//---------------------------------------------------------------------------------------------- 
#include "shapes3.inc"
//---------------------------------------------------------------------------------------------- 
object{ Round_Pyramid_N_in( // defined by incircle radii 
                            3 , // number of side faces 
                            <0,00,0>, 0.70, <0,0.8,0>, 0.55 , // A, radius A,  B, radius_B, 
                            0.05, // wire radius or border radius 
                            0, // 1 = filled, 0 = wireframe
                            1  // 0 = union, 1 = merge for transparent materials        
                          ) //------------------------------------------------------------------
          texture{  pigment{ rgb<1,1,1> }    
                    finish { phong 1 } 
                 } // end of texture  
 
         scale <1,1,1>*1 
         rotate <0,0,0>
         translate< 0, 0, 0>
       } // end of object    
//---------------------------------------------------------------------------------------------- 
