const btVector3 &linearComponent, const btVector3 &angularComponent, const btScalar impulseMagnitude) | 
|  | 
| void | internalApplyPushImpulse (const btVector3 &linearComponent, const btVector3 &angularComponent, btScalar impulseMagnitude) | 
|  | 
| const btVector3 & | getDeltaLinearVelocity () const | 
|  | 
| const btVector3 & | getDeltaAngularVelocity () const | 
|  | 
| const btVector3 & | getPushVelocity () const | 
|  | 
| const btVector3 & | getTurnVelocity () const | 
|  | 
| btVector3 & | internalGetDeltaLinearVelocity () | 
|  | some internal methods, don't use them  More... 
 | 
|  | 
| btVector3 & | internalGetDeltaAngularVelocity () | 
|  | 
| const btVector3 & | internalGetAngularFactor () const | 
|  | 
| const btVector3 & | internalGetInvMass () const | 
|  | 
| void | internalSetInvMass (const btVector3 &invMass) | 
|  | 
| btVector3 & | internalGetPushVelocity () | 
|  | 
| btVector3 & | internalGetTurnVelocity () | 
|  | 
| void | internalGetVelocityInLocalPointObsolete (const btVector3 &rel_pos, btVector3 &velocity) const | 
|  | 
| void | internalGetAngularVelocity (btVector3 &angVel) const | 
|  | 
| void | internalApplyImpulse (const btVector3 &linearComponent, const btVector3 &angularComponent, const btScalar impulseMagnitude) | 
|  | 
| void | writebackVelocity () | 
|  | 
| void | writebackVelocityAndTransform (btScalar timeStep, btScalar splitImpulseTurnErp) | 
|  | 
The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance. 
Definition at line 103 of file btSolverBody.h.