/*
 * Copyright (C)2005-2019 Haxe Foundation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

import flash.Boot;

@:coreApi class Std {
	public static function is(v:Dynamic, t:Dynamic):Bool {
		return flash.Boot.__instanceof(v, t);
	}

	public static inline function downcast<T:{}, S:T>(value:T, c:Class<S>):S {
		return flash.Lib.as(value, c);
	}

	@:deprecated('Std.instance() is deprecated. Use Std.downcast() instead.')
	public static inline function instance<T:{}, S:T>(value:T, c:Class<S>):S {
		return downcast(value, c);
	}

	public static function string(s:Dynamic):String {
		return flash.Boot.__string_rec(s, "");
	}

	public inline static function int(x:Float):Int {
		return untyped __int__(x);
	}

	public static function parseInt(x:String):Null<Int>
		untyped {
			var v = __global__["parseInt"](x);
			if (__global__["isNaN"](v))
				return null;
			return v;
		}

	public static function parseFloat(x:String):Float {
		return untyped __global__["parseFloat"](x);
	}

	public static function random(x:Int):Int {
		return x <= 0 ? 0 : Math.floor(Math.random() * x);
	}
}
