/************************** BEGIN JuceStateUI.h **************************/
/************************************************************************
 FAUST Architecture File
 Copyright (C) 2003-2017 GRAME, Centre National de Creation Musicale
 ---------------------------------------------------------------------
 This Architecture section is free software; you can redistribute it
 and/or modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; either version 3 of
 the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with this program; If not, see <http://www.gnu.org/licenses/>.
 
 EXCEPTION : As a special exception, you may create a larger work
 that contains this FAUST architecture section and distribute
 that work under terms of your choice, so long as this FAUST
 architecture section is not modified.
 ************************************************************************/

#ifndef JuceStateUI_H
#define JuceStateUI_H

#include "../JuceLibraryCode/JuceHeader.h"

#include "faust/gui/MapUI.h"

// A class to save/restore DSP state using JUCE, which also set default values at construction time.

class JuceStateUI : public MapUI {
    
    public:
        
        JuceStateUI() {}
        virtual ~JuceStateUI() {}
        
        void getStateInformation (MemoryBlock& destData)
        {
            MemoryOutputStream stream (destData, true);
            
            // Write path and values
            std::map<std::string, FAUSTFLOAT*>::iterator it;
            if (sizeof(FAUSTFLOAT) == sizeof(float)) {
                for (it = fPathZoneMap.begin(); it != fPathZoneMap.end(); ++it) {
                    stream.writeString((*it).first);
                    stream.writeFloat(*(*it).second);
                }
            } else {
                for (it = fPathZoneMap.begin(); it != fPathZoneMap.end(); ++it) {
                    stream.writeString((*it).first);
                    stream.writeDouble(*(*it).second);
                }
            }
        }
        
        void setStateInformation (const void* data, int sizeInBytes)
        {
            MemoryInputStream stream (data, static_cast<size_t> (sizeInBytes), false);
            std::string path;
            
            // Read path then value and try to restore them
            if (sizeof(FAUSTFLOAT) == sizeof(float)) {
                while ((path = stream.readString().toStdString()) != "") {
                    setParamValue(path, stream.readFloat());
                }
            } else {
                while ((path = stream.readString().toStdString()) != "") {
                    setParamValue(path, stream.readDouble());
                }
            }
        }
        
        // -- active widgets
        // use MapUI derived methods
        
        // -- passive widgets
        // empty si we don't want to save/restore them
        void addHorizontalBargraph(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT fmin, FAUSTFLOAT fmax) {}
        void addVerticalBargraph(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT fmin, FAUSTFLOAT fmax) {}
    
};

#endif
/**************************  END  JuceStateUI.h **************************/
