C Specification
Once a pipeline has been created, it can be bound to the command buffer using the command:
void vkCmdBindPipeline(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipeline pipeline);
Parameters
-
commandBufferis the command buffer that the pipeline will be bound to. -
pipelineBindPointis a VkPipelineBindPoint value specifying whether to bind to the compute or graphics bind point. Binding one does not disturb the other. -
pipelineis the pipeline to be bound.
Description
Once bound, a pipeline binding affects subsequent graphics or compute
commands in the command buffer until a different pipeline is bound to the
bind point.
The pipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE controls the
behavior of vkCmdDispatch and vkCmdDispatchIndirect.
The pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS controls the
behavior of all drawing commands.
The pipeline bound to VK_PIPELINE_BIND_POINT_RAY_TRACING_NV controls
the behavior of vkCmdTraceRaysNV.
No other commands are affected by the pipeline state.
See Also
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
Copyright
Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.