VkRayTracingShaderGroupTypeNV(3)

# VkRayTracingShaderGroupTypeNV(3) Manual Page

## Name

VkRayTracingShaderGroupTypeNV - Shader group types

## C Specification

Possible values of `type` in `VkRayTracingShaderGroupCreateInfoNV` are:

    typedef enum VkRayTracingShaderGroupTypeNV {
        VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV = 0,
        VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV = 1,
        VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV = 2,
        VK_RAY_TRACING_SHADER_GROUP_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
    } VkRayTracingShaderGroupTypeNV;

## Description

- `VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV` indicates a shader group with a single `VK_SHADER_STAGE_RAYGEN_BIT_NV`, `VK_SHADER_STAGE_MISS_BIT_NV`, or `VK_SHADER_STAGE_CALLABLE_BIT_NV` shader in it.

- `VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV` specifies a shader group that only hits triangles and must not contain an intersection shader, only closest hit and any-hit.

- `VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV` specifies a shader group that only intersects with custom geometry and must contain an intersection shader and may contain closest hit and any-hit shaders.

| Note For current group types, the hit group type could be inferred from the presence or absence of the intersection shader, but we provide the type explicitly for future hit groups that do not have that property.

## See Also

VkRayTracingShaderGroupCreateInfoNV

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.