Ion3 (简体中文)
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简介
Ion 是一个有着标签(tab)框架的风格的,平铺的窗体管理器。它的配置文件以Lua语言作为内嵌的释译器。它的功能主要使用键盘来控制,同时也支持鼠标。
安装
Ion3现已被移出官方软件仓库,详细信息可以看Arch Linux新闻页面。所以现在只能通过AUR来安装。
安装好之后,把配置文件拷贝到您的主目录下:
cp /etc/ion3/* ~/.ion3
要启用Ion3,需把下面这一行加到 ~/.xinitrc 中来 :
exec ion3
现在您可以按下面配置文件所述,来配置Ion。
配置
注意: 相比原有的配置文件,我已经对这些文件基于我自己喜好进行了很大的改动。/xerxes2
cfg_ion.lua
Ion3的主配置文件。
-- Ion main configuration file
--
-- Ion主配置文件
--
--
-- Some basic setup
--
-- 一些基本的设置
--
-- Set default modifiers. Alt should usually be mapped to Mod1 on
-- XFree86-based systems. The flying window keys are probably Mod3
-- or Mod4; see the output of 'xmodmap'.
--
-- 设置默认功能键(modifiers)。在基于XFree86的X系统中,Alt键通常被映射为Mod1,
-- Win键常被映射为Mod3或是Mod4,详见 'xmodmap' 命令的输出。
--
MOD1="Mod4+"
MOD2="Mod1+"
ioncore.set{
-- Maximum delay between clicks in milliseconds to be considered a
-- double click.
dblclick_delay=250,
-- For keyboard resize, time (in milliseconds) to wait after latest
-- key press before automatically leaving resize mode (and doing
-- the resize in case of non-opaque move).
kbresize_delay=1500,
-- Opaque resize?
opaque_resize=false,
-- Movement commands warp the pointer to frames instead of just
-- changing focus. Enabled by default.
warp=true,
-- Default workspace type.
default_ws_type="WIonWS",
}
--
-- Load some modules, extensions and other configuration files
--
-- 加载一些模块,扩展功能,以及其它配置文件
-- Load some modules.
dopath("mod_query")
dopath("mod_menu")
dopath("mod_ionws")
dopath("mod_floatws")
dopath("mod_panews")
--dopath("mod_statusbar")
--dopath("mod_dock")
dopath("mod_sp")
-- Load some kludges to make apps behave better.
-- 加载一些补充程序(kludges),以使程序有更好的外观。
dopath("cfg_kludges")
-- Make some bindings.
-- 完成热键绑定
dopath("cfg_bindings")
-- Define some menus (mod_menu required)
-- 定义一些菜单(需要用到mod_menu)
dopath("cfg_menus")
-- Load additional user configuration. 'true' as second parameter asks
-- Ion not to complain if the file is not found.
-- 加载用户自定义的配置。第二个参数 'ture' 告诉Ion被抱怨找不到该文件。
dopath("cfg_user", true)
要使用热键,按住功能键的同时按下热键(Modkey + hotkey)。 dopath 命令能配置Ion启动时加载的模块。如果您不想启动某个模块,把它所在的那一行注释即可。
cfg_bindings.lua
这个文件配置键盘上的控制热键。
--
-- Ion bindings configuration file. Global bindings and bindings common
-- to screens and all types of frames only. See modules' configuration
-- files for other bindings.
--
--
-- 此配置文件只用于Ion全局、screan,以及各种frame的热键绑定。
-- 想了解配置的细节,参见各模块的配置文件。
--
-- WScreen context bindings
--
-- WScreen 事件的热键绑定
--
-- The bindings in this context are available all the time.
--
-- 此文中的各种热键绑定将一直生效。
--
-- The variable MOD1 should contain a string of the form 'Mod1+'
-- where Mod1 maybe replaced with the modifier you want to use for most
-- of the bindings. Similarly MOD2 may be redefined to add a
-- modifier to some of the F-key bindings.
--
-- MOD1变量将赋于一个字符串,该字符串以 'Mod1+'的形式表征。
-- 此Mod1可以为任何一个您想使用的modifier,用于绝大多数的热键绑定。
-- 和MOD1相似地,MOD2也可以被重新定义。由此添加一个用于F-key绑定的modifier。
--
defbindings("WScreen", {
bdoc("Switch to n:th object (workspace, full screen client window) "..
"within current screen."),
kpress(MOD1.."1", "WScreen.switch_nth(_, 0)"),
kpress(MOD1.."2", "WScreen.switch_nth(_, 1)"),
kpress(MOD1.."3", "WScreen.switch_nth(_, 2)"),
kpress(MOD1.."4", "WScreen.switch_nth(_, 3)"),
kpress(MOD1.."5", "WScreen.switch_nth(_, 4)"),
kpress(MOD1.."6", "WScreen.switch_nth(_, 5)"),
kpress(MOD1.."7", "WScreen.switch_nth(_, 6)"),
kpress(MOD1.."8", "WScreen.switch_nth(_, 7)"),
kpress(MOD1.."9", "WScreen.switch_nth(_, 8)"),
kpress(MOD1.."0", "WScreen.switch_nth(_, 9)"),
-- bdoc("Switch to next/previous object within current screen."),
-- kpress(MOD2.."comma", "ioncore.goto_previous()"),
-- kpress(MOD2.."period", "ioncore.goto_next()"),
kpress(MOD1.."Left", "WScreen.switch_prev(_)"),
kpress(MOD1.."Right", "WScreen.switch_next(_)"),
submap(MOD1.."K", {
bdoc("Go to previous active object."),
kpress("K", "ioncore.goto_previous()"),
bdoc("Clear all tags."),
kpress("T", "ioncore.clear_tags()"),
}),
bdoc("Go to n:th screen on multihead setup."),
kpress(MOD1.."Shift+1", "ioncore.goto_nth_screen(0)"),
kpress(MOD1.."Shift+2", "ioncore.goto_nth_screen(1)"),
bdoc("Go to next/previous screen on multihead setup."),
kpress(MOD1.."Shift+Left", "ioncore.goto_next_screen()"),
kpress(MOD1.."Shift+Right", "ioncore.goto_prev_screen()"),
bdoc("Create a new workspace of chosen default type."),
kpress(MOD1.."F9", "ioncore.create_ws(_)"),
bdoc("Display the main menu."),
kpress(MOD1.."F12", "mod_menu.bigmenu(_, _sub, 'mainmenu')"),
mpress("Button3", "mod_menu.pmenu(_, _sub, 'mainmenu')"),
bdoc("Display the window list menu."),
mpress("Button2", "mod_menu.pmenu(_, _sub, 'windowlist')"),
})
-- WMPlex context bindings
--
-- WMPlex 事件的热键绑定
--
-- These bindings work in frames and on screens. The innermost of such
-- contexts/objects always gets to handle the key press. Most of these
-- bindings define actions on client windows. (Remember that client windows
-- can be put in fullscreen mode and therefore may not have a frame.)
--
-- 这些热键绑定在各个frame和screan中生效。这些事件/实体会一直在您按下按键时生效。
-- 它们所定义的,大多是控制窗体的动作。
-- (记得当窗体(client window)处于全屏模式时,它们不会表现为一个个的框(frame)。)
--
-- The "_sub:WClientWin" guards are used to ensure that _sub is a client
-- window in order to stop Ion from executing the callback with an invalid
-- parameter if it is not and then complaining.
-- 守卫进程 "_sub:WClientWin" 用于保证 _sub 为一个窗体(client window),以便于当Ion
-- 在执行收回函数时接收到一个非法参数而抱怨。(此处可能有翻译不当)
defbindings("WMPlex", {
bdoc("Close current object."),
kpress_wait(MOD1.."C", "WRegion.rqclose_propagate(_, _sub)"),
bdoc("Nudge current client window. This might help with some "..
"programs' resizing problems."),
kpress_wait(MOD1.."L",
"WClientWin.nudge(_sub)", "_sub:WClientWin"),
bdoc("Toggle fullscreen mode of current client window."),
kpress_wait(MOD1.."Return",
"WClientWin.set_fullscreen(_sub, 'toggle')",
"_sub:WClientWin"),
submap(MOD1.."K", {
bdoc("Kill client owning current client window."),
kpress("C", "WClientWin.kill(_sub)", "_sub:WClientWin"),
bdoc("Send next key press to current client window. "..
"Some programs may not allow this by default."),
kpress("Q", "WClientWin.quote_next(_sub)", "_sub:WClientWin"),
}),
bdoc("Query for manual page to be displayed."),
kpress(MOD2.."F1", "mod_query.query_man(_, ':man')"),
bdoc("Show the Ion manual page."),
kpress(MOD1.."F1", "ioncore.exec_on(_, ':man ion3')"),
bdoc("Run a terminal emulator."),
kpress(MOD1.."F2", "ioncore.exec_on(_, 'urxvt')"),
bdoc("Query for command line to execute."),
kpress(MOD2.."F3", "mod_query.query_exec(_)"),
bdoc("Query for Lua code to execute."),
kpress(MOD1.."F3", "mod_query.query_lua(_)"),
bdoc("Query for host to connect to with SSH."),
kpress(MOD2.."F4", "mod_query.query_ssh(_, ':ssh')"),
bdoc("Query for file to edit."),
kpress(MOD2.."F5",
"mod_query.query_editfile(_, 'run-mailcap --action=edit')"),
bdoc("Query for file to view."),
kpress(MOD2.."F6",
"mod_query.query_runfile(_, 'run-mailcap --action=view')"),
bdoc("Query for workspace to go to or create a new one."),
kpress(MOD2.."F9", "mod_query.query_workspace(_)"),
bdoc("Query for a client window to go to."),
kpress(MOD1.."G", "mod_query.query_gotoclient(_)"),
})
-- WFrame context bindings
--
-- WFrame 事件的热键绑定
--
-- These bindings are common to all types of frames. The rest of frame
-- bindings that differ between frame types are defined in the modules'
-- configuration files.
--
-- 这些热键绑定用于各种框体(frame)。其它框体的配置在模块配置文件中定义。
--
defbindings("WFrame", {
bdoc("Tag current object within the frame."),
kpress(MOD1.."T", "WRegion.set_tagged(_sub, 'toggle')", "_sub:non-nil"),
submap(MOD1.."K", {
bdoc("Switch to n:th object within the frame."),
kpress("1", "WFrame.switch_nth(_, 0)"),
kpress("2", "WFrame.switch_nth(_, 1)"),
kpress("3", "WFrame.switch_nth(_, 2)"),
kpress("4", "WFrame.switch_nth(_, 3)"),
kpress("5", "WFrame.switch_nth(_, 4)"),
kpress("6", "WFrame.switch_nth(_, 5)"),
kpress("7", "WFrame.switch_nth(_, 6)"),
kpress("8", "WFrame.switch_nth(_, 7)"),
kpress("9", "WFrame.switch_nth(_, 8)"),
kpress("0", "WFrame.switch_nth(_, 9)"),
bdoc("Switch to next/previous object within the frame."),
kpress("N", "WFrame.switch_next(_)"),
kpress("P", "WFrame.switch_prev(_)"),
bdoc("Move current object within the frame left/right."),
kpress("comma", "WFrame.dec_index(_, _sub)", "_sub:non-nil"),
kpress("period", "WFrame.inc_index(_, _sub)", "_sub:non-nil"),
bdoc("Maximize the frame horizontally/vertically."),
kpress("H", "WFrame.maximize_horiz(_)"),
kpress("V", "WFrame.maximize_vert(_)"),
bdoc("Attach tagged objects to this frame."),
kpress("A", "WFrame.attach_tagged(_)"),
}),
kpress(MOD1.."comma", "WFrame.switch_prev(_)"),
kpress(MOD1.."period", "WFrame.switch_next(_)"),
bdoc("Query for a client window to attach to active frame."),
kpress(MOD1.."A", "mod_query.query_attachclient(_)"),
bdoc("Display frame context menu."),
kpress(MOD1.."M", "mod_menu.menu(_, _sub, 'ctxmenu')"),
mpress("Button3", "mod_menu.pmenu(_, _sub, 'ctxmenu')"),
bdoc("Begin move/resize mode."),
kpress(MOD1.."R", "WFrame.begin_kbresize(_)"),
bdoc("Switch the frame to display the object indicated by the tab."),
mclick("Button1@tab", "WFrame.p_switch_tab(_)"),
mclick("Button2@tab", "WFrame.p_switch_tab(_)"),
bdoc("Resize the frame."),
mdrag("Button1@border", "WFrame.p_resize(_)"),
mdrag(MOD1.."Button3", "WFrame.p_resize(_)"),
bdoc("Move the frame."),
mdrag(MOD1.."Button1", "WFrame.p_move(_)"),
bdoc("Move objects between frames by dragging and dropping the tab."),
mdrag("Button1@tab", "WFrame.p_tabdrag(_)"),
mdrag("Button2@tab", "WFrame.p_tabdrag(_)"),
})
-- WMoveresMode context bindings
--
-- WMoveresMode 事件的绑定
--
-- These bindings are available keyboard move/resize mode. The mode
-- is activated on frames with the command begin_kbresize (bound to
-- MOD1.."R" above by default).
--
-- 这些绑定让您可以使用键盘来移动和改变框体的大小(move/resize mode)。
-- 您可以用begin_kbresize命令来进入这个移动和改变框体大小的状态。
-- (默认是绑定于上面的MOD1.."R")
defbindings("WMoveresMode", {
bdoc("Cancel the resize mode."),
kpress("AnyModifier+Escape","WMoveresMode.cancel(_)"),
bdoc("End the resize mode."),
kpress("AnyModifier+Return","WMoveresMode.finish(_)"),
bdoc("Grow in specified direction."),
kpress("Left", "WMoveresMode.resize(_, 1, 0, 0, 0)"),
kpress("Right", "WMoveresMode.resize(_, 0, 1, 0, 0)"),
kpress("Up", "WMoveresMode.resize(_, 0, 0, 1, 0)"),
kpress("Down", "WMoveresMode.resize(_, 0, 0, 0, 1)"),
kpress("F", "WMoveresMode.resize(_, 1, 0, 0, 0)"),
kpress("B", "WMoveresMode.resize(_, 0, 1, 0, 0)"),
kpress("P", "WMoveresMode.resize(_, 0, 0, 1, 0)"),
kpress("N", "WMoveresMode.resize(_, 0, 0, 0, 1)"),
bdoc("Shrink in specified direction."),
kpress("Shift+Left", "WMoveresMode.resize(_,-1, 0, 0, 0)"),
kpress("Shift+Right", "WMoveresMode.resize(_, 0,-1, 0, 0)"),
kpress("Shift+Up", "WMoveresMode.resize(_, 0, 0,-1, 0)"),
kpress("Shift+Down", "WMoveresMode.resize(_, 0, 0, 0,-1)"),
kpress("Shift+F", "WMoveresMode.resize(_,-1, 0, 0, 0)"),
kpress("Shift+B", "WMoveresMode.resize(_, 0,-1, 0, 0)"),
kpress("Shift+P", "WMoveresMode.resize(_, 0, 0,-1, 0)"),
kpress("Shift+N", "WMoveresMode.resize(_, 0, 0, 0,-1)"),
bdoc("Move in specified direction."),
kpress(MOD1.."Left", "WMoveresMode.move(_,-1, 0)"),
kpress(MOD1.."Right", "WMoveresMode.move(_, 1, 0)"),
kpress(MOD1.."Up", "WMoveresMode.move(_, 0,-1)"),
kpress(MOD1.."Down", "WMoveresMode.move(_, 0, 1)"),
kpress(MOD1.."F", "WMoveresMode.move(_,-1, 0)"),
kpress(MOD1.."B", "WMoveresMode.move(_, 1, 0)"),
kpress(MOD1.."P", "WMoveresMode.move(_, 0,-1)"),
kpress(MOD1.."N", "WMoveresMode.move(_, 0, 1)"),
})
cfg_menus.lua配置您的主菜单。
--
-- Ion menu definitions
--
-- Ion 菜单定义
--
-- Main menu
-- 主菜单
defmenu("mainmenu", {
submenu("Programs", "appmenu"),
menuentry("Lock screen", "ioncore.exec_on(_, 'xlock')"),
menuentry("Help", "mod_query.query_man(_)"),
menuentry("About Ion", "mod_query.show_about_ion(_)"),
submenu("Styles", "stylemenu"),
submenu("Session", "sessionmenu"),
})
-- Application menu
-- 程序菜单
defmenu("appmenu", {
menuentry("Firefox","ioncore.exec_on(_, 'firefox')"),
menuentry("Thunderbird","ioncore.exec_on(_, 'thunderbird')"),
menuentry("Editor","ioncore.exec_on(_, 'lazy-edit')"),
menuentry("Player","ioncore.exec_on(_, 'lazy-player')"),
menuentry("FTP","ioncore.exec_on(_, 'lazy-ftp')"),
menuentry("GVim","ioncore.exec_on(_, 'gvim')"),
menuentry("Run...", "mod_query.query_exec(_)"),
})
-- Session control menu
-- Session 控制菜单
defmenu("sessionmenu", {
menuentry("Save", "ioncore.snapshot()"),
menuentry("Restart", "ioncore.restart()"),
menuentry("Restart PWM", "ioncore.restart_other('pwm')"),
menuentry("Restart TWM", "ioncore.restart_other('twm')"),
menuentry("Exit", "ioncore.shutdown()"),
})
-- Context menu (frame/client window actions)
-- 事件菜单 (作用于框体/窗体)
defctxmenu("WFrame", {
menuentry("Close", "WRegion.rqclose_propagate(_, _sub)"),
menuentry("Kill", "WClientWin.kill(_sub)",
"_sub:WClientWin"),
menuentry("(Un)tag", "WRegion.set_tagged(_sub, 'toggle')",
"_sub:non-nil"),
menuentry("Attach tagged", "WFrame.attach_tagged(_)"),
menuentry("Clear tags", "ioncore.clear_tags()"),
menuentry("Window info", "mod_query.show_clientwin(_, _sub)",
"_sub:WClientWin"),
})
cfg_ionws.lua
cfg_ionws.lua配置工作区。
--
-- Ion ionws module configuration file
--
-- Ion的ionws模块配置文件
--
-- Bindings for the tiled workspaces (ionws). These should work on any
-- object on the workspace.
-- 用于叠覆的工作区(ionws)的热键绑定。将用于工作区中的所有实体。
defbindings("WIonWS", {
bdoc("Split current frame vertically."),
kpress(MOD1.."V", "WIonWS.split_at(_, _sub, 'bottom', true)"),
bdoc("Split current frame horizontally."),
kpress(MOD1.."H", "WIonWS.split_at(_, _sub, 'right', true)"),
bdoc("Destroy current frame."),
kpress(MOD1.."Tab", "WIonWS.unsplit_at(_, _sub)"),
bdoc("Go to frame above/below/right/left of current frame."),
kpress(MOD2.."Up", "WIonWS.goto_dir(_, 'above')"),
kpress(MOD2.."Down", "WIonWS.goto_dir(_, 'below')"),
kpress(MOD2.."Right", "WIonWS.goto_dir(_, 'right')"),
kpress(MOD2.."Left", "WIonWS.goto_dir(_, 'left')"),
submap(MOD1.."K", {
bdoc("Split current frame horizontally."),
kpress("S", "WIonWS.split_at(_, _sub, 'right', true)"),
bdoc("Destroy current frame."),
kpress("X", "WIonWS.unsplit_at(_, _sub)"),
}),
})
-- Frame bindings. These work in (Ion/tiled-style) frames. Some bindings
-- that are common to all frame types and multiplexes are defined in
-- ion-bindings.lua.
--
-- 框体的热键绑定。用于(Ion/叠覆风格的)框体。
-- 一些对所有框体皆用的绑定,定义于ion-bindings.lua。
--
--defbindings("WFrame-on-WIonWS", {
--})
-- WFloatFrame context menu extras
-- 额外的 WFloatFrame 事件菜单
if mod_menu then
defctxmenu("WIonWS", {
menuentry("Destroy frame",
"WIonWS.unsplit_at(_, _sub)"),
menuentry("Split vertically",
"WIonWS.split_at(_, _sub, 'bottom', true)"),
menuentry("Split horizontally",
"WIonWS.split_at(_, _sub, 'right', true)"),
menuentry("Flip", "WIonWS.flip_at(_, _sub)"),
menuentry("Transpose", "WIonWS.transpose_at(_, _sub)"),
submenu("Float split", {
menuentry("At left",
"WIonWS.set_floating_at(_, _sub, 'toggle', 'left')"),
menuentry("At right",
"WIonWS.set_floating_at(_, _sub, 'toggle', 'right')"),
menuentry("Above",
"WIonWS.set_floating_at(_, _sub, 'toggle', 'up')"),
menuentry("Below",
"WIonWS.set_floating_at(_, _sub, 'toggle', 'down')"),
}),
submenu("At root", {
menuentry("Split vertically",
"WIonWS.split_top(_, 'bottom')"),
menuentry("Split horizontally",
"WIonWS.split_top(_, 'right')"),
menuentry("Flip", "WIonWS.flip_at(_)"),
menuentry("Transpose", "WIonWS.transpose_at(_)"),
}),
})
end
look.lua
look.lua设置窗体的主题。在文件末端,默认的主题被设置为:
dopath("look_xerxes")
主题的命名规则为: look_<主题名>.lua 。修改主题名,即可得到相应的主题。