VkGeometryFlagBitsNV(3)

# VkGeometryFlagBitsNV(3) Manual Page

## Name

VkGeometryFlagBitsNV - Bitmask specifying additional parameters for a geometry

## C Specification

Bits which can be set in VkGeometryNV::`flags`, specifying additional parameters for acceleration structure builds, are:

    typedef enum VkGeometryFlagBitsNV {
        VK_GEOMETRY_OPAQUE_BIT_NV = 0x00000001,
        VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV = 0x00000002,
        VK_GEOMETRY_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
    } VkGeometryFlagBitsNV;

## Description

- `VK_GEOMETRY_OPAQUE_BIT_NV` indicates that this geometry does not invoke the any-hit shaders even if present in a hit group.

- `VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV` indicates that the implementation must only call the any-hit shader a single time for each primitive in this geometry. If this bit is absent an implementation may invoke the any-hit shader more than once for this geometry.

## See Also

VkGeometryFlagsNV

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.