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This is the complete list of members for D3D11VertexBuffer, including all inherited members.
| allocate(ID3D11Device *device) | D3D11VertexBuffer | protected |
| BindD3D11Buffer(ID3D11DeviceContext *deviceContext) | D3D11VertexBuffer | |
| BindD3D11UAV(ID3D11DeviceContext *deviceContext) | D3D11VertexBuffer | |
| BindVBO(ID3D11DeviceContext *deviceContext) | D3D11VertexBuffer | inline |
| Create(int numElements, int numVertices, ID3D11DeviceContext *deviceContext) | D3D11VertexBuffer | static |
| D3D11VertexBuffer(int numElements, int numVertices) | D3D11VertexBuffer | protected |
| GetNumElements() const | D3D11VertexBuffer | |
| GetNumVertices() const | D3D11VertexBuffer | |
| UpdateData(const float *src, int startVertex, int numVertices, ID3D11DeviceContext *deviceContext) | D3D11VertexBuffer | |
| ~D3D11VertexBuffer() | D3D11VertexBuffer | virtual |