| Bullet Collision Detection & Physics Library
    | 
The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays. More...
#include <btTriangleIndexVertexArray.h>


| Public Member Functions | |
| BT_DECLARE_ALIGNED_ALLOCATOR () | |
| btTriangleIndexVertexArray () | |
| virtual | ~btTriangleIndexVertexArray () | 
| btTriangleIndexVertexArray (int numTriangles, int *triangleIndexBase, int triangleIndexStride, int numVertices, btScalar *vertexBase, int vertexStride) | |
| void | addIndexedMesh (const btIndexedMesh &mesh, PHY_ScalarType indexType=PHY_INTEGER) | 
| virtual void | getLockedVertexIndexBase (unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) | 
| get read and write access to a subpart of a triangle mesh this subpart has a continuous array of vertices and indices in this way the mesh can be handled as chunks of memory with striding very similar to OpenGL vertexarray support make a call to unLockVertexBase when the read and write access is finished  More... | |
| virtual void | getLockedReadOnlyVertexIndexBase (const unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, const unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) const | 
| virtual void | unLockVertexBase (int subpart) | 
| unLockVertexBase finishes the access to a subpart of the triangle mesh make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished  More... | |
| virtual void | unLockReadOnlyVertexBase (int subpart) const | 
| virtual int | getNumSubParts () const | 
| getNumSubParts returns the number of seperate subparts each subpart has a continuous array of vertices and indices  More... | |
| IndexedMeshArray & | getIndexedMeshArray () | 
| const IndexedMeshArray & | getIndexedMeshArray () const | 
| virtual void | preallocateVertices (int numverts) | 
| virtual void | preallocateIndices (int numindices) | 
| virtual bool | hasPremadeAabb () const | 
| virtual void | setPremadeAabb (const btVector3 &aabbMin, const btVector3 &aabbMax) const | 
| virtual void | getPremadeAabb (btVector3 *aabbMin, btVector3 *aabbMax) const | 
|  Public Member Functions inherited from btStridingMeshInterface | |
| BT_DECLARE_ALIGNED_ALLOCATOR () | |
| btStridingMeshInterface () | |
| virtual | ~btStridingMeshInterface () | 
| virtual void | InternalProcessAllTriangles (btInternalTriangleIndexCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const | 
| void | calculateAabbBruteForce (btVector3 &aabbMin, btVector3 &aabbMax) | 
| brute force method to calculate aabb  More... | |
| const btVector3 & | getScaling () const | 
| void | setScaling (const btVector3 &scaling) | 
| virtual int | calculateSerializeBufferSize () const | 
| virtual const char * | serialize (void *dataBuffer, btSerializer *serializer) const | 
| fills the dataBuffer and returns the struct name (and 0 on failure)  More... | |
| Protected Attributes | |
| IndexedMeshArray | m_indexedMeshes | 
| int | m_pad [2] | 
| int | m_hasAabb | 
| btVector3 | m_aabbMin | 
| btVector3 | m_aabbMax | 
|  Protected Attributes inherited from btStridingMeshInterface | |
| btVector3 | m_scaling | 
The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
Additional meshes can be added using addIndexedMesh No duplicate is made of the vertex/index data, it only indexes into external vertex/index arrays. So keep those arrays around during the lifetime of this btTriangleIndexVertexArray.
Definition at line 65 of file btTriangleIndexVertexArray.h.
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 | inline | 
Definition at line 78 of file btTriangleIndexVertexArray.h.
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 | virtual | 
Definition at line 33 of file btTriangleIndexVertexArray.cpp.
| btTriangleIndexVertexArray::btTriangleIndexVertexArray | ( | int | numTriangles, | 
| int * | triangleIndexBase, | ||
| int | triangleIndexStride, | ||
| int | numVertices, | ||
| btScalar * | vertexBase, | ||
| int | vertexStride | ||
| ) | 
Definition at line 18 of file btTriangleIndexVertexArray.cpp.
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 | inline | 
Definition at line 87 of file btTriangleIndexVertexArray.h.
| btTriangleIndexVertexArray::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) | 
| 
 | inline | 
Definition at line 110 of file btTriangleIndexVertexArray.h.
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 | inline | 
Definition at line 115 of file btTriangleIndexVertexArray.h.
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 | virtual | 
Implements btStridingMeshInterface.
Definition at line 57 of file btTriangleIndexVertexArray.cpp.
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 | virtual | 
get read and write access to a subpart of a triangle mesh this subpart has a continuous array of vertices and indices in this way the mesh can be handled as chunks of memory with striding very similar to OpenGL vertexarray support make a call to unLockVertexBase when the read and write access is finished
Implements btStridingMeshInterface.
Definition at line 37 of file btTriangleIndexVertexArray.cpp.
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 | inlinevirtual | 
getNumSubParts returns the number of seperate subparts each subpart has a continuous array of vertices and indices
Implements btStridingMeshInterface.
Definition at line 105 of file btTriangleIndexVertexArray.h.
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 | virtual | 
Reimplemented from btStridingMeshInterface.
Definition at line 86 of file btTriangleIndexVertexArray.cpp.
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 | virtual | 
Reimplemented from btStridingMeshInterface.
Definition at line 74 of file btTriangleIndexVertexArray.cpp.
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 | inlinevirtual | 
Implements btStridingMeshInterface.
Reimplemented in btTriangleMesh.
Definition at line 121 of file btTriangleIndexVertexArray.h.
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 | inlinevirtual | 
Implements btStridingMeshInterface.
Reimplemented in btTriangleMesh.
Definition at line 120 of file btTriangleIndexVertexArray.h.
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 | virtual | 
Reimplemented from btStridingMeshInterface.
Definition at line 79 of file btTriangleIndexVertexArray.cpp.
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 | inlinevirtual | 
Implements btStridingMeshInterface.
Definition at line 101 of file btTriangleIndexVertexArray.h.
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 | inlinevirtual | 
unLockVertexBase finishes the access to a subpart of the triangle mesh make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
Implements btStridingMeshInterface.
Definition at line 99 of file btTriangleIndexVertexArray.h.
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 | mutableprotected | 
Definition at line 73 of file btTriangleIndexVertexArray.h.
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 | mutableprotected | 
Definition at line 72 of file btTriangleIndexVertexArray.h.
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 | mutableprotected | 
Definition at line 71 of file btTriangleIndexVertexArray.h.
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 | protected | 
Definition at line 69 of file btTriangleIndexVertexArray.h.
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 | protected | 
Definition at line 70 of file btTriangleIndexVertexArray.h.
 1.8.16
 1.8.16